Thanks for the update, looking forward to testing the new release. Paul
-- Paul Rigor http://www.ics.uci.edu/~prigor On Fri, Apr 1, 2011 at 6:16 PM, Christoph Gohlke <cgoh...@uci.edu> wrote: > > > On 4/1/2011 2:34 PM, Jason Vertrees wrote: > >> Greetings PyMOLers, >> >> I got back from my trip last night and immediately started putting the >> new features into the open source branch as promised. I've finished >> the merge, pushed the changes to SourceForge (revision 3938), and >> uploaded a tar file >> (https://sourceforge.net/projects/pymol/files/pymol/1.4/). I'm >> calling this v1.4b1 (beta one) on the SourceForge site. >> >> We will collect bug reports from you, the community, and then release >> the stable v1.4 official code once the serious bugs are fixed. >> Additionally, in order to improve communication and openness, I've >> re-enabled the SourceForge bug tracker >> (https://sourceforge.net/tracker/?group_id=4546&atid=104546). If >> someone would like to act as a good steward and help manage the >> tracker, please let me know. This will help us stay on top of the >> open-source bugs. >> >> >> For those adventurous enough to try the new code please give it a >> shot. If you're not familiar with building PyMOL, please wait for the >> stable v1.4 release. For those wishing to try the new beta release >> these following notes might help: >> >> (1) If you're building from source, please install >> * glew >> * glew-devel >> as they're new dependencies. I'm using glew 1.5.8 on OpenSuSE 11.3. >> >> (2) This update requires your hardware to support OpenGL 2.0+. There >> are known problems running this from within a VM. I think Parallels >> does handle openGL 2.0+, but VMWare does not yet support it. >> >> (3) Please update your video card drivers. My build just failed to >> compile shaders (at run time) because I had the wrong drivers >> installed! >> >> (4) Volumes don't yet ray trace, but they will soon. For a nice >> image, "set use_shaders" and also try, >> Display> Quality> Maximum Quality >> before using the png command to save the image. >> >> (5) cealign is properly integrated and memory leaks and crashing >> should be fixed. >> >> (6) I only made changes to the Linux portion of the setup.sh file. If >> you're daring enough on Mac/Fink feel free to try get the build >> working there, too. >> >> (7) The 'svn diff' from the last revision is 12000+ lines long, so >> there's quite a few changes. >> >> Cheers, >> >> -- Jason >> >> > > Thank you. It builds and works well on Windows after removing stdafx.h from > layer5/main.c. > > Christoph > > > ------------------------------------------------------------------------------ > Create and publish websites with WebMatrix > Use the most popular FREE web apps or write code yourself; > WebMatrix provides all the features you need to develop and > publish your website. http://p.sf.net/sfu/ms-webmatrix-sf > > _______________________________________________ > PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) > Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users > Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net >
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