Thanks. It does work to add a little alpha to the colour, but is there no other 
way?
If I want a solid colour, then what? I should be able to say “this is a weird 
shaped morph, not a rectangle”, but not seeing it.

-Ed


> On Dec 26, 2014, at 11:58 AM, Hilaire <hila...@drgeo.eu> wrote:
> 
> Hello,
> 
> Morph color can be set to translucent, in your example it is problably
> set with ColorTranslucent r:g:b or a similar class. Not sure about the name.
> 
> Hilaire
> 
> Le 26/12/2014 20:43, Edward Povazan a écrit :
>> Hello,
>> 
>> In the PBE example, and CrossMorph is created. As can be seen from its name, 
>> It is has a cross shape.
>> 
>> When one adds keyboard handling to move it about, it seems the compositor 
>> thinks it is opaque, and doesn’t repaint the “not cross” areas with whatever 
>> is behind the morph.
>> 
>> The result is the shape smears across the screen.
>> This only occurs when moving exactly horizontally or vertically.
>> 
>> I’ve been looking over the Morph API but can’t detect a method like #opaque: 
>> or #translucent: or similar.
>> 
>> Is this a bug, or am I missing the correct way to deal with 
>> transparent/irregular shaped morphs?
>> 
>> Thanks,
>> -Ed
>> 
>> 
>> 
> 
> 
> -- 
> Dr. Geo - http://drgeo.eu
> iStoa - http://istoa.drgeo.eu
> 
> 


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