Clay Hobbs wrote:
How do I create a double-buffered hardware surface with PyOpenGL?  I
knew how to once, but forgot.

Depends on your GUI library, most of them have a flag-set that you pass to the initializer of the OpenGL-holding widget. If you're using Pygame, see Pygame's display module. If wxPython, see their GLcanvas object. If GLUT, see glutInitDisplayMode, etceteras.

Good luck,
Mike

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 Mike C. Fletcher
 Designer, VR Plumber, Coder
 http://www.vrplumber.com
 http://blog.vrplumber.com

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