Or at least the ability to disable them if the object is no-mod.
On Thu, Mar 11, 2010 at 5:41 AM, Lear Cale wrote:
> On Thu, Mar 11, 2010 at 7:18 AM, Carlo Wood wrote:
> > On Wed, Mar 10, 2010 at 03:51:31AM -0800, Ann Otoole wrote:
> >> If you guys want to really help then give us the ability t
On Thu, Mar 11, 2010 at 7:18 AM, Carlo Wood wrote:
> On Wed, Mar 10, 2010 at 03:51:31AM -0800, Ann Otoole wrote:
>> If you guys want to really help then give us the ability to disable scripts
>> by
>> attachment creator name. There are certain products that cause problems. Made
>> by people LL pr
On Wed, Mar 10, 2010 at 03:51:31AM -0800, Ann Otoole wrote:
> If you guys want to really help then give us the ability to disable scripts by
> attachment creator name. There are certain products that cause problems. Made
> by people LL props up as shining examples of how creators should be BTW lmao
If you don't want people to respond to public messages, don't post
them publicly.
On 2010-03-10, at 08:13, Ann Otoole wrote:
> Please do not answer my query directed to Kelly Linden unless you
> are Kelly Linden.
___
Policies and (un)subscribe inform
Devnull Linden. Haha. That's a good one :D
(Note : this message holds no value added and presents a mild time-
wasting factor. Read at your own risks)
On 10 mars 2010, at 15:30, "Maggie Leber (sl: Maggie Darwin) "
wrote:
> I'd be more interested in the answer to Ann's "are you running 8
> pr
I'd be more interested in the answer to Ann's "are you running 8
private islands to a host now?" question.
I'd heard the claim that that was happening on mainland; that it might
be happening to estate owners too (with no notice) is new to me.
It's certainly germane to discussion of the cross-regi
Please do not answer my query directed to Kelly Linden unless you are Kelly
Linden.
From: Argent Stonecutter
To: opensource-dev@lists.secondlife.com
Sent: Wed, March 10, 2010 7:37:18 AM
Subject: Re: [opensource-dev] Script memory limit vs server CPU
On 2010-03-10, at 05:51, Ann Otoole wrote:
> Oddly it is pretty much a fact that when over 10 avatars enter my
> region and script time goes up far enough for spare time to remain
> at zero the sim starts lagging. Lagging as in rubber banding,
> getting pending downloads rising, etc.
Which i
e-dev@lists.secondlife.com
Sent: Tue, March 9, 2010 3:57:13 PM
Subject: Re: [opensource-dev] Script memory limit vs server CPU utilization as
a key metric
Hi Joel.
This is an interesting issue. You would think CPU would be the big issue, but
really it isn't.
* We actually do a decent j
Hi Joel.
This is an interesting issue. You would think CPU would be the big issue,
but really it isn't.
* We actually do a decent job of time slicing scripts. You add a lot of
scripts and in general just the scripts run slower, sim performance isn't
that impacted.
* WAIT! Before you yell at me
10 matches
Mail list logo