Re: PyOpenGL double-buffered hardware surface

2008-10-06 Thread [EMAIL PROTECTED]
On Oct 6, 11:45 am, Clay Hobbs <[EMAIL PROTECTED]> wrote: > I'm using wxPython.  My real problem is that everything flashes when it > moves.  I thought the way to fix this was to make a double-buffered Have you tried looking here? If it doesn't solve your problem, then more information would be h

Re: PyOpenGL double-buffered hardware surface

2008-10-06 Thread Clay Hobbs
On Sun, 2008-10-05 at 14:16 -0400, Mike C. Fletcher wrote: > Clay Hobbs wrote: > > How do I create a double-buffered hardware surface with PyOpenGL? I > > knew how to once, but forgot. > > > > > Depends on your GUI library, most of them have a flag-set that you pass > to the initializer of th

Re: PyOpenGL double-buffered hardware surface

2008-10-05 Thread Mike C. Fletcher
Clay Hobbs wrote: How do I create a double-buffered hardware surface with PyOpenGL? I knew how to once, but forgot. Depends on your GUI library, most of them have a flag-set that you pass to the initializer of the OpenGL-holding widget. If you're using Pygame, see Pygame's display module.