Re: [opensource-dev] Moving Content to Non-Prim worlds

2010-03-16 Thread Anders Arnholm
Daniel wrote: > Kevin wrote: > > We have already seen that SL content have been > ilicaly moved to different worlds Include the old google one, IMVU or > whats it called. I'm sure that blue panet stuff have loots of copied sl > content. > > - > > If you are referring to "Blue Mars", they do

Re: [opensource-dev] Moving Content to Non-Prim worlds

2010-03-16 Thread Moriz Gupte
also, funny how > - do not have user-to-user item transfer' gets turned into a business decision or even a requirement. :) why does Bluemars not say, we havent implemented this functionality... and if they don't have this, I wonder where they would stand on the 'hypergrid' functionality that I bel

Re: [opensource-dev] Moving Content to Non-Prim worlds

2010-03-16 Thread Anders Arnholm
Argent Stonecutter wrote: > On 2010-03-16, at 12:13, Daniel wrote: > >> - using encrypted 7zip archives to deliver content to end users >> > > This will end up having little effect, since the textures and geometry > can be pulled from the graphics card. > > There already exists progra

Re: [opensource-dev] Moving Content to Non-Prim worlds

2010-03-16 Thread Moriz Gupte
'> - only allow registered developers to upload content and cash out > - require renting a shop to sell items > - do not have user-to-user item transfer' Am sure some business people at LL (without the experience of delivering virtual goods for specific audiences) might find the above attractive, b

Re: [opensource-dev] Moving Content to Non-Prim worlds

2010-03-16 Thread Argent Stonecutter
On 2010-03-16, at 12:13, Daniel wrote: > - using encrypted 7zip archives to deliver content to end users This will end up having little effect, since the textures and geometry can be pulled from the graphics card. > - only allow registered developers to upload content and cash out > - require r