Thanks for the update, looking forward to testing the new release.

Paul

--
Paul Rigor
http://www.ics.uci.edu/~prigor



On Fri, Apr 1, 2011 at 6:16 PM, Christoph Gohlke <cgoh...@uci.edu> wrote:

>
>
> On 4/1/2011 2:34 PM, Jason Vertrees wrote:
>
>> Greetings PyMOLers,
>>
>> I got back from my trip last night and immediately started putting the
>> new features into the open source branch as promised.  I've finished
>> the merge, pushed the changes to SourceForge (revision 3938), and
>> uploaded a tar file
>> (https://sourceforge.net/projects/pymol/files/pymol/1.4/).  I'm
>> calling this v1.4b1 (beta one) on the SourceForge site.
>>
>> We will collect bug reports from you, the community, and then release
>> the stable v1.4 official code once the serious bugs are fixed.
>> Additionally, in order to improve communication and openness, I've
>> re-enabled the SourceForge bug tracker
>> (https://sourceforge.net/tracker/?group_id=4546&atid=104546).  If
>> someone would like to act as a good steward and help manage the
>> tracker, please let me know.  This will help us stay on top of the
>> open-source bugs.
>>
>>
>> For those adventurous enough to try the new code please give it a
>> shot.  If you're not familiar with building PyMOL, please wait for the
>> stable v1.4 release.  For those wishing to try the new beta release
>> these following notes might help:
>>
>> (1) If you're building from source, please install
>>  * glew
>>  * glew-devel
>> as they're new dependencies.  I'm using glew 1.5.8 on OpenSuSE 11.3.
>>
>> (2) This update requires your hardware to support OpenGL 2.0+.  There
>> are known problems running this from within a VM.  I think Parallels
>> does handle openGL 2.0+, but VMWare does not yet support it.
>>
>> (3) Please update your video card drivers.  My build just failed to
>> compile shaders (at run time) because I had the wrong drivers
>> installed!
>>
>> (4) Volumes don't yet ray trace, but they will soon.  For a nice
>> image, "set use_shaders" and also try,
>>   Display>  Quality>  Maximum Quality
>> before using the png command to save the image.
>>
>> (5) cealign is properly integrated and memory leaks and crashing
>> should be fixed.
>>
>> (6) I only made changes to the Linux portion of the setup.sh file.  If
>> you're daring enough on Mac/Fink feel free to try get the build
>> working there, too.
>>
>> (7) The 'svn diff' from the last revision is 12000+ lines long, so
>> there's quite a few changes.
>>
>> Cheers,
>>
>> -- Jason
>>
>>
>
> Thank you. It builds and works well on Windows after removing stdafx.h from
> layer5/main.c.
>
> Christoph
>
>
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