Re: pygame and python 2.5

2007-02-15 Thread Steve Holden
[EMAIL PROTECTED] wrote: > On Feb 13, 2:24 am, Steve Holden <[EMAIL PROTECTED]> wrote: [...] This wouldn't be a simple project, but since there's a Windows buildbot for Python there's no reason why the same couldn't be done for extensions. I'll raise this with the PSF and see what th

Re: pygame and python 2.5

2007-02-13 Thread [EMAIL PROTECTED]
On Feb 13, 2:24 am, Steve Holden <[EMAIL PROTECTED]> wrote: > [EMAIL PROTECTED] wrote: > > On Feb 11, 4:24 am, Steve Holden <[EMAIL PROTECTED]> wrote: > >> [EMAIL PROTECTED] wrote: > >>> On Feb 11, 1:35?am, Steve Holden <[EMAIL PROTECTED]> wrote: > [...] > > >>> By the way, on the sci.math newsgrou

Re: pygame and python 2.5

2007-02-13 Thread Steve Holden
[EMAIL PROTECTED] wrote: > On Feb 11, 4:24 am, Steve Holden <[EMAIL PROTECTED]> wrote: >> [EMAIL PROTECTED] wrote: >>> On Feb 11, 1:35?am, Steve Holden <[EMAIL PROTECTED]> wrote: [...] > >>> By the way, on the sci.math newsgroup I promote >>> Python every chance I get. One fellow thanked me >>> pr

Re: pygame and python 2.5

2007-02-11 Thread [EMAIL PROTECTED]
On Feb 11, 5:33?am, Steven D'Aprano <[EMAIL PROTECTED]> wrote: > On Sun, 11 Feb 2007 01:08:21 -0800, [EMAIL PROTECTED] wrote: > >> An update is in the works for those > >> using more recent releases, > > > That's good news, although the responsible thing > > to do was not relaease version 2.5 until

Re: pygame and python 2.5

2007-02-11 Thread [EMAIL PROTECTED]
On Feb 11, 4:24 am, Steve Holden <[EMAIL PROTECTED]> wrote: > [EMAIL PROTECTED] wrote: > > On Feb 11, 1:35?am, Steve Holden <[EMAIL PROTECTED]> wrote: > [...] > After all, they have already given freely and generously, and if they > choose > not to give more on top of that, it's rea

Re: pygame and python 2.5

2007-02-11 Thread Steven D'Aprano
On Sun, 11 Feb 2007 01:08:21 -0800, [EMAIL PROTECTED] wrote: >> An update is in the works for those >> using more recent releases, > > That's good news, although the responsible thing > to do was not relaease version 2.5 until such issues > are resolved. I realize you're a Windows user, and a Wi

Re: pygame and python 2.5

2007-02-11 Thread Steve Holden
[EMAIL PROTECTED] wrote: > On Feb 11, 1:35�am, Steve Holden <[EMAIL PROTECTED]> wrote: [...] After all, they have already given freely and generously, and if they choose not to give more on top of that, it's really up to them. >>> Right. Get people to commit and then abandon them. N

Re: pygame and python 2.5

2007-02-11 Thread [EMAIL PROTECTED]
On Feb 11, 1:35�am, Steve Holden <[EMAIL PROTECTED]> wrote: > [EMAIL PROTECTED] wrote: > > On Feb 10, 4:07?pm, "Ben Sizer" <[EMAIL PROTECTED]> wrote: > >> On Feb 10, 6:31 am, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: > > >>> On Feb 9, 11:39?am, "Ben Sizer" <[EMAIL PROTECTED]> wrote: > Hop

Re: pygame and python 2.5

2007-02-10 Thread Hendrik van Rooyen
"Ben Sizer" <[EMAIL PROTECTED]> wrote: > On Feb 10, 8:42 am, Steve Holden <[EMAIL PROTECTED]> wrote: > > Hendrik van Rooyen wrote: > > > <[EMAIL PROTECTED]> wrote: > > > "Ben Sizer" <[EMAIL PROTECTED]> wrote: > > > > >> Ben> Python extensions written in C require recompilation for each new >

Re: pygame and python 2.5

2007-02-10 Thread Steve Holden
[EMAIL PROTECTED] wrote: > On Feb 10, 4:07?pm, "Ben Sizer" <[EMAIL PROTECTED]> wrote: >> On Feb 10, 6:31 am, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: >> >>> On Feb 9, 11:39?am, "Ben Sizer" <[EMAIL PROTECTED]> wrote: Hopefully in the future, some of those convoluted steps will be fixed, >

Re: pygame and python 2.5

2007-02-10 Thread Steve Holden
Ben Sizer wrote: > On Feb 10, 8:42 am, Steve Holden <[EMAIL PROTECTED]> wrote: >> Hendrik van Rooyen wrote: >>> <[EMAIL PROTECTED]> wrote: >>> "Ben Sizer" <[EMAIL PROTECTED]> wrote: Ben> Python extensions written in C require recompilation for each new Ben> version of Python, due

Re: pygame and python 2.5

2007-02-10 Thread Hendrik van Rooyen
"Steve Holden" <[EMAIL PROTECTED]> > Hendrik van Rooyen wrote: > > <[EMAIL PROTECTED]> wrote: > > "Ben Sizer" <[EMAIL PROTECTED]> wrote: > > > > > >> Ben> Python extensions written in C require recompilation for each new > >> Ben> version of Python, due to Python limitations. > >> > >> C

Re: pygame and python 2.5

2007-02-10 Thread [EMAIL PROTECTED]
On Feb 10, 11:03�pm, [EMAIL PROTECTED] wrote: > � � >> However, the difference between the open-source people and Microsoft > � � >> is the the open-source people aren't being paid by you for the use of > � � >> their product, so they're not obligated in any way to help you. > > � � mensanator> Thi

Re: pygame and python 2.5

2007-02-10 Thread skip
>> However, the difference between the open-source people and Microsoft >> is the the open-source people aren't being paid by you for the use of >> their product, so they're not obligated in any way to help you. mensanator> This argument has become tiresome. The Python community

Re: pygame and python 2.5

2007-02-10 Thread [EMAIL PROTECTED]
On Feb 10, 4:07?pm, "Ben Sizer" <[EMAIL PROTECTED]> wrote: > On Feb 10, 6:31 am, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: > > > On Feb 9, 11:39?am, "Ben Sizer" <[EMAIL PROTECTED]> wrote: > > > > Hopefully in the future, some of those convoluted steps will be fixed, > > > but that requires som

Re: pygame and python 2.5

2007-02-10 Thread Ben Sizer
On Feb 10, 8:42 am, Steve Holden <[EMAIL PROTECTED]> wrote: > Hendrik van Rooyen wrote: > > <[EMAIL PROTECTED]> wrote: > > "Ben Sizer" <[EMAIL PROTECTED]> wrote: > > >> Ben> Python extensions written in C require recompilation for each new > >> Ben> version of Python, due to Python limitati

Re: pygame and python 2.5

2007-02-10 Thread Ben Sizer
On Feb 10, 6:31 am, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: > On Feb 9, 11:39?am, "Ben Sizer" <[EMAIL PROTECTED]> wrote: > > > Hopefully in the future, some of those convoluted steps will be fixed, > > but that requires someone putting in the effort to do so. As is often > > the case with Py

Re: pygame and python 2.5: switch to linux?

2007-02-10 Thread skip
Siggi> ... I conclude now that I will be better off to drop Windows and Siggi> install Linux on my next PC, to be able to reap the full benefits Siggi> of Python. Darn tootin'... (*) Skip (*) http://en.wikipedia.org/wiki/You're_Darn_Tootin' -- http://mail.python.org/mailman/listin

Re: pygame and python 2.5

2007-02-10 Thread skip
>> Python used to work that way. You'd then silently get errors if the >> API changed between version A and version B and you neglected to >> recompile the extensions you compiled against version A. bearophile> Can't the compiled module have one or more test functions bearoph

Re: pygame and python 2.5

2007-02-10 Thread Steve Holden
Hendrik van Rooyen wrote: > <[EMAIL PROTECTED]> wrote: > "Ben Sizer" <[EMAIL PROTECTED]> wrote: > > >> Ben> Python extensions written in C require recompilation for each new >> Ben> version of Python, due to Python limitations. >> >> Can you propose a means to eliminate this limitation? >

Re: pygame and python 2.5: switch to linux?

2007-02-09 Thread Siggi
"Ben Sizer" wrote: [snip] > Hopefully in the future, some of those convoluted steps will be fixed, > but that requires someone putting in the effort to do so. As is often > the case with Python, and indeed many open source projects, the people > who are knowledgeable enough to do such things usuall

Re: pygame and python 2.5

2007-02-09 Thread [EMAIL PROTECTED]
On Feb 9, 11:39�am, "Ben Sizer" <[EMAIL PROTECTED]> wrote: > On Feb 9, 1:48 pm, "siggi" <[EMAIL PROTECTED]> wrote: > > > @Ben Sizer > > Lucky I spotted this... > > > As a Python (and programming ) newbie �allow me a �- certainly naive - > > question: > > > What is this time consuming part of recomp

Re: pygame and python 2.5

2007-02-09 Thread Hendrik van Rooyen
<[EMAIL PROTECTED]> wrote: "Ben Sizer" <[EMAIL PROTECTED]> wrote: > Ben> Python extensions written in C require recompilation for each new > Ben> version of Python, due to Python limitations. > > Can you propose a means to eliminate this limitation? > Yes. - Instead of calling someth

Re: pygame and python 2.5

2007-02-09 Thread Ben Sizer
On Feb 9, 9:01 pm, [EMAIL PROTECTED] wrote: > Ben> If someone could explain the limitation in detail, I expect ways > Ben> could be found around it. After all, I don't know of any other > Ben> systems that require you to recompile all the extensions when you > Ben> upgrade the appli

Re: pygame and python 2.5

2007-02-09 Thread bearophileHUGS
Skip: > Python used to work that way. You'd then silently get errors if the API > changed between version A and version B and you neglected to recompile the > extensions you compiled against version A. Can't the compiled module have one or more test functions that can be used during linking to se

Re: pygame and python 2.5

2007-02-09 Thread skip
Ben> If someone could explain the limitation in detail, I expect ways Ben> could be found around it. After all, I don't know of any other Ben> systems that require you to recompile all the extensions when you Ben> upgrade the application. Python used to work that way. You'd then

Re: pygame and python 2.5

2007-02-09 Thread Ben Sizer
On Feb 9, 5:53 pm, [EMAIL PROTECTED] wrote: > Ben> Python extensions written in C require recompilation for each new > Ben> version of Python, due to Python limitations. > > Can you propose a means to eliminate this limitation? By putting an intermediate layer between the extensions and th

Re: pygame and python 2.5

2007-02-09 Thread skip
Ben> Python extensions written in C require recompilation for each new Ben> version of Python, due to Python limitations. >> Can you propose a means to eliminate this limitation? Mike> Sure, write your wrapper-style extensions in ctypes :). I was think more along the lines of ho

Re: pygame and python 2.5

2007-02-09 Thread Mike C. Fletcher
[EMAIL PROTECTED] wrote: > Ben> Python extensions written in C require recompilation for each new > Ben> version of Python, due to Python limitations. > > Can you propose a means to eliminate this limitation? > Sure, write your wrapper-style extensions in ctypes :) . For example, pygam

Re: pygame and python 2.5

2007-02-09 Thread John Nagle
Ben Sizer wrote: > The problem is something like this: > - Python extensions written in C require recompilation for each new > version of Python, due to Python limitations. > - Recompiling such an extension requires you to have a C compiler set > up on your local machine. > - Windows doesn't co

Re: pygame and python 2.5

2007-02-09 Thread skip
Ben> Python extensions written in C require recompilation for each new Ben> version of Python, due to Python limitations. Can you propose a means to eliminate this limitation? Skip -- http://mail.python.org/mailman/listinfo/python-list

Re: pygame and python 2.5

2007-02-09 Thread Ben Sizer
On Feb 9, 1:48 pm, "siggi" <[EMAIL PROTECTED]> wrote: > @Ben Sizer Lucky I spotted this... > As a Python (and programming ) newbie allow me a - certainly naive - > question: > > What is this time consuming part of recompiling an extension, such as > Pygame, from source code to Windows? Is it a

Re: pygame and python 2.5

2007-01-15 Thread siggi
Thanks, I'll try that! Siggi "Laurent Pointal" <[EMAIL PROTECTED]> schrieb im Newsbeitrag news:[EMAIL PROTECTED] > siggi a écrit : >> Hi all, >> >> when I rtry to install pygame (pygame-1.7.1release.win32-py2.4.exe, the >> most >> ciurrent version I found) it requires Python 2.4! Will I really ha

Re: pygame and python 2.5

2007-01-12 Thread Laurent Pointal
siggi a écrit : > Hi all, > > when I rtry to install pygame (pygame-1.7.1release.win32-py2.4.exe, the most > ciurrent version I found) it requires Python 2.4! Will I really have to > uninstall my Python 2.5 and install the old Python 2.4 in order to use > pygame? Note: You can have both versions

Re: pygame and python 2.5

2007-01-12 Thread Ben Sizer
siggi wrote: > when I rtry to install pygame (pygame-1.7.1release.win32-py2.4.exe, the most > ciurrent version I found) it requires Python 2.4! Will I really have to > uninstall my Python 2.5 and install the old Python 2.4 in order to use > pygame? For now, yes. This is a long-standing problem w