Am 20.09.2013 um 12:24 schrieb Igor Stasenko <siguc...@gmail.com>:

> 
> 
> 
> On 20 September 2013 12:15, Norbert Hartl <norb...@hartl.name> wrote:
> Next try. I may do something stupid but it appears that all morphs draw on 
> the same coordinate system. Meaning that every Morph that will draw something 
> at 0@0 will put it in the top left corner of the image displayed. I would 
> expect that a morph that is positioned somewhere provides a canvas where 0@0 
> is relative to the position of the morph. If coordinates are absoulte how can 
> I delegate work to sub components and having them calculate the offsets 
> properly?
> 
> Welcome to club.
> 
> To ease the pain, take a look at TransformMorph.

I figured out how to do it. Basically it is exactly what I need: transform geo 
coordinates to screen coordinates. But then LineMorph does not seem to like a 
borderWidth below 1. It is a drag. I think I could burn several days on this 
crap. Better start doing something different.

Norbert

Reply via email to