Had a thought, figured I'd share it in case someone with authority wanted to explore the topic.
On Live (http://www.onlive.com/) is a cloud computing gaming service. You open up the client and their computers run the game and graphics and stream the video to you while accepting your controls. It means you can run games on systems that otherwise wouldn't run them. Pros: -Less powerful computers can run SL on high settings -Collaboration could result in cached or close asset data for super fast object and texture loading Cons: -$5/month subscription fee per user (Premium option?) -Requires high bandwidth (3mbit) connection -Probably consumes more bandwidth than SL itself would The big turn off for On Live to me is a monthly fee combined with full price video games combined with "don't pay for a year, we delete your account including your purchase record." But those cons wouldn't apply when dealing with Second Life through this medium. Just throwing that out there. Stickman _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges