Or at least the ability to disable them if the object is no-mod.
On Thu, Mar 11, 2010 at 5:41 AM, Lear Cale wrote:
> On Thu, Mar 11, 2010 at 7:18 AM, Carlo Wood wrote:
> > On Wed, Mar 10, 2010 at 03:51:31AM -0800, Ann Otoole wrote:
> >> If you guys want to really help then give us the ability t
On Thu, Mar 11, 2010 at 7:18 AM, Carlo Wood wrote:
> On Wed, Mar 10, 2010 at 03:51:31AM -0800, Ann Otoole wrote:
>> If you guys want to really help then give us the ability to disable scripts
>> by
>> attachment creator name. There are certain products that cause problems. Made
>> by people LL pr
On Wed, Mar 10, 2010 at 03:51:31AM -0800, Ann Otoole wrote:
> If you guys want to really help then give us the ability to disable scripts by
> attachment creator name. There are certain products that cause problems. Made
> by people LL props up as shining examples of how creators should be BTW lmao
If you don't want people to respond to public messages, don't post
them publicly.
On 2010-03-10, at 08:13, Ann Otoole wrote:
> Please do not answer my query directed to Kelly Linden unless you
> are Kelly Linden.
___
Policies and (un)subscribe inform
Devnull Linden. Haha. That's a good one :D
(Note : this message holds no value added and presents a mild time-
wasting factor. Read at your own risks)
On 10 mars 2010, at 15:30, "Maggie Leber (sl: Maggie Darwin) "
wrote:
> I'd be more interested in the answer to Ann's "are you running 8
> pr
I'd be more interested in the answer to Ann's "are you running 8
private islands to a host now?" question.
I'd heard the claim that that was happening on mainland; that it might
be happening to estate owners too (with no notice) is new to me.
It's certainly germane to discussion of the cross-regi
Please do not answer my query directed to Kelly Linden unless you are Kelly
Linden.
From: Argent Stonecutter
To: opensource-dev@lists.secondlife.com
Sent: Wed, March 10, 2010 7:37:18 AM
Subject: Re: [opensource-dev] Script memory limit vs server CPU
On 2010-03-10, at 05:51, Ann Otoole wrote:
> Oddly it is pretty much a fact that when over 10 avatars enter my
> region and script time goes up far enough for spare time to remain
> at zero the sim starts lagging. Lagging as in rubber banding,
> getting pending downloads rising, etc.
Which i
e-dev@lists.secondlife.com
Sent: Tue, March 9, 2010 3:57:13 PM
Subject: Re: [opensource-dev] Script memory limit vs server CPU utilization as
a key metric
Hi Joel.
This is an interesting issue. You would think CPU would be the big issue, but
really it isn't.
* We actually do a decent j
Hi Joel.
This is an interesting issue. You would think CPU would be the big issue,
but really it isn't.
* We actually do a decent job of time slicing scripts. You add a lot of
scripts and in general just the scripts run slower, sim performance isn't
that impacted.
* WAIT! Before you yell at me
Many apologies if this has been discussed at length in a place that I've
missed...
I'm a bit baffled by the continuing strong focus on memory utilization of
scripts rather than CPU load on the host servers. If (maybe I'm missing an
important issue here) the issue is to avoid a resident or scripted
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