So our old version of full-screen antialiasing (FSAA) was causing crashes. We
have made changes to the supporting infrastructure for stability; these changes
meant that some machines that used to do FSAA no longer could.
We had a bug under windows that was causing the new mechanism to break. We
Big fail there, Oz. None of the machines I've tested on have working
anti-aliasing (on the Mac client), either in the subsequent developer snapshots
or the official release you guys let get out the door.
TriloByte
On Oct 16, 2010, at 8:01 AM, Oz Linden (Scott Lawrence) wrote:
> On 2010-10-15
6, 2010 10:49 PM
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Project-MESH viewer
Case in point... http://www.flickr.com/photos/50275...@n04/5079086973/ The
floors have Shiny set to medium.
leliel wrote:
On Sat, Oct 16, 2010 at 12:27 PM, Ann Otoole mailto:missannoto...
Case in point... http://www.flickr.com/photos/50275...@n04/5079086973/
The floors have Shiny set to medium.
leliel wrote:
On Sat, Oct 16, 2010 at 12:27 PM, Ann Otoole wrote:
There is no shine at all when lighting/shadows is enabled. Sorry. None
whatsoever. Full shine black is just flat black.
On Sat, Oct 16, 2010 at 12:27 PM, Ann Otoole wrote:
> There is no shine at all when lighting/shadows is enabled. Sorry. None
> whatsoever. Full shine black is just flat black. Full shine white is just
> flat white. Full shine textures are just the textures. It is completely
> broken. And this, in
.com
Sent: Sat, October 16, 2010 12:41:48 PM
Subject: Re: [opensource-dev] Project-MESH viewer
Shiny does work with the deferred renderer (or Lighting and Shadows as it's now
called in the Mesh viewer). It's simply handled differently; it reflects light
in the form of what's kn
:01:38 AM
> *Subject:* Re: [opensource-dev] Project-MESH viewer
>
> On 2010-10-15 18:00, Trilo Byte wrote:
> > But on the flipside, the Project MESH viewer has working shadows for
> nVidia GPU's on Mac (never happened before on any known config), and
> anti-aliasing's f
)
To: opensource-dev@lists.secondlife.com
Sent: Sat, October 16, 2010 11:01:38 AM
Subject: Re: [opensource-dev] Project-MESH viewer
On 2010-10-15 18:00, Trilo Byte wrote:
> But on the flipside, the Project MESH viewer has working shadows for nVidia
>GPU's on Mac (never happened be
On 2010-10-15 18:00, Trilo Byte wrote:
> But on the flipside, the Project MESH viewer has working shadows for nVidia
> GPU's on Mac (never happened before on any known config), and anti-aliasing's
> fixed. If we could get that bit out of the mesh viewer and into the 2.2
> pipeline, we'd reall
Nyx Linden wrote:
> We just pulled from viewer-development yesterday actually, but we had
> already released the initial beta viewer.
> We try to stay reasonably up to date, but we don't merge the latest
> changes every day.
>
> Don't worry we will stay synced!
>
> -Nyx
Its anyway awsome - ty an
But on the flipside, the Project MESH viewer has working shadows for nVidia
GPU's on Mac (never happened before on any known config), and anti-aliasing's
fixed. If we could get that bit out of the mesh viewer and into the 2.2
pipeline, we'd really be in great shape IMO.
Trilo
On Oct 15, 2010
Yikes. It sounds like you think I was complaining. not at all. Just
encouraging a little.
ponzu
On Fri, Oct 15, 2010 at 1:29 PM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2010-10-15 13:07, Ponzu wrote:
> > I tried this viewer last night. As I am sure you Lindens know, it
We just pulled from viewer-development yesterday actually, but we had
already released the initial beta viewer.
We try to stay reasonably up to date, but we don't merge the latest
changes every day.
Don't worry we will stay synced!
-Nyx
On 10/15/2010 01:29 PM, Oz Linden (Scott Lawrence) wrot
On 2010-10-15 13:07, Ponzu wrote:
> I tried this viewer last night. As I am sure you Lindens know, it is
> based on a version of viewer-development that is many days old. (Some
> complaint, huh?)
> Could perhaps someone help the Mesh team pull the most relevant
> changesets from viewer-dev s
I tried this viewer last night. As I am sure you Lindens know, it is based
on a version of viewer-development that is many days old. (Some complaint,
huh?)
Could perhaps someone help the Mesh team pull the most relevant changesets
from viewer-dev so their next release lacks the more annoying pro
15 matches
Mail list logo