also, funny how > - do not have user-to-user item transfer' gets turned into a business decision or even a requirement. :) why does Bluemars not say, we havent implemented this functionality... and if they don't have this, I wonder where they would stand on the 'hypergrid' functionality that I believe will be a requirement for future worlds...
On Tue, Mar 16, 2010 at 1:19 PM, Moriz Gupte <moriz.gu...@gmail.com> wrote: > '> - only allow registered developers to upload content and cash out > > > - require renting a shop to sell items > > - do not have user-to-user item transfer' > Am sure some business people at LL (without the experience of delivering > virtual goods for specific audiences) might find the above attractive, but > this will severely squash the diversity and increase the price of content on > the SL platform. Usually such a frameworks arise not by choice but because > of the lack of advanced inworld building tools or other high barriers for > content creation. And for somebody who is involved in content creation > purely driven by clients who want to see every step of the creation process, > so that they can in the end get what they really want..the above will just > not allow such tightly coupled non-builder(user)/ builder design iteration > loops to happen. > > > On Tue, Mar 16, 2010 at 1:03 PM, Argent Stonecutter < > secret.arg...@gmail.com> wrote: > >> On 2010-03-16, at 12:13, Daniel wrote: >> > - using encrypted 7zip archives to deliver content to end users >> >> This will end up having little effect, since the textures and geometry >> can be pulled from the graphics card. >> >> > - only allow registered developers to upload content and cash out >> > - require renting a shop to sell items >> > - do not have user-to-user item transfer >> >> This are more likely to be effective, but if SL had restrictions like >> this in place it would be a very different (and far less rich and >> vibrant and _profitable_) environment. >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > > > > -- > 'Consider how the lilies grow. They do not labor or spin.' > Rameshsharma Ramloll PhD Research Assistant Professor Idaho State > University, PocatelloTel: 208-282-5333 > More info at http://tr.im/RRamloll > > -- 'Consider how the lilies grow. They do not labor or spin.' Rameshsharma Ramloll PhD Research Assistant Professor Idaho State University, PocatelloTel: 208-282-5333 More info at http://tr.im/RRamloll
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