s is enough for me to make my design decisions. I will go with your
recommendation.
Stickman
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viewers will display a
dialog box with a single option of "!!llTextBox!!".
ARE there any TPVs (or official viewers) that don't support llTextBox?
I thought it was universal by now.
Thanks,
Stickman
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wever, mesh skeletons don't support dynamic bone position
changes. The Seawolf dragon has two sets of arms: one for flying
wings, one for walking legs. They are very different deformation
lengths.
Thanks,
Stickman
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l simply not work and
need to either have their height adjusted for the different sizes of
avatars, or have their timing adjusted.
If your question is specific to animations and rigged mesh scales as I
assumed, you may also find further help inworld under a group related
to your 3D modeling
I would be interested in having this feature.
However, posting as a Jira is no longer useful as Jiras are not
public. Try the Phoenix or another popular viewer's bug tracker
instead if you want a record people can see.
Stickman
On Sat, Oct 27, 2012 at 4:08 PM, gistya gmail wrote:
> I
LeTigre and BlueSteel (both linked from that
page, up top).
It looks like joining a group is required, but the link to join is right there.
I suppose having SOME action required to access them makes it less
likely that the regions will be griefed or destroyed and are then
available for testing
uot; or if there was an actual problem? I poked
at 3.3.1 and it doesn't have this feature yet that I can tell.
Thanks,
Stickman
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Please read the p
me other identifier (I
vote for a "gesture" like window where you can assign pre-built
clientside AOs to specific outfits) so when you change outfits, you
can also magically change AOs without effort.
Did I miss anything, or is this what we're getting at with this
ridiculously huge di
break up a repetitive
running cycle, it can be added without much fuss. While a clientside
AO built into the viewer, unless built in a way to support it,
couldn't do such a thing.
More support for a clientside AO wouldn't be a bad thing. But it
couldn't, and probab
ication. Even
if it was just a title or account flag, it could end up being a sort
of certificate people can put on their products that people would
hopefully end up looking for. "LL says this guy knows at least the
minimum about what it takes to make something efficient."
Is th
rn something.
> last bit if you after doing the upload edit the object to include say
> an avatar overide and or a RVL relay would that work properly??
This sentence sense make not. Rephrase? Mesh is an object like any
other. Throw an AO in it with some animations, and it'll act
nim format. This allows us to
have more accurate animations with less waste, and to put the details
where we want them, instead of having them automatically assigned.
Laurent, let me know if you find/create a Jira. It would have my support.
Stickman
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t-112939
Hopefully these will be useful to someone else, as well.
Stickman
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e sworn I'd created a Jira regarding a Second Life
inventory version control system and even got some feedback from Nyx
about it, but I can't find anything about it.
Good luck!
Stickman
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new system
changes the process, and should be making it easier and better. In
either case, you would need a whole new set of animations, and an AO
capable of playing them without letting gaps slip in between the
animations. Additional help on that is probably appropriate
ts that should have been moving not doing
anything.
I'd appreciate any insight or help of any kind on any of these issues.
Thank you,
Stickman
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an play and stop individual links.
This is the only "filter" I'm aware of in the official client. I have
autoplayed turned off, and I only see the land's audio stream since
nothing is nearby, but I can play and stop it.
Stickman
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of even using MOAP.
Some day I hope to have time to work up a solution to this myself. But
I'm not going to cry if someone beats me to it.
Stickman
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position instead of just "X".
>
>
Will there be a tooltip that explains this? At the very least, will it be
documented somewhere (like on the wiki)?
This sounds useful, and like something I would want to use. But if I forget
the "magic letters," even though they seem ve
> More like everything you would put into release notes.
If you're looking for release notes, the wiki might be your best bet.
http://wiki.secondlife.com/wiki/Release_Notes
Scroll down to the bottom.
Other than that, I can't he
> Time for an amended test plan.
Based on my personal experience and inaccurate memory, I remember
three times in the history of SL that this bug in some form has
cropped up.
I agree. This should definitely be watched for.
Sporting accidental skin-tight slacks,
Stick
ived don't even use group
notices.
Longstanding problem. No hope in sight. The bells. The bells!
Stickman
On Mar 31, 2011 4:02 AM, "Ardy Lay" wrote:
On 3/31/2011 5:19 AM, Jonathan Welch wrote:
> Just guessing here -- is there any chance you have something on your
> mute lis
them as fixed. I think there's some sort of Jira achievement I
can unlock for having issues resolved as fixed, too.
https://jira.secondlife.com/browse/WEB-1395
https://jira.secondlife.com/browse/WEB-1598
https://jira.secondlife.com/browse/WEB-2905
Thanks,
Stickman
_
es, materials later, etc),
and fixing bugs, what's LL trying to do? Is there a mission statement,
a motto, a creed, or a list of goals somewhere?
Stickman
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> simplifying the viewer.
Is this the answer to my question about the ultimate direction LL is
taking for the official client?
Stickman
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Ple
;s a different topic.
What's LL's direction for SL, anyway? Do they want to cater to the
technical developer? The artistic developer? The window-shopping user?
Socially inclined chatters? Sight seers? Besides bringing things up to
current technology, it's hard to se
ad havok 10
that weren't tied to mesh, but if you're gonna test it, why not test
it with mesh.
Stickman
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serverside so you shouldn't need a special client for that.
As for mesh, try out the "more viewers" option on the download page.
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers
Stickman
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o do already.
I agree, definitely something that needs a watchful eye over it. It
would hurt productivity if someone were to sue LL because a line of
code they submitted was used without the contribution agreement.
Stickman
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> what about someone from marketing, about time they did someone useful... :P
Just throw the task to support. I'm sure they're not busy with anything else. :D
Stickman
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big megaprims.
3D skybox support, perhaps?
https://jira.secondlife.com/browse/SVC-4118
Stickman
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iscussions
started up based on them. Or worse, not spilling back into this list
as discussions pertinent to viewer development started up.
Stickman
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P
e to do your own math -- a margin between 2.1 to 38.4 is a
huge margin of error. And I may be doing things totally wrong here.
Stickman
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Please re
; But those cons wouldn't apply
when dealing with Second Life through this medium.
Just throwing that out there.
Stickman
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Please read the p
textures syncing with
SL somewhere?
Stickman
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put some
authority down on the situation. Looking forward to it, those clouds
are looking awfully close.
-Stickman
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> "[{TIME}] {DISPLAY NAME} ({REAL.NAME}) says: {STUFF}" would have been MORE
> than sufficient for logging purposes.
[01:49] TehSticks (Stickman Ingmann) says: I second this format.
Anyone see any drawbacks? Dates, maybe?
-Stickman
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hese log files, or maybe a
tool to parse them into plain text.
I kinda use my chatlogs a lot. Creating an extra step to read them
doesn't make me happy. :< It means there's an "event horizon" date and
if I'm unsure of when a conversation happened I need to do two
searc
ndom data rather than rearranged data. But maybe a Mac handles it
differently. And maybe it's not overheating at all.
First thing I'd do, however, was check temperatures and make sure you
don't have a cooling failure somewhere.
Stickman
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was using 2.x at the
time, but I don't totally recall.
Stickman
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ernal
program.
That's my opinion. I know it's not universal, but it's my view based
on my limited experience as a content creator.
Stickman
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give it a vote. I believe this
could be a disastrous problem and cause grief for vendors, especially
those of nocopy products. I'm surprised it hasn't been brought to
attention earlier.
Stickman
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ey don't collect yet, using Steam's hardware
and software survey as an example.
http://jira.secondlife.com/browse/WEB-2596
Stickman
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Please
_-I
I was referring to what's mentioned in this Jira, actually:
http://jira.secondlife.com/browse/VWR-6713
I'm not seeing any promises in the comments, but I could have sworn it
was supposed to be in viewer 2 somewhere. Anyone have information
about what was planned for it tha
e main viewer 2.
Did this get lost somewhere? Is it done? Is it hidden? I'm rather
uninformed at the moment, so I apologize if this is obvious.
Thanks,
Stickman Ingmann
Seawolf
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visible in mouselook.
Or are you saying they're visible regardless of the option? I think
I'd get more complaints about it from customers if you were. I haven't
gotten any in a while.
Stickman
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a new "Homestead holder" and talking with the old reseller to
get the sim transferred over is your best bet to salvage it. There's a
US$100 or L$28000 fee to transfer, but it's better than losing it.
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Private_Region_Transfer
> That's quite a large font you are using x.X
You're doing it wrong.
WolfPup Lowenhar wrote:
> OOO
My, grandmother! That's such a large font you have!
Stickman
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x27;s purpose is to make
display names seamless. So it needs to be as unobtrusive as possible.
It also needs to be as simple to implement as possible. The easier the
solution, the more likely LL can just drop it in and test it without
losing time.
G
> I am talking about someone creating any random throwaway user account, then
> setting their DISPLAY NAME to "Stickman Ingman", trusting that enough people
> are stupid enough not to look at the real username and compare it with yours.
Yep. I believe this is totally possib
t copy old accounts without a period.
Stickman
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ot;show username" in preferences. That'll solve all
my problems. And when someone comes to me after having been swindled,
I'll tell them to do the same. After a time or two, they may decide
it's worth turning on.
Stickman
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ms to be
... off.
Would someone who has any idea what these vague potentially dangerous
words in this press release actually mean please help poor dear Lance
and me?
Many thanks,
Stickman
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nishing up the
last of my finals, so I can't really read these now, and I'll save
them for later. But if someone else has a problem with this, or you
two have a problem with each other, it may be something to think
about.
Have fun!
Stickman
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last finals week.
> anyone knows of an existing one?
Search, make, do? YOUR WINNER!
:D
Stickman
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ures are something they
do want to bring back. I don't know how they define "feature" but I
hope it's the same as mine. (Source: Samuel Linden's office hours.)
Stickman
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ht
another screen or window that had something
> interesting going on in it? A third mode might even be something sorta
> halfway in between & made really simple with lots of help for noobs so the
> learning curve wasn't so steep, perilou
> Not to pick on you personally, Stickman, but it peeves me when
> somebody suggests that someone else should "just" do something that's
> thousands and thousands of times more difficult than the original
> proposal. It's not a very helpful attitude to take, and
ols() (one of a few)
http://jira.secondlife.com/browse/SVC-5244
-Stickman
On Fri, Mar 19, 2010 at 11:08 PM, SuezanneC Baskerville
wrote:
> A thread about WASD keys caused me to think of something that has always
> bugged me about SL, the way the left and right arrow keys change from
> r
in the next week or
two." -Brad Linden
Obviously, that didn't happen. But I've always wondered if it's
possible to bribe Lindens with confectionery.
-Stickman
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re any problems you may
encounter will happily be addressed by this list.
-Stickman
On Mon, Feb 15, 2010 at 12:47 PM, james ross wrote:
> Is there a step by step guide to compiling. I can use any windows OS or
> version of .NET.
>
> Please help,
> James
>
> _
> Welcome back all of you :)
It's alive, IT'S ALIVE!
http://www.youtube.com/watch?v=8H3dFh6GA-A
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