Den lördagen den 18:e januari 2014 kl. 13:13:47 UTC+1 skrev Asaf Las: > On Wednesday, January 15, 2014 8:37:25 PM UTC+2, phi...@gmail.com wrote: > > > My problem is as follows: > > > .... > > > 2) The network layer of the game server runs a separate process as well, > > > and my intention was to use gevent or tornado > > (http://nichol.as/asynchronous- > > >servers-in-python). > > > 3) The game server has a player limit of 50000. My requirement/desire is to > > > be able to serve 50k requests per second > > > 4) The game is not a real-time based game, but is catered towards the web. > > > Due to this information, I have developed the initial server using netty in > > > java. I would, however, rather develop the server using python,... and then > > > use python for the frontend. ... > > > > do you have references to implementations where python was used as frontend > for such traffic load? > > > > you can have a look to this group for numbers > > https://groups.google.com/forum/#!forum/framework-benchmarks > > > > Asaf
Yes I've looked at those charts, and that was one of the reasons why I decided to go with netty for the back-end (although I'm probing to see if python possibly could match in some way, which I haven't thought of yet...). With regards to front-end, I haven't fully decided upon which framework to use. It's easier to scale the front-end, however, given that the problem of locking game state is not present in this logical part of the architecture. -- https://mail.python.org/mailman/listinfo/python-list