On 12/21/2013 08:24 PM, Downright Trows wrote:
I'm trying to pass a vector for the pygame function pygame.transform.rotate The
only issue is that this doesn't work and I'm in grade 10 and haven't done the
trig unit yet :L
Does anyone know a workaround? here is my code if it will help
http://p
testing
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I'm trying to pass a vector for the pygame function pygame.transform.rotate The
only issue is that this doesn't work and I'm in grade 10 and haven't done the
trig unit yet :L
Does anyone know a workaround? here is my code if it will help
http://pastebin.com/FZQB5eux
here is a link to the pygam
fefwfewfwefwe
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Michael Torrie wrote:
And you could DIM something with a
type, but normally it was the adorning suffix that determined type: A$
is a string, A% is an integer, A! (or A) is float, A# is double.
Some versions of 8-bit Microsoft Basic also had a way of
overriding the default type for a range of n
Tim Chase wrote:
In know that my first BASIC, Applesoft BASIC had the 2-character
names, and you had to load Integer Basic (with Ints in addition to the
standard Floats used in the BASIC provided by the ROM, a strange
choice).
That's not the way I remember it working. Integer Basic
provided onl
On 12/21/2013 5:28 PM, Roy Smith wrote:
In article ,
Terry Reedy wrote:
On 12/21/2013 10:10 AM, Roy Smith wrote:
On the last large C++ project I worked on, we decided (i.e. obeyed a
corporate mandate) to start using Coverity's static analysis tool on our
15 year old codebase. I learned a
Tim Chase wrote:
Doh, forgot momentarily that the 6502 had X, Y, and A, making THREE
registers. ooh, the luxury of 2-bit naming conventions! :-D
Two bits? That's enough to name FOUR registers!
We've been cheated!
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Christian Gollwitzer wrote:
GW-BASIC was a weak language, but two significant characters is
definitely too few. I think it was eight.
That may have been true for MS-DOS era BASICS. If
you have a whopping 640KB for your program, then
it doesn't matter so much.
The 8-bit era was much more constr
In article ,
Terry Reedy wrote:
> On 12/21/2013 10:10 AM, Roy Smith wrote:
>
> > On the last large C++ project I worked on, we decided (i.e. obeyed a
> > corporate mandate) to start using Coverity's static analysis tool on our
> > 15 year old codebase. I learned a few things about static analy
On 12/21/2013 10:10 AM, Roy Smith wrote:
On the last large C++ project I worked on, we decided (i.e. obeyed a
corporate mandate) to start using Coverity's static analysis tool on our
15 year old codebase. I learned a few things about static analysis then.
CPython was about that old when Cover
On 12/21/2013 11:59 AM, Dennis Lee Bieber wrote:
On 21 Dec 2013 11:31:22 GMT, Steven D'Aprano
I don't know. What is it? I'm sure your code is the most fabulous,
awesome and brilliant thing since Grace Hopper came up with FORmula
TRANslation back in the 1950s,
As I recall, Grace Hopper was i
On Saturday 21 December 2013 14:08:02 Chris Angelico did opine:
> On Sun, Dec 22, 2013 at 3:54 AM, Dennis Lee Bieber
>
> wrote:
> > (heh, the spell-checker suggests that
> > "thefullyqualifiednameontheleftafteranysubexpressionshavebeenevaluated
> > isattachedt" should be replaced with "textually
Den lördagen den 21:e december 2013 kl. 20:56:54 UTC+1 skrev Ned Batchelder:
> On 12/21/13 2:12 PM, jonas.thornv...@gmail.com wrote:
>
> > Den l�rdagen den 21:e december 2013 kl. 20:03:17 UTC+1 skrev Ned
> > Batchelder:
>
> >> On 12/21/13 1:30 PM, jonas.thornv...@gmail.com wrote:
>
> >>
>
>
On 12/21/13 2:12 PM, jonas.thornv...@gmail.com wrote:
Den lördagen den 21:e december 2013 kl. 20:03:17 UTC+1 skrev Ned Batchelder:
On 12/21/13 1:30 PM, jonas.thornv...@gmail.com wrote:
Is there a way to make linebased graphic used in canvas scale correct on any
monitor?
I run in 1920*1
On 21/12/2013 13:20, Peter Otten wrote:
Mark Lawrence wrote:
On 21/12/2013 01:58, Ned Batchelder wrote:
If you have a zero, you can split on it with:
bytestring.split(bytes([0])), but that doesn't explain why find can take
a simple zero, and split has to take a bytestring with a zero in it.
On 21/12/2013 16:54, Dennis Lee Bieber wrote:
On 21 Dec 2013 12:58:41 GMT, Steven D'Aprano
declaimed the following:
On Fri, 20 Dec 2013 16:00:22 +, Mark Lawrence wrote:
On 20/12/2013 15:34, rusi wrote:
You are also assuming that the two horizontal lines sometimes called
'equals' have
Den lördagen den 21:e december 2013 kl. 20:03:17 UTC+1 skrev Ned Batchelder:
> On 12/21/13 1:30 PM, jonas.thornv...@gmail.com wrote:
>
> > Is there a way to make linebased graphic used in canvas scale correct on
> > any monitor?
>
> >
>
> > I run in 1920*1080 on a Philips TV used as monitor doe
On Saturday 21 December 2013 13:57:37 Tim Chase did opine:
> On 2013-12-21 08:43, Tim Chase wrote:
> > Then there's the 6502 assembly on that Apple with its 2 user-facing
> > registers (plus the Instruction Pointer and Stack Pointer), so I
> > guess you could say that it has 1-bit variable names ;
On Sun, Dec 22, 2013 at 2:59 AM, Roy Smith wrote:
> In article ,
> Tim Chase wrote:
>
>> In know that my first BASIC, Applesoft BASIC had the 2-character
>> names, and you had to load Integer Basic (with Ints in addition to the
>> standard Floats used in the BASIC provided by the ROM, a strange
On 12/21/13 1:30 PM, jonas.thornv...@gmail.com wrote:
Is there a way to make linebased graphic used in canvas scale correct on any
monitor?
I run in 1920*1080 on a Philips TV used as monitor does it matter, lines tend
to get longer vertical then horizontal?
Strange is i really do not see it w
On Sun, Dec 22, 2013 at 3:54 AM, Dennis Lee Bieber
wrote:
> (heh, the spell-checker suggests that
> "thefullyqualifiednameontheleftafteranysubexpressionshavebeenevaluatedisattachedt"
> should be replaced with "textually")
The spell-checker was scratching its head and going "I'm pretty sure
this i
Is there a way to make linebased graphic used in canvas scale correct on any
monitor?
I run in 1920*1080 on a Philips TV used as monitor does it matter, lines tend
to get longer vertical then horizontal?
Strange is i really do not see it writing out recangles.
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On 2013-12-21 10:59, Roy Smith wrote:
> > In know that my first BASIC, Applesoft BASIC had the 2-character
> > names, and you had to load Integer Basic (with Ints in addition
> > to the standard Floats used in the BASIC provided by the ROM, a
> > strange choice).
>
> Why is it a strange choice?
On Wednesday, December 18, 2013 8:45:08 AM UTC-8, twilk...@gmail.com wrote:
> How exactly do I import a .wav file and run it?
>
> also is it possible to run it inside a while loop if so or it just start
> playing when its run? - Tom 14
Using Pyside/PyQt you can play wave files this way ...
QSoun
In article ,
Tim Chase wrote:
> In know that my first BASIC, Applesoft BASIC had the 2-character
> names, and you had to load Integer Basic (with Ints in addition to the
> standard Floats used in the BASIC provided by the ROM, a strange
> choice).
Why is it a strange choice? If you're only goi
On 12/21/2013 01:17 AM, Chris Angelico wrote:
> GW-BASIC is what you're describing. Q-BASIC isn't the same as
> QuickBasic, though. Q-BASIC had subs and functions and stuff, but it
> was still, at its heart, BASIC. And you could DIM something with a
> type, but normally it was the adorning suffix t
In article ,
Dan Stromberg wrote:
> On Fri, Dec 20, 2013 at 9:34 PM, Mark Lawrence
> wrote:
> > On 20/12/2013 14:19, Roy Smith wrote:
> >>
> >> http://xkcd.com/1306/
> >>
> >
> > I believe that to be a very superficial like. They're unlike in that once
> > C++ people have compiled their code
On 2013-12-21 11:19, Christian Gollwitzer wrote:
> GW-BASIC was a weak language, but two significant characters is
> definitely too few. I think it was eight. Never used QuickBasic, I
> went Turbo Pascal instead, which had 32 significant characters.
In know that my first BASIC, Applesoft BASIC ha
On 2013-12-21 08:43, Tim Chase wrote:
> Then there's the 6502 assembly on that Apple with its 2 user-facing
> registers (plus the Instruction Pointer and Stack Pointer), so I
> guess you could say that it has 1-bit variable names ;-)
Doh, forgot momentarily that the 6502 had X, Y, and A, making TH
Den 2013-12-20 skrev Mark Lawrence :
> On 20/12/2013 17:52, Martin Schöön wrote:
>>
>> Coming from many years of SUN Solaris experience I may be a bit
>> spoiled when it comes to robustness :-)
>>
>
> You never had the pleasure of working on VMS then? :)
>
Only very, very little and I have no clear
Mark Lawrence wrote:
> On 21/12/2013 01:58, Ned Batchelder wrote:
>>
>> If you have a zero, you can split on it with:
>> bytestring.split(bytes([0])), but that doesn't explain why find can take
>> a simple zero, and split has to take a bytestring with a zero in it.
>>
>
> Create a bytearray(range
On Sat, 21 Dec 2013 12:29:14 +, Mark Lawrence wrote:
> Create a bytearray(range(256)) and partition it on 128. I'd expect to
> see the original effectively cut in half with 128 as the separator. You
> actually get the original with two empty bytearrays, which makes no
> sense to me at all.
On Fri, 20 Dec 2013 16:00:22 +, Mark Lawrence wrote:
> On 20/12/2013 15:34, rusi wrote:
>> You are also assuming that the two horizontal lines sometimes called
>> 'equals' have something to do with something called by the same name in
>> math -- equations
>>
>>
> A good point. Shall I write
On 21/12/2013 01:58, Ned Batchelder wrote:
If you have a zero, you can split on it with:
bytestring.split(bytes([0])), but that doesn't explain why find can take
a simple zero, and split has to take a bytestring with a zero in it.
Create a bytearray(range(256)) and partition it on 128. I'd e
On 21/12/2013 11:37, Steven D'Aprano wrote:
On Sat, 21 Dec 2013 05:34:51 +, Mark Lawrence wrote:
On 20/12/2013 14:19, Roy Smith wrote:
http://xkcd.com/1306/
I believe that to be a very superficial like. They're unlike in that
once C++ people have compiled their code they can head down
On 21/12/2013 11:31, Steven D'Aprano wrote:
On Fri, 20 Dec 2013 15:26:10 -0600, Brian Bruggeman wrote:
Is this something that would be pep-able?
I don't know. What is it? I'm sure your code is the most fabulous,
awesome and brilliant thing since Grace Hopper came up with FORmula
TRANslation b
On Sat, Dec 21, 2013 at 2:14 AM, Peter Otten <__pete...@web.de> wrote:
> If I were to implement something like this I'd probably use the old trick
> with nested functions:
>
> def getset(f):
> funcs = f()
> return property(funcs.get("get"), funcs.get("set"))
>
> class A(object):
> @gets
On Sat, 21 Dec 2013 00:18:33 -0800, Dan Stromberg wrote:
> C++ should use automated tests too, but is often used without because
> the compilers make it almost reasonable to do without.
For some definition of "reasonable" that I haven't come across before.
I'd like to see the compiler that can d
On Sat, 21 Dec 2013 05:34:51 +, Mark Lawrence wrote:
> On 20/12/2013 14:19, Roy Smith wrote:
>> http://xkcd.com/1306/
>>
>>
> I believe that to be a very superficial like. They're unlike in that
> once C++ people have compiled their code they can head down to the pub,
Ah, the good ol' "It co
On Fri, 20 Dec 2013 15:26:10 -0600, Brian Bruggeman wrote:
> Is this something that would be pep-able?
I don't know. What is it? I'm sure your code is the most fabulous,
awesome and brilliant thing since Grace Hopper came up with FORmula
TRANslation back in the 1950s, but my browser has over ei
Am 21.12.13 09:06, schrieb Gregory Ewing:
Michael Torrie wrote:
Maybe BASIC's of the 70s. But Not QB. QuickBasic was a pretty
impressive compiler in its day. Completely modern, structured language.
I may have been thinking of GW-BASIC. There was
definitely something that was pretty much an
Brian Bruggeman wrote:
> Is this something that would be pep-able?
>
> https://gist.github.com/brianbruggeman/8061774
There's no need to put such a small piece of code into an external
repository.
> class someAwesomeClass(object):
> """ an example """
>
> @property
> def some_
Is this something that would be pep-able?
https://gist.github.com/brianbruggeman/8061774
Thanks in advance.
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On 21/12/2013 08:18, Dan Stromberg wrote:
On Fri, Dec 20, 2013 at 9:34 PM, Mark Lawrence wrote:
On 20/12/2013 14:19, Roy Smith wrote:
http://xkcd.com/1306/
I believe that to be a very superficial like. They're unlike in that once
C++ people have compiled their code they can head down to t
On Fri, Dec 20, 2013 at 9:34 PM, Mark Lawrence wrote:
> On 20/12/2013 14:19, Roy Smith wrote:
>>
>> http://xkcd.com/1306/
>>
>
> I believe that to be a very superficial like. They're unlike in that once
> C++ people have compiled their code they can head down to the pub, but
> Python people have
On 21/12/2013 08:09, Gregory Ewing wrote:
Mark Lawrence wrote:
On 20/12/2013 14:19, Roy Smith wrote:
http://xkcd.com/1306/
I believe that to be a very superficial like. They're unlike in that
once C++ people have compiled their code they can head down to the
pub, but Python people have to
On Sat, Dec 21, 2013 at 7:06 PM, Gregory Ewing
wrote:
> Michael Torrie wrote:
>>
>> Maybe BASIC's of the 70s. But Not QB. QuickBasic was a pretty
>> impressive compiler in its day. Completely modern, structured language.
>
>
> I may have been thinking of GW-BASIC. There was
> definitely somethi
Michael Torrie wrote:
Maybe BASIC's of the 70s. But Not QB. QuickBasic was a pretty
impressive compiler in its day. Completely modern, structured language.
I may have been thinking of GW-BASIC. There was
definitely something that was pretty much an
old-school BASIC with line numbers, GOSUBS
Mark Lawrence wrote:
On 20/12/2013 14:19, Roy Smith wrote:
http://xkcd.com/1306/
I believe that to be a very superficial like. They're unlike in that
once C++ people have compiled their code they can head down to the pub,
but Python people have to stay at work testing because the compiler
On Sat, Dec 21, 2013 at 6:59 PM, Mark Lawrence wrote:
> Now where was I...
Australia!
ChrisA
[1] http://www.princessbride.8m.com/script.htm
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On 21/12/2013 07:35, Chris Angelico wrote:
On Sat, Dec 21, 2013 at 6:24 PM, Mark Lawrence wrote:
On 21/12/2013 07:20, Devin Jeanpierre wrote:
On Fri, Dec 20, 2013 at 11:16 PM, Mark Lawrence
wrote:
The subject refers to the list sort method given here
http://docs.python.org/3/library/stdtyp
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