Thomas Troeger <[EMAIL PROTECTED]> wrote:
> I've managed to put together a small pyGame program, it runs smoothly
> and seems to be exactly what I wanted. It's fast! Even with 100 moving
> objects it still runs so fast that I can consider using Python/pyGame
> for the whole project.
>
> There are
On Jul 22, 10:07 pm, Thomas Troeger <[EMAIL PROTECTED]>
wrote:
> Maybe this is the wrong list to ask, so please forgive the question but
> direct me to somewhere better.
http://groups.google.com/group/pygame-mirror-on-google-groups
There are instructions on that page for joining the mailing list
On 22 Jul., 14:07, Thomas Troeger <[EMAIL PROTECTED]>
wrote:
> Carl Banks wrote:
> > On Jul 17, 9:57 am, Thomas Troeger <[EMAIL PROTECTED]>
> > wrote:
> >>> I'd say that PyGame could be a solution.
> >>> Or otherwise you could do your own audio/graphics programming (you don't
> >>> tell us which OS
Carl Banks wrote:
On Jul 17, 9:57 am, Thomas Troeger <[EMAIL PROTECTED]>
wrote:
I'd say that PyGame could be a solution.
Or otherwise you could do your own audio/graphics programming (you don't
tell us which OS you use, but there exist python modules that allow you
to do barebones graphics & sou
On Jul 17, 9:57 am, Thomas Troeger <[EMAIL PROTECTED]>
wrote:
> > I'd say that PyGame could be a solution.
>
> > Or otherwise you could do your own audio/graphics programming (you don't
> > tell us which OS you use, but there exist python modules that allow you
> > to do barebones graphics & sound
I'd say that PyGame could be a solution.
Or otherwise you could do your own audio/graphics programming (you don't
tell us which OS you use, but there exist python modules that allow you
to do barebones graphics & sound programming on linux...).
After some more reading I've stumbled over pygle
Jan Claeys wrote:
I'd say that PyGame could be a solution.
Or otherwise you could do your own audio/graphics programming (you don't
tell us which OS you use, but there exist python modules that allow you
to do barebones graphics & sound programming on linux...).
Yes, I'm using a very small L
Op Tue, 15 Jul 2008 11:51:47 +0200, schreef Thomas Troeger:
> I want to embed a Python application on a device with limited
> resources, esp. storage limitations. Is there a way to reduce the Python
> interpreter to a set of modules that's urgently needed?
You might want to have a look at how the
The Pyglet library has all the functionality of pygame, but is smaller
and much more self-contained. Pygame requires SDL, pyglet only OpenGL.
On Jul 15, 2008, at 6:26 AM, Uwe Schmitt wrote:
On 15 Jul., 12:14, Thomas Troeger <[EMAIL PROTECTED]>
wrote:
Kay Schluehr wrote:
On 15 Jul., 11:51, T
Troeger, Thomas (ext) wrote:
Thanks for your answer. The plattform is x86, so basically it's a PC
with a compact flash drive. The problem is that the compact flash is
rather limited in speed and size (there is other stuff on it too).
Oh ok. Well just keep in mind that 4GB of flash memory can b
On Tue, Jul 15, 2008 at 5:51 AM, Thomas Troeger
<[EMAIL PROTECTED]> wrote:
> Or is there a method to have gzipped
> modules that are unzipped on the fly into memory when they're accessed? That
> would be even better.
Yes. See the documentation for the zipimport module, and PEP 273.
http://docs.p
Hi,
> > I want to embed a Python application on a device with limited
> > resources, esp. storage limitations. Is there a way to reduce the
> > Python interpreter to a set of modules that's urgently needed?
> Of course there is. What is the target platform ?
Thanks for your answer. The plattfo
Thomas Troeger wrote:
I want to embed a Python application on a device with limited
resources, esp. storage limitations. Is there a way to reduce the
Python interpreter to a set of modules that's urgently needed?
Of course there is. What is the target platform ?
What can be done is to go thro
On 15 Jul., 12:14, Thomas Troeger <[EMAIL PROTECTED]>
wrote:
> Kay Schluehr wrote:
> > On 15 Jul., 11:51, Thomas Troeger <[EMAIL PROTECTED]>
> > wrote:
>
> >> I've really looked at a lot of places but haven't found a suitable
> >> solutions yet, so I'm asking here in hope that someone has experienc
Kay Schluehr wrote:
On 15 Jul., 11:51, Thomas Troeger <[EMAIL PROTECTED]>
wrote:
I've really looked at a lot of places but haven't found a suitable
solutions yet, so I'm asking here in hope that someone has experience
with that topic.
Which solutions did you rule out?
- Python + Qt, because
On 15 Jul., 11:51, Thomas Troeger <[EMAIL PROTECTED]>
wrote:
> I've really looked at a lot of places but haven't found a suitable
> solutions yet, so I'm asking here in hope that someone has experience
> with that topic.
Which solutions did you rule out?
--
http://mail.python.org/mailman/listinfo
Hi,
Sorry I've posted a similar question some weeks ago, but I got no
answers. I want to embed a Python application on a device with limited
resources, esp. storage limitations. Is there a way to reduce the Python
interpreter to a set of modules that's urgently needed? Or is there a
method to
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