On Mon, Oct 4, 2010 at 1:38 PM, Frans <mrfr...@gmail.com> wrote: > I really hope LL is not going to add a Mesh Editor in the client. That's > just going to be so bloated.
I think it's a terrible idea for LL to try to recreate tools that teams of professionals have already been working on for years. Photoshop, Gimp, Blender, Max, Maya -- there are specialty tools out there, many of them free, that already do a much, much better job than LL ever could, simply because that is their only job and they have years of a head start. What I would like to see is a better connection with existing tools. Being able to have SL work with other programs easier, better conversion and import support, to cut steps out of the design workflow. For example, texture work often involves modifying a texture, test it out, modifying it again, and repeat forever. Having SL "watch" a texture, model, or other file for a change and automatically update it in SL so you can see exactly what it will look like would cut out a lot of steps. Even if it was only a local view. Heck, even if I had to pay for every single time I hit the save button in Photoshop or Blender. Though I'd prefer it be integrated in a way that all people could see what I was working on, then I hit "finalize" and it does the final upload. Having said that, very simple editors that are not designed to have fancy features but be as basic as possible would allow people to create things without going to an outside source. But it must be clear and planned that they will never evolve beyond a basic level. A simple whiteboard-style application for textures, being able to push vertices around on a model or sculpty. Nothing fancy, but enough to create something simple or touch something up without starting up an external program. That's my opinion. I know it's not universal, but it's my view based on my limited experience as a content creator. Stickman _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges