On Fri, Apr 17, 2009 at 9:27 AM, gintare statkute wrote:
> Hello,
>
> i foundĀ an example for OpenGL in windows.
> It is incredibly helpful, but how to rewrite it to be useful in Python.
>
> How to give address of pfd in Python?:
> iFormat = ChoosePixelFormat( hDC, &pfd );
> SetPixelFormat( hDC, iF
Almar Klein wrote:
Hi list!
I am using pyOpenGL to do some 3D rendering. For now I am
quite happy with the GLCanvas of wx, but I may want to publish
some stuff later, and it would be nice if people would not need wx.
I found that there used to be a TK widget called Togl, but it is not
(anymore?
Mike C. Fletcher wrote:
> ctypes re-re-implementation of the same Python API to OpenGL. My
> intention is that the ctypes implementation will become the 3.0.0
> release when it is finished and optimised.
You should be aware then that it's likely that ctypes will be included
in Python 2.5.
Tim D
Mike C. Fletcher wrote:
> OpenGL-ctypes is designed with a fairly well abstracted array-handling
> API. Basically any array type can be registered with handlers that let
> you tell the system how to do basic operations; get an array's size,
> shape, data-type, convert to a given data-format, bui
[EMAIL PROTECTED] wrote:
> Does that mean PyOpenGL is based on ctypes ?
>
PyOpenGL, the project with releases, binaries on most platforms, and
lots of history is currently written in SWIG. It was originally written
in pure Python C-extension code, then Tarn rewrote it using SWIG a few
years
Does that mean PyOpenGL is based on ctypes ?
I thought is was using SWIG ?
And on that note: I have some (old) SWIG typemaps for numarray arrays
that I'm using for many years.
I was always wondering how difficult it would be for me to add them
into PyOpenGL ?
So far I'm just using my own (one !)
NaeRey wrote:
> If you notice the project died, being latest release Jan2 2005. Thats
> over a year old.
>
Died, no. We have a rather small developer community, basically myself
and a few people who contribute a module here or there. Most (really,
all) of the time being spent on PyOpenGL the
"NaeRey" wrote:
> If you notice the project died, being latest release Jan2 2005. Thats
> over a year old.
so? OpenGL itself hasn't had a release since 2004. that's even more dead.
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If you notice the project died, being latest release Jan2 2005. Thats
over a year old.
--
http://mail.python.org/mailman/listinfo/python-list
NaeRey wrote:
> Hey, I've been searching for something like a PyOpenGL implementation
> that allows Python to use OpenGL, found only a few projects and most
> are either in beta and dead, or alpha stage.
http://pyopengl.sourceforge.net/
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NaeRey wrote:
> Hey, I've been searching for something like a PyOpenGL implementation
> that allows Python to use OpenGL, found only a few projects and most
> are either in beta and dead, or alpha stage.
> Anyone knows a package thats currently being worked on and is
> functional?
> Thanks
>
Some
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