Thanks. It does work to add a little alpha to the colour, but is there no other way? If I want a solid colour, then what? I should be able to say “this is a weird shaped morph, not a rectangle”, but not seeing it.
-Ed > On Dec 26, 2014, at 11:58 AM, Hilaire <hila...@drgeo.eu> wrote: > > Hello, > > Morph color can be set to translucent, in your example it is problably > set with ColorTranslucent r:g:b or a similar class. Not sure about the name. > > Hilaire > > Le 26/12/2014 20:43, Edward Povazan a écrit : >> Hello, >> >> In the PBE example, and CrossMorph is created. As can be seen from its name, >> It is has a cross shape. >> >> When one adds keyboard handling to move it about, it seems the compositor >> thinks it is opaque, and doesn’t repaint the “not cross” areas with whatever >> is behind the morph. >> >> The result is the shape smears across the screen. >> This only occurs when moving exactly horizontally or vertically. >> >> I’ve been looking over the Morph API but can’t detect a method like #opaque: >> or #translucent: or similar. >> >> Is this a bug, or am I missing the correct way to deal with >> transparent/irregular shaped morphs? >> >> Thanks, >> -Ed >> >> >> > > > -- > Dr. Geo - http://drgeo.eu > iStoa - http://istoa.drgeo.eu > >