Re: [PyMOL] Moveable Camera

2010-05-13 Thread Tsjerk Wassenaar
change. Is there a way to turn the look at vector x degrees horizontal > and y degrees vertical? > > Tom > > -Original Message- > From: Bard, Joel [mailto:joel.b...@pfizer.com] > Sent: Wednesday, 12 May 2010 11:38 PM > To: Tom Dupree; pymol-users@lists.sourceforg

Re: [PyMOL] Moveable Camera

2010-05-12 Thread Tom Dupree
a way to turn the look at vector x degrees horizontal and y degrees vertical? Tom -Original Message- From: Bard, Joel [mailto:joel.b...@pfizer.com] Sent: Wednesday, 12 May 2010 11:38 PM To: Tom Dupree; pymol-users@lists.sourceforge.net Subject: RE: [PyMOL] Moveable Camera Tom- Take a

Re: [PyMOL] Moveable Camera

2010-05-12 Thread Bard, Joel
[mailto:t.dup...@student.unsw.edu.au] Sent: Tuesday, May 11, 2010 8:27 PM To: Bard, Joel; pymol-users@lists.sourceforge.net Subject: [PyMOL] Moveable Camera Hello everyone, I am trying to do something that seems a little uncommon. I wish to have a moveable camera. So instead of rotating

Re: [PyMOL] Moveable Camera

2010-05-12 Thread Tsjerk Wassenaar
Hi Jason, Well, this is just polemic... But anyway. If I export the scene to povray, the camera will always be placed at the origin. If I then want to add something to the scene that is defined in the original coordinates of the pdb file, I have to apply the transformation encoded in the matrix ob

Re: [PyMOL] Moveable Camera

2010-05-12 Thread Jason Vertrees
Hi all, PyMOL allows for both camera and object coordinate changes. When you use the mouse to move stuff around, that's the camera moving*--just like the 'turn' command. When you use "rotate", object dragging or some of the other matrix transformation commands (fit, super, align, matrix_copy, up

Re: [PyMOL] Moveable Camera

2010-05-12 Thread Tsjerk Wassenaar
Hi Robert, PyMOL>help rotate DESCRIPTION "rotate" can be used to rotate the atomic coordinates of a molecular object. Behavior differs depending on whether or not the "object" parameter is specified. So much for rotate. The help for turn is misleading: PyMOL>help turn DESCRIPTI

Re: [PyMOL] Moveable Camera

2010-05-12 Thread Simon Lindhoud
Hi Tom, I guess the first part of your question has already been answered pretty well. If you want to go down the path of the 3d modelling software, I think your best option is molecular Maya, which you can find on www.molecularmovies.com. You'll also find tutorials there. Cheers, Simon On 5/1

Re: [PyMOL] Moveable Camera

2010-05-11 Thread Tsjerk Wassenaar
Hi Mike, Tom, > If I'm not mistaken, it is always the camera that is moving when you rotate > a molecule. Unfortunately I have to inform you that you are mistaken... In Pymol the camera is always fixed. That also means that it is not possible to have the camera fly through the protein. But there

Re: [PyMOL] Moveable Camera

2010-05-11 Thread Michael Zimmermann
Dear Tom, If I'm not mistaken, it is always the camera that is moving when you rotate a molecule. That is how Pymol is so fast - only one point is actually moving. Have you investigated the mset command to set waypoints for the camera? http://pymolwiki.org/index.php/Mset http://pymolwiki

[PyMOL] Moveable Camera

2010-05-11 Thread Tom Dupree
Hello everyone, I am trying to do something that seems a little uncommon. I wish to have a moveable camera. So instead of rotating/translating the protein/molecule/DNA I move the camera point/location and the vector that the camera points in. I wish to be able to move into the molecule and view