I downloaded your file and got it working. Thanks for the hint and the
code. I really appreciate it.
--
http://mail.python.org/mailman/listinfo/python-list
Kevin Walzer wrote:
> When you run your program on OS X, there should be a menu item next to
> the Apple menu that says "about Tcl/Tk," which you access from the
> "Python" menu item. That will give you the version number.
>
> Python 2.3.5 and Tcl/Tk 8.4.7 ship with OS X 10.4. Python 2.4.2 is a
>
Kevin Walzer wrote:
>
> What version of Tk are you running? I've seen this bug on old versions
> of Tk (i.e. 8.4.7) but not recently.
>
> --
> Kevin Walzer
> Code by Kevin
> http://www.codebykevin.com
I'm using Python 2.4.2, which I believe is the default version for OS
X. How do I check the Tk
John Salerno wrote:
> crystalattice wrote:
>
> > I'm working on making an
> > RPG from scratch and I'm the only one doing it, but I'm learning a lot
> > and just keep asking questions.
>
> Intriguing. Any tips on how you are going about learning th
Chelonian wrote:
> Can Python *alone* produce something like what I've described? Or
> would I have to have some parts written in C? Or is Python really not
> best-suited to these needs?
As already mentioned, Python is capable of doing nearly any type of
program. As long as you don't need low-l
Bruno Desthuilliers wrote:
> I have few experience with RPG softwares, but if your "domain" logic si
> anything more than trivially complex, it's always better to keep it as
> decoupled as possible from the user interface (unless of course the user
> interface actually is the domain !-). FWIW, thi
I've been working on a game for several months but now I'm thinking I
may be going about it the wrong way. It's an online RPG designed to
recreate a pen & paper session, kind of like the OpenRPG project.
Originally I planned on doing something like OpenRPG with a Python app
that contained everyth
I'd write for 2.4, even though 2.5 should be coming out "shortly".
There aren't many significant changes to the whole language between 2.4
and 2.5. Probably the best thing is write for 2.4 and have a sidenote
stating where 2.5 operates differently.
The Python 3 timeline is almost a moving target
[EMAIL PROTECTED] wrote:
> Hi
>
> Sounds like you've got a wizard-type interface thing happening.
> I haven't used wxGlade but I have done similar things in GTK several
> times.
>
> Try putting all the windows in a notebook widget with hidden tabs.
> Put the 'Next Page' button and the filename out
Not sure how to explain, but I'll try my best. I'm making a GUI with
wxGlade. The GUI has windows that open when the "Next Page" button is
pushed; the button also pickles the information that is input into the
frame at the same time. The saveFile name is autocreated based on the
data entered by
Tim N. van der Leeuw wrote:
> crystalattice wrote:
> > I'm making a GUI for a console-based program I just wrote. I figured
> > it would be mostly straight forward to convert it over in wxPython but
> > now I'm confused.
> >
>
> Hi Crystalattice,
>
I'm making a GUI for a console-based program I just wrote. I figured
it would be mostly straight forward to convert it over in wxPython but
now I'm confused.
In my console program, I have __init__ making the dictionaries et al.
and then my methods will populate them. However, when I use wxGlade
JAG CHAN wrote:
> Friends, I am trying to learn Python.
> It will be of great help to me if you let me know which one would be best
> editor for learning Python.
> Plese note that I would like to have multiplatform editor which will be
> useful for both LInux and Windows XP.
> Thanks.
My choice i
In my GUI app, I have a radio box allowing the user to pick his/her
gender. When I click a button, I'd like the radio box to tell the
program which choice is marked. I can get it to work when I manually
pick a choice but I get an error when the choice is left at the default
value, which is "Male"
Laszlo Nagy wrote:
> crystalattice írta:
> > In my GUI app, I have a radio box allowing the user to pick his/her
> > gender. When I click a button, I'd like the radio box to tell the
> > program which choice is marked. I can get it to work when I manually
> >
infidel wrote:
> Where are they-who-hate-us-for-our-whitespace? Are "they" really that
> stupid/petty? Are "they" really out there at all? "They" almost sound
> like a mythical caste of tasteless heathens that "we" have invented.
> It just sounds like so much trivial nitpickery that it's hard to
Bart Ogryczak wrote:
> Hi,
> Rigth now I'm using two IDEs for Python, KDevelop and Eric. Both have
> drawbacks. KDevelop is a multilanguage IDE, and doesn't really have
> anything special for Python. There's no Python debugger, no PyDOC
> integration, it's class browser doesn't display attributes.
Simon Forman wrote:
> Google groups has a very good search.
That's what I'm using, and it still came up with 600-900 results
depending on my search terms.
> Try os.path.expanduser('~') (in
> http://docs.python.org/lib/module-os.path.html) or you could just look
> up the HOME environment variable
I'm sure this has been addressed before but it's difficult to search
through several thousand postings for exactly what I need, so I
apologize if this a redundant question.
I've figured out how to use os.path.join to make a file or directory
location prior to pickling something to it. But I have
Marc 'BlackJack' Rintsch wrote:
> In <[EMAIL PROTECTED]>, crystalattice
> wrote:
>
> >> What are the problems you fear when using `shelve` by the way?
> >>
> > The ideas I got about shelve are mostly due to this thread:
> > htt
[EMAIL PROTECTED] wrote:
> Hi all. I've been try to learn ruby for a few months but I'm about
> ready to give up. The available books either assume a programming
> background, or are out of date. Anyway, I think python may suit me more
> due to its 'theres one way to do it' philosophy (hope the quo
Simon Hibbs wrote:
> I've recently gone through a similar evaluation of my options for
> persisting data. Object serialization to pickles or XML is a very easy,
> quick way of persisting data but it does have drawbacks. I'm not a
> professional developer, so if there are errors in my analysis, I'd
Marc 'BlackJack' Rintsch wrote:
> In <[EMAIL PROTECTED]>, crystalattice wrote:
>
> > On Mon, 31 Jul 2006 14:35:39 -1000, Simon Forman <[EMAIL PROTECTED]>
> > wrote:
> >
> >> What kind of trouble were you having with pickle?
> >
>
On Mon, 31 Jul 2006 14:35:39 -1000, Simon Forman <[EMAIL PROTECTED]>
wrote:
> crystalattice wrote:
>> I'm creating an RPG for experience and practice. I've finished a
>> character creation module and I'm trying to figure out how to get the
>> fil
I'm creating an RPG for experience and practice. I've finished a
character creation module and I'm trying to figure out how to get the
file I/O to work.
I've read through the python newsgroup and it appears that shelve
probably isn't the best option for various reasons. This lead me to
try messi
On Sun, 09 Jul 2006 03:51:56 -1000, Steven D'Aprano
<[EMAIL PROTECTED]> wrote:
> On Sun, 09 Jul 2006 04:24:01 +, crystalattice wrote:
>
>> I've finally figured out the basics of OOP; I've created a basic
>> character
>> creation class for my ga
I've finally figured out the basics of OOP; I've created a basic character
creation class for my game and it works reasonably well. Now that I'm
trying to build a subclass that has methods to determine the rank of a
character but I keep getting errors.
I want to "redefine" some attributes fr
On Sat, 08 Jul 2006 14:41:52 -1000, IOANNIS MANOLOUDIS
<[EMAIL PROTECTED]> wrote:
> I want to learn python.
> I plan to buy a book. I always find printed material more convenient than
> reading on-line tutorials.
> I don't know PERL or any other scripting language. I only know some BASH
> progra
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