Dear Tom,

If I'm not mistaken, it is always the camera that is moving when you rotate
a molecule.  That is how Pymol is so fast - only one point is actually
moving.

Have you investigated the mset command to set waypoints for the camera?
    http://pymolwiki.org/index.php/Mset
    http://pymolwiki.org/index.php/MovieSchool_2
After you set a number of waypoints you can play the animation and PyMol
interpolates camera positions between your waypoints.  I would suggest you
keep a text file (or .pml script) open when you work with mset so that you
can keep a record of all of your waypoints (use get_view) and what they
correspond to.

You might have better luck working with surfaces if you want to export a
protein into a 3D modeller.  I have done some work with meshlab where I
import .x3d files corresponding to the mesh vertices from electron density
contours.

Good luck!  I'd love to hear the solution you decide on.

Mike

On Tue, May 11, 2010 at 7:27 PM, Tom Dupree <t.dup...@student.unsw.edu.au>wrote:

> Hello everyone,
>
> I am trying to do something that seems a little uncommon. I wish to have a
> moveable camera. So instead of rotating/translating the protein/molecule/DNA
> I move the camera point/location and the vector that the camera points in. I
> wish to be able to move into the molecule and view binding pockets from the
> perspective of the molecule. I have tried a few web searches on this and
> thought I would ask everyone here if they have heard of something similar?
>
> I am currently trying to find some 3d modelling software that will load a
> .PDB file so that I can export it to a game engine (Unreal development kit)
> as a back up method if all else fails.
>
> Thanks for your time,
>
> Tom
>
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-- 
Michael Zimmermann
Ph.D. student in Bioinformatics and Computational Biology
Department of Biochemistry, Biophysics and Molecular Biology
Iowa State University
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