Hi,
On Fri, Apr 01, 2011 at 05:34:47PM -0400, Jason Vertrees wrote:
> I got back from my trip last night and immediately started putting the
> new features into the open source branch as promised. I've finished
> the merge, pushed the changes to SourceForge (revision 3938), and
> uploaded a tar f
Hi David,
I actually ended up using the python distools instead. However, the viewer
flickers =\ Below is the log when starting up PyMol over X-windows from a
Mac OS X 10.6.x client. Anyone encounter similar issues?
Detected OpenGL version prior to 2.0. Shaders unavailable.
OpenGL graphics eng
I found the ce_types.h problem happens with autotools, but not with setup.py
method.
-David
On Apr 6, 2011, at 5:59 PM, Paul Rigor wrote:
> Hi all,
>
> So I tried compiling the 1.4b today and came across a couple of issues.
> 1) The layer3/Executive.c is attempting to include "ce_types.h" loc
Hi all,
So I tried compiling the 1.4b today and came across a couple of issues.
1) The layer3/Executive.c is attempting to include "ce_types.h" locally but
the header file is actually under 'modules/cealign/src'
2) With a quick hack, I was able to compile. However, when attempting to run
the bina
Hi Jason,
On Mon, Apr 04, 2011 at 08:19:17AM -0400, Jason Vertrees wrote:
>
> As you have discovered, and I forgot to mention, Python 2.5 or later
> is now required. This is due to 64-bit types using Py_ssize_t.
If the patch is the only thing needed to support "Py_ssize_t" for python 2.4
please
Hi Tru,
> For CentOS-5 users, like me ;)
>> For those adventurous enough to try the new code please give it a
>> shot. If you're not familiar with building PyMOL, please wait for the
>> stable v1.4 release. For those wishing to try the new beta release
>> these following notes might help:
>>
>>
On Fri, Apr 01, 2011 at 05:34:47PM -0400, Jason Vertrees wrote:
> Greetings PyMOLers,
>
...
For CentOS-5 users, like me ;)
> For those adventurous enough to try the new code please give it a
> shot. If you're not familiar with building PyMOL, please wait for the
> stable v1.4 release. For those
Hi Justin,
That sounds like a good idea. Let me make sure the paths are properly
defined and located everywhere before we make the change. If all goes
well, the changes will be pushed soon.
Cheers,
-- Jason
On Mon, Apr 4, 2011 at 5:46 AM, Justin Lecher wrote:
> Hi Jason,
>
> could you please
Thanks a lot Jason!!
Will try it out today!!
On Fri, Apr 1, 2011 at 11:34 PM, Jason Vertrees <
jason.vertr...@schrodinger.com> wrote:
> Greetings PyMOLers,
>
> I got back from my trip last night and immediately started putting the
> new features into the open source branch as promised. I've fin
Hi Jason,
could you please use PYMOL_DATA to determine the location of the shaders
dir? it is actually stored in PYMOL_DATA/shaders and with PYMOL_DATA !=
PYMOL_PATH/data it fails.
Thanks justin
--
Justin Lecher
Institute of Complex Systems
ICS-6 Structural Biochemistry
Research Centre Juelich
5
Thanks for the update, looking forward to testing the new release.
Paul
--
Paul Rigor
http://www.ics.uci.edu/~prigor
On Fri, Apr 1, 2011 at 6:16 PM, Christoph Gohlke wrote:
>
>
> On 4/1/2011 2:34 PM, Jason Vertrees wrote:
>
>> Greetings PyMOLers,
>>
>> I got back from my trip last night and
On 4/1/2011 2:34 PM, Jason Vertrees wrote:
Greetings PyMOLers,
I got back from my trip last night and immediately started putting the
new features into the open source branch as promised. I've finished
the merge, pushed the changes to SourceForge (revision 3938), and
uploaded a tar file
(http
Greetings PyMOLers,
I got back from my trip last night and immediately started putting the
new features into the open source branch as promised. I've finished
the merge, pushed the changes to SourceForge (revision 3938), and
uploaded a tar file
(https://sourceforge.net/projects/pymol/files/pymol/
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