I've finally figured out the basics of OOP; I've created a basic character creation class for my game and it works reasonably well. Now that I'm trying to build a subclass that has methods to determine the rank of a character but I keep getting errors.
I want to "redefine" some attributes from the base class so I can use them to help determine the rank. However, I get the error that my base class doesn't have the dictionary that I want to use. I've tried several things to correct it but they don't work (the base class is called "Character" and the subclass is called "Marine"): *explicitly naming the Marine's attribute self.intel = Character.attrib_dict["intel"] *adding Character.__init__(self) to the Marine's __init__(self) method *changing the self.intel attribute from referencing the Character's dictionary to self (based on the assumption that since Marine is a subset of Character, it should have it's own attrib_dict being created Nothing seems to work; I still get the error "class Character has no attribute "attrib_dict". I can't see why it's saying this because Character.__init__(self) not only has self.attrib_dict = {} but it also calls the setAttribute method explicitly for each attribute name. If I do a print out of the dictionary just for Character, the attributes are listed. -- Python-based online RPG based on the Colonial Marines from "Aliens" - http://www.colonialmarinesrpg.com Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ -- http://mail.python.org/mailman/listinfo/python-list