On 2011-08-11 3:01, Lance Corrimal wrote:
>> > 3) Media filter??? Where did it go?
> WHAT, the media filter had made it into an official LL source tree
> And even w/o showing up on codereview?
No, not yet. There is a developer working on it, but it's not working yet.
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fe.com
>> Subject: Re: [opensource-dev] 3.0.0 Beta Candidate available
>>
> I had just under 40k, and after a very heavy clean up, around 25k but my
> inventory is still slow to load and unload on viewer2. Its not related
> to the inv cache. It could just be that mine is on a
ts.secondlife.com
> Subject: Re: [opensource-dev] 3.0.0 Beta Candidate available
>
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> I had just under 40k, and after a very heavy clean up, around 25k but my
> inventory is still slow to load and unload on viewer2. Its not relate
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
I had just under 40k, and after a very heavy clean up, around 25k but my
inventory is still slow to load and unload on viewer2. Its not related
to the inv cache. It could just be that mine is on a very poorly
performing asset server.
When ever I log in
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Large inventory? I'm getting very close to this myself, the inv loading
is taking far too long for me and blocking the viewer from communicating
for almost a timeout period.
On 8/10/2011 8:20 PM, Erin Mallory wrote:
> I cannot get it to run in advance
On Thu, Aug 11, 2011 at 06:21, Erin Mallory
wrote:
[...]
> 3) Media filter??? Where did it go?
AFAIK it didn't go anywhere, as the only build where it's included is
the https://bitbucket.org/oz_linden/vwr-25062 project build
Download it from https://wiki.secondlife.com/wiki/Downloading_test_buil
> WHAT, the media filter had made it into an official LL source tree
> And even w/o showing up on codereview?
Using the 3.0 beta, I can mouse over the little "play" button in the
upper right, which shows the popup menu of which media is loaded and
their URLs, and I can play and stop individual
Am Donnerstag, 11. August 2011 schrieb Erin Mallory:
> Now that I managed to actually get it to run...
> I gotta say I'm very disappointed in this build overall... for
> something that should be a major step forward with new features
> and stuff I'm seeing allot of stuff that feels like a step
> b
r firestorm
viewers)
good: nicer advanced tools and meters for builders
Date: Wed, 10 Aug 2011 17:48:38 -0400
From: o...@lindenlab.com
To: opensource-dev@lists.secondlife.com
Subject: [opensource-dev] 3.0.0 Beta Candidate available
We have completed our latest build for 3.0
I cannot get it to run in advanced mode. immediately upon loading it
disconnects. Every time...
Date: Wed, 10 Aug 2011 17:48:38 -0400
From: o...@lindenlab.com
To: opensource-dev@lists.secondlife.com
Subject: [opensource-dev] 3.0.0 Beta Candidate available
We have
Le 10 août 2011 à 23:48, Oz Linden (Scott Lawrence) a écrit :
>
> We have completed our latest build for 3.0.0 (238157) and it's available for
> download here:
> https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates
> We'd love to have you try it out - doing the things you no
On 8/10/2011 6:36 PM, Brandon Husbands wrote:
>
> I how does this constitute a major revision number?
>
>
Ask Linus? Hehe.
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I how does this constitute a major revision number?
On Aug 10, 2011 6:17 PM, "Lee ponzu" wrote:
> The funny thing is that over in some forums there is the usual thread
about
> what comes after 2.9.x, which the knowing have explained *can* be 2.10,
> 2.11, and so on because the version does not com
The funny thing is that over in some forums there is the usual thread about
what comes after 2.9.x, which the knowing have explained *can* be 2.10,
2.11, and so on because the version does not comprise the parts of a single
decimal number.
Then you guys screw us up by going to 3.x sheesh.
ponzu
We have completed our latest build for 3.0.0 (238157) and it's available
for download here:
https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates
We'd love to have you try it out - doing the things you normally do in
Second Life and provide us with feedback. Once you'v
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