change. Is there a way to turn the look at vector x degrees horizontal
> and y degrees vertical?
>
> Tom
>
> -Original Message-
> From: Bard, Joel [mailto:joel.b...@pfizer.com]
> Sent: Wednesday, 12 May 2010 11:38 PM
> To: Tom Dupree; pymol-users@lists.sourceforg
a way to turn the look at vector x degrees horizontal and
y degrees vertical?
Tom
-Original Message-
From: Bard, Joel [mailto:joel.b...@pfizer.com]
Sent: Wednesday, 12 May 2010 11:38 PM
To: Tom Dupree; pymol-users@lists.sourceforge.net
Subject: RE: [PyMOL] Moveable Camera
Tom-
Take a
[mailto:t.dup...@student.unsw.edu.au]
Sent: Tuesday, May 11, 2010 8:27 PM
To: Bard, Joel; pymol-users@lists.sourceforge.net
Subject: [PyMOL] Moveable Camera
Hello everyone,
I am trying to do something that seems a little uncommon. I wish to have
a moveable camera. So instead of rotating
Hi Jason,
Well, this is just polemic... But anyway. If I export the scene to
povray, the camera will always be placed at the origin. If I then want
to add something to the scene that is defined in the original
coordinates of the pdb file, I have to apply the transformation
encoded in the matrix ob
Hi all,
PyMOL allows for both camera and object coordinate changes. When you
use the mouse to move stuff around, that's the camera moving*--just
like the 'turn' command. When you use "rotate", object dragging or
some of the other matrix transformation commands (fit, super, align,
matrix_copy, up
Hi Robert,
PyMOL>help rotate
DESCRIPTION
"rotate" can be used to rotate the atomic coordinates of a
molecular object. Behavior differs depending on whether or not the
"object" parameter is specified.
So much for rotate. The help for turn is misleading:
PyMOL>help turn
DESCRIPTI
Hi Tom,
I guess the first part of your question has already been answered pretty
well. If you want to go down the path of the 3d modelling software, I think
your best option is molecular Maya, which you can find on
www.molecularmovies.com. You'll also find tutorials there.
Cheers,
Simon
On 5/1
Hi Mike, Tom,
> If I'm not mistaken, it is always the camera that is moving when you rotate
> a molecule.
Unfortunately I have to inform you that you are mistaken... In Pymol
the camera is always fixed. That also means that it is not possible to
have the camera fly through the protein.
But there
Dear Tom,
If I'm not mistaken, it is always the camera that is moving when you rotate
a molecule. That is how Pymol is so fast - only one point is actually
moving.
Have you investigated the mset command to set waypoints for the camera?
http://pymolwiki.org/index.php/Mset
http://pymolwiki
Hello everyone,
I am trying to do something that seems a little uncommon. I wish to have a
moveable camera. So instead of rotating/translating the protein/molecule/DNA I
move the camera point/location and the vector that the camera points in. I wish
to be able to move into the molecule and view
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