Thank you Nicolai,
areasRemainingToFill: is what I was looking for, did not see it due to looking
for “transparent” or “opaque” or similar message.
-Edward
^ Array with: aRectangle
> On Dec 27, 2014, at 6:38 AM, Nicolai Hess wrote:
>
> 2014-12-27 4:10 GMT+01:00 Edward Povazan
2014-12-27 4:10 GMT+01:00 Edward Povazan :
> Thanks. It does work to add a little alpha to the colour, but is there no
> other way?
> If I want a solid colour, then what? I should be able to say “this is a
> weird shaped morph, not a rectangle”, but not seeing it.
>
> -Ed
>
Hi Edward
There are tw
did you try put alpha to zero?
Le 27/12/14 04:10, Edward Povazan a écrit :
Thanks. It does work to add a little alpha to the colour, but is there no other
way?
If I want a solid colour, then what? I should be able to say “this is a weird
shaped morph, not a rectangle”, but not seeing it.
-Ed
Thanks. It does work to add a little alpha to the colour, but is there no other
way?
If I want a solid colour, then what? I should be able to say “this is a weird
shaped morph, not a rectangle”, but not seeing it.
-Ed
> On Dec 26, 2014, at 11:58 AM, Hilaire wrote:
>
> Hello,
>
> Morph color
Hello,
Morph color can be set to translucent, in your example it is problably
set with ColorTranslucent r:g:b or a similar class. Not sure about the name.
Hilaire
Le 26/12/2014 20:43, Edward Povazan a écrit :
> Hello,
>
> In the PBE example, and CrossMorph is created. As can be seen from its na
Hello,
In the PBE example, and CrossMorph is created. As can be seen from its name, It
is has a cross shape.
When one adds keyboard handling to move it about, it seems the compositor
thinks it is opaque, and doesn’t repaint the “not cross” areas with whatever is
behind the morph.
The result i