Clay Hobbs wrote:
How do I create a double-buffered hardware surface with PyOpenGL? I
knew how to once, but forgot.
Depends on your GUI library, most of them have a flag-set that you pass
to the initializer of the OpenGL-holding widget. If you're using
Pygame, see Pygame's display module. If wxPython, see their GLcanvas
object. If GLUT, see glutInitDisplayMode, etceteras.
Good luck,
Mike
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Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
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