On Sun, 2008-10-05 at 14:16 -0400, Mike C. Fletcher wrote: > Clay Hobbs wrote: > > How do I create a double-buffered hardware surface with PyOpenGL? I > > knew how to once, but forgot. > > > > > Depends on your GUI library, most of them have a flag-set that you pass > to the initializer of the OpenGL-holding widget. If you're using > Pygame, see Pygame's display module. If wxPython, see their GLcanvas > object. If GLUT, see glutInitDisplayMode, etceteras. > > Good luck, > Mike >
I'm using wxPython. My real problem is that everything flashes when it moves. I thought the way to fix this was to make a double-buffered hardware surface, but I may be wrong. Thank you for the help so far, --Ratfink -- http://mail.python.org/mailman/listinfo/python-list