oops , i copy pasted the same link two times :D
second link is this
https://cdn2.unrealengine.com/blog/screen1-624x295-1027286209.png
On Thu, Jul 21, 2016 at 12:41 PM Dimitris Chloupis
wrote:
> Yes sorry I need to be more specific .
>
> What I am trying to create is a visual programming langu
Yes sorry I need to be more specific .
What I am trying to create is a visual programming language for Pharo and
Blender inspired by Unreal's Blueprint language
here is how it looks
http://s11.postimg.org/5lum5o2cj/French_BP.jpg
The nice thing about Blueprint besides being a full blown programm
Hi Dimitris,
I don't know what you mean with
"called upon a specific morph", but you can use Spotter to do "local"
searches.
For example, inspecting an array or a Morph or CompiledMethod and look at
the "Search"-Icon (upper right corner). It will open a Spotter window for
this object.
It lets you
I want customize GTSpotter so when it's called upon a specific morph has a
different behavior. Because I will be building a node system I want to
search only through nodes and sort them to categories. In essence I will be
building a visual coding language very similar to Unreal's Blueprints. Can
GT