Next try. I may do something stupid but it appears that all morphs draw on the
same coordinate system. Meaning that every Morph that will draw something at
0@0 will put it in the top left corner of the image displayed. I would expect
that a morph that is positioned somewhere provides a canvas wh
On 20 September 2013 12:15, Norbert Hartl wrote:
> Next try. I may do something stupid but it appears that all morphs draw on
> the same coordinate system. Meaning that every Morph that will draw
> something at 0@0 will put it in the top left corner of the image
> displayed. I would expect that a
Am 20.09.2013 um 12:24 schrieb Igor Stasenko :
>
>
>
> On 20 September 2013 12:15, Norbert Hartl wrote:
> Next try. I may do something stupid but it appears that all morphs draw on
> the same coordinate system. Meaning that every Morph that will draw something
> at 0@0 will put it in the to
Am 20.09.2013 um 12:24 schrieb Igor Stasenko :
>
>
>
> On 20 September 2013 12:15, Norbert Hartl wrote:
> Next try. I may do something stupid but it appears that all morphs draw on
> the same coordinate system. Meaning that every Morph that will draw something
> at 0@0 will put it in the to
I'd not expect though, that it should be necessary to add offsets by hand.
What is the advantage of having embedded objects use global coordinates?
Markus
On Fri, 20 Sep 2013, Norbert Hartl wrote:
Next try. I may do something stupid but it appears that all morphs draw
on the same coordinate system. Meaning that every Morph that will draw
something at 0@0 will put it in the top left corner of the image
displayed. I would expect that a morph that
On 20 September 2013 17:37, Markus Schlager wrote:
> I'd not expect though, that it should be necessary to add offsets by hand.
> What is the advantage of having embedded objects use global coordinates?
>
> Markus
>
>
i don't know.. i think people who could answer this question is not on this
lis
On Sep 20, 2013, at 5:37 PM, Markus Schlager wrote:
> I'd not expect though, that it should be necessary to add offsets by hand.
> What is the advantage of having embedded objects use global coordinates?
conceptually this is a bug.
>
> Markus
>
On 20 September 2013 19:22, Igor Stasenko wrote:
>
> On 20 September 2013 17:37, Markus Schlager wrote:
>
>> I'd not expect though, that it should be necessary to add offsets by
>> hand. What is the advantage of having embedded objects use global
>> coordinates?
>>
>> Markus
>>
>>
> i don't know
How do you deal with the saving (and thus deleting/update) of
dependant collections of a root (#isVoyageRoot) object?
Could it be done as a two pass save?
It is... to save first the object (like basicSave:id: now) and then
walk through all its VOMongoToManyDescription's to save them
(#basicSaveDep
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