Re: [opensource-dev] Project-MESH viewer

2010-10-20 Thread Kent Quirk (Q Linden)
So our old version of full-screen antialiasing (FSAA) was causing crashes. We have made changes to the supporting infrastructure for stability; these changes meant that some machines that used to do FSAA no longer could. We had a bug under windows that was causing the new mechanism to break. We

Re: [opensource-dev] Project-MESH viewer

2010-10-20 Thread Trilo Byte
Big fail there, Oz. None of the machines I've tested on have working anti-aliasing (on the Mac client), either in the subsequent developer snapshots or the official release you guys let get out the door. TriloByte On Oct 16, 2010, at 8:01 AM, Oz Linden (Scott Lawrence) wrote: > On 2010-10-15

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread Patnad Babii
6, 2010 10:49 PM To: opensource-dev@lists.secondlife.com Subject: Re: [opensource-dev] Project-MESH viewer Case in point... http://www.flickr.com/photos/50275...@n04/5079086973/ The floors have Shiny set to medium. leliel wrote: On Sat, Oct 16, 2010 at 12:27 PM, Ann Otoole mailto:missannoto...

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread Jonathan Goodman
Case in point... http://www.flickr.com/photos/50275...@n04/5079086973/ The floors have Shiny set to medium. leliel wrote: On Sat, Oct 16, 2010 at 12:27 PM, Ann Otoole wrote: There is no shine at all when lighting/shadows is enabled. Sorry. None whatsoever. Full shine black is just flat black.

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread leliel
On Sat, Oct 16, 2010 at 12:27 PM, Ann Otoole wrote: > There is no shine at all when lighting/shadows is enabled. Sorry. None > whatsoever. Full shine black is just flat black. Full shine white is just > flat white. Full shine textures are just the textures. It is completely > broken. And this, in

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread Ann Otoole
.com Sent: Sat, October 16, 2010 12:41:48 PM Subject: Re: [opensource-dev] Project-MESH viewer Shiny does work with the deferred renderer (or Lighting and Shadows as it's now called in the Mesh viewer). It's simply handled differently; it reflects light in the form of what's kn

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread Geenz Spad
:01:38 AM > *Subject:* Re: [opensource-dev] Project-MESH viewer > > On 2010-10-15 18:00, Trilo Byte wrote: > > But on the flipside, the Project MESH viewer has working shadows for > nVidia GPU's on Mac (never happened before on any known config), and > anti-aliasing's f

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread Ann Otoole
) To: opensource-dev@lists.secondlife.com Sent: Sat, October 16, 2010 11:01:38 AM Subject: Re: [opensource-dev] Project-MESH viewer On 2010-10-15 18:00, Trilo Byte wrote: > But on the flipside, the Project MESH viewer has working shadows for nVidia >GPU's on Mac (never happened be

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread Oz Linden (Scott Lawrence)
On 2010-10-15 18:00, Trilo Byte wrote: > But on the flipside, the Project MESH viewer has working shadows for nVidia > GPU's on Mac (never happened before on any known config), and anti-aliasing's > fixed. If we could get that bit out of the mesh viewer and into the 2.2 > pipeline, we'd reall

Re: [opensource-dev] Project-MESH viewer

2010-10-15 Thread Armin Weatherwax
Nyx Linden wrote: > We just pulled from viewer-development yesterday actually, but we had > already released the initial beta viewer. > We try to stay reasonably up to date, but we don't merge the latest > changes every day. > > Don't worry we will stay synced! > >   -Nyx Its anyway awsome - ty an

Re: [opensource-dev] Project-MESH viewer

2010-10-15 Thread Trilo Byte
But on the flipside, the Project MESH viewer has working shadows for nVidia GPU's on Mac (never happened before on any known config), and anti-aliasing's fixed. If we could get that bit out of the mesh viewer and into the 2.2 pipeline, we'd really be in great shape IMO. Trilo On Oct 15, 2010

Re: [opensource-dev] Project-MESH viewer

2010-10-15 Thread Ponzu
Yikes. It sounds like you think I was complaining. not at all. Just encouraging a little. ponzu On Fri, Oct 15, 2010 at 1:29 PM, Oz Linden (Scott Lawrence) < o...@lindenlab.com> wrote: > On 2010-10-15 13:07, Ponzu wrote: > > I tried this viewer last night. As I am sure you Lindens know, it

Re: [opensource-dev] Project-MESH viewer

2010-10-15 Thread Nyx Linden
We just pulled from viewer-development yesterday actually, but we had already released the initial beta viewer. We try to stay reasonably up to date, but we don't merge the latest changes every day. Don't worry we will stay synced! -Nyx On 10/15/2010 01:29 PM, Oz Linden (Scott Lawrence) wrot

Re: [opensource-dev] Project-MESH viewer

2010-10-15 Thread Oz Linden (Scott Lawrence)
On 2010-10-15 13:07, Ponzu wrote: > I tried this viewer last night. As I am sure you Lindens know, it is > based on a version of viewer-development that is many days old. (Some > complaint, huh?) > Could perhaps someone help the Mesh team pull the most relevant > changesets from viewer-dev s

[opensource-dev] Project-MESH viewer

2010-10-15 Thread Ponzu
I tried this viewer last night. As I am sure you Lindens know, it is based on a version of viewer-development that is many days old. (Some complaint, huh?) Could perhaps someone help the Mesh team pull the most relevant changesets from viewer-dev so their next release lacks the more annoying pro