Re: [Pharo-users] Customizing GTSpotter

2016-07-21 Thread Dimitris Chloupis
oops , i copy pasted the same link two times :D second link is this https://cdn2.unrealengine.com/blog/screen1-624x295-1027286209.png On Thu, Jul 21, 2016 at 12:41 PM Dimitris Chloupis wrote: > Yes sorry I need to be more specific . > > What I am trying to create is a visual programming langu

Re: [Pharo-users] Customizing GTSpotter

2016-07-21 Thread Dimitris Chloupis
Yes sorry I need to be more specific . What I am trying to create is a visual programming language for Pharo and Blender inspired by Unreal's Blueprint language here is how it looks http://s11.postimg.org/5lum5o2cj/French_BP.jpg The nice thing about Blueprint besides being a full blown programm

Re: [Pharo-users] Customizing GTSpotter

2016-07-21 Thread Nicolai Hess
Hi Dimitris, I don't know what you mean with "called upon a specific morph", but you can use Spotter to do "local" searches. For example, inspecting an array or a Morph or CompiledMethod and look at the "Search"-Icon (upper right corner). It will open a Spotter window for this object. It lets you

[Pharo-users] Customizing GTSpotter

2016-07-20 Thread Dimitris Chloupis
I want customize GTSpotter so when it's called upon a specific morph has a different behavior. Because I will be building a node system I want to search only through nodes and sort them to categories. In essence I will be building a visual coding language very similar to Unreal's Blueprints. Can GT