[opensource-dev] View on Lion

2012-01-31 Thread Lee ponzu
Would someone be willing to give a short summary of the status of using the viewer on Lion. For that matter, what is the status of Lion, period. OS Xista? Or is it ok? lee ___ Policies and (un)subscribe information available here: http://wiki.secondlif

[opensource-dev] Chat in bubbles....

2011-12-26 Thread Lee ponzu
Maybe I am the only person in the universe who uses bubble chat, but I have always preferred it. Back in olden times, the bubbles were quite a bit too agressive. That is, a bubble from somebody 20 meters behind you would pop up in front of you so you could read it. However, at some point, somebo

Re: [opensource-dev] Review Request: As a music fan, I want audio to fade in gently so my immersion is increased

2011-12-01 Thread Lee ponzu
An audio glitch I hate... Listening music in SL, I often turn the SL volume down quite a bit. When I exit SL, the music stream continues for a few seconds as SL closes, but AT FULL VOLUME. it wakes up the dog. Ponzu On Wed, Nov 23, 2011 at 5:59 AM, Jonathan Yap wrote: >This is an automat

[opensource-dev] Should these be Jira'd?

2011-12-01 Thread Lee ponzu
Viewer startup blindness What happens: Worst in a dark room. Start the viewer. White screen, ouch it hurts my eyes, but then it goes black. Then it is WHITE again. Damn. Finally, stuff starts to appear, but there is still a lot of WHITE. What should happen: Not sure. UX experts must know.

[opensource-dev] Attached Objects not appearing to be attached.

2011-10-09 Thread Lee ponzu
With the latest dev viewer, I am getting this glitch where a shoe or my hair does not move when I move. I TP into a location, walk away, and a shoe (left?) or my hair stays where I started. It looks attached in Inventory. A detach/attach fixes it. A TP might fix it, or not, not sure. By the way

Re: [opensource-dev] Feedback wanted for VWR-26858 (User-defined build icons)

2011-09-06 Thread Lee ponzu
Over the past couple of years, AL builders have posted many long (winded) blog and forum posts comparing about the building tools, some containing various good ideas. I suggest Googling for them. On Sep 5, 2011 12:07 PM, "Boroondas Gupte" wrote: > On 09/05/2011 08:20 PM, Jonathan Welch wrote: >>

Re: [opensource-dev] [JIRA] Commented: (STORM-1559) Preferences window is transparent, and hard to read.

2011-08-17 Thread Lee ponzu
yeah, that was it. I don't remember ever seeing that before... On Wed, Aug 17, 2011 at 7:32 PM, Opensource Obscure (JIRA) < no-re...@secondlife.com> wrote: > >[ > https://jira.secondlife.com/browse/STORM-1559?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommen

Re: [opensource-dev] OS X Lion

2011-08-16 Thread Lee ponzu
Machineā„¢. I hope it also > answers the overall question: yes, attention is being paid. > > -- Yoz > > On Monday, August 15, 2011 at 9:57 AM, Lee ponzu wrote: > > How much attention is being paid to Lion? I think the natives are > starting to get restless. > > ponzu

[opensource-dev] OS X Lion

2011-08-15 Thread Lee ponzu
How much attention is being paid to Lion? I think the natives are starting to get restless. ponzu ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep

[opensource-dev] Viewer 3.0 beta VM usage

2011-08-11 Thread Lee ponzu
Has been working very well for me. I do have one strange issue I thought might be interesting to the right people. I watch the OS X Activity Monitor while I am using SL. The Virtual Memory (actually, I believe it is the private VM, not the total VM, behaves a little oddly. It changes every few

Re: [opensource-dev] Version Numbering

2011-08-10 Thread Lee ponzu
I think calling it Version 3 with simplify the marketing...if you want mesh, you need a version 3 viewer... ponzu On Thu, Aug 11, 2011 at 12:06 AM, Daniel wrote: > > > From: Brandon Husbands > > I how does this constitute a major revision number? > > (1) Addition of a whole new asset class (m

Re: [opensource-dev] 3.0.0 Beta Candidate available

2011-08-10 Thread Lee ponzu
The funny thing is that over in some forums there is the usual thread about what comes after 2.9.x, which the knowing have explained *can* be 2.10, 2.11, and so on because the version does not comprise the parts of a single decimal number. Then you guys screw us up by going to 3.x sheesh. ponzu

Re: [opensource-dev] Collecting DIDN'T CRASH data

2011-08-09 Thread Lee ponzu
Good to hear. But I was also thinking of the graphics settings. There are all those proven and unproven theories about VBO on, but not with AA, and only on alternate TuesdaysI know I have some of them myself. I have convinced myself that VBO is bad on my ATI 2600Pro iMac. On Tue, Aug 9, 2

[opensource-dev] Collecting DIDN'T CRASH data

2011-08-08 Thread Lee ponzu
I just had a sort of strange idea, but maybe this is alrady common practice. Just thought I would ask. Collect data about viewers that didn't crash. After some time cutoff, send the didn't crash data (with permission of the user, of course) to a repository. Then, when you have a bunch of Crash

[opensource-dev] Concerned about frequent crashes

2011-08-07 Thread Lee ponzu
I am concerned that the latest viewers have been crashing a lot for the last week or two. I crash as often as 3 times per hour. I attach one crash report below. Is this problem known and being worked on, or is it just me? I am sort of a canary in the coal mine because this is an older iMac and

Re: [opensource-dev] Python broken on Lion - autobuild doesn't work

2011-07-27 Thread Lee ponzu
On Sun, Jul 24, 2011 at 2:12 PM, Stone Linden wrote: > > We continue to use Xcode 3.2 at LL and haven't started testing under 4.1 or > 4.2 yet. You're welcome to try, but you'll be on your own! > > Cheers, > Stone > > > ...and be careful when you do this...When you install Xcode 4, it wants to pu

[opensource-dev] SOCKS viewer

2011-07-14 Thread Lee ponzu
I notice this work being done on a viewer that can use a SOCKS proxy. In my limited knowledge, SOCKS is usually used to get through a firewall, right? But there are also SOCKS proxies that cache requests. So, suppose you had two or more clients using the same cacheing SOCKS proxy. If they neede

[opensource-dev] An SL appliance...

2011-07-14 Thread Lee ponzu
Does the Linux viewer use X? If you DISPLAY SL on another computer running an XServer, does it behave OK. If so, could you assemble a small Linux host with a high end GPU and then DISPLAY SL on a different computer on the same local network? ponzu ___

Re: [opensource-dev] Autobuild errors

2011-07-08 Thread Lee ponzu
_binary) llaudio/CMakeLists.txt:8 (include) -- Configuring incomplete, errors occurred! ERROR: configuring default configuration returned 1 For more information: try re-running your command with --verbose or --debug On Thu, Jul 7, 2011 at 12:37 PM, Nicky Perian wrote: > use ReleaseOS > >

[opensource-dev] RenderTextureMaximumMultiply == 0.5 is annoying...

2011-07-07 Thread Lee ponzu
My GPU only has 256 MB, so the default for texture mem is only 128MB. I am constantly adjusting it using Debug Settings...I am sick of it. I don't so much mind that the default setting is .5 * GPU memory. I just think it shouldn't be so cumbersome to increase it. ponzu _

[opensource-dev] Autobuild errors

2011-07-07 Thread Lee ponzu
it has been a long time since I did a build. I tried to follow the instructions on the wiki, download autobuild, clone viewer-beta... Here is the error. Any advice welcome. Insults also accepted, since I am starved for human contact... ponzu mbpro:viewer-beta lee$ autobuild build --verbose -

[opensource-dev] Shameless self-promotion...

2011-07-01 Thread Lee ponzu
I sent in an application for a couple of the positions open at Linden Lab. (My real name is Lee Sailer.) If any of you feel inclined to put in a good word for me at HR, please feel free 8-) In fact, if LL has a finders fee for employees who recommend someone, I'd be glad to ay you recommended m

[opensource-dev] Basic Shaders and FPS

2011-06-29 Thread Lee ponzu
This is something I just discovered that I suppose most of you have always known. I was messing with my oldish iMac (ATI 2600 Pro) and I discovered that the main thing that makes all the difference to FPS is the shaders. Basic Shaders off: FPS == 30 to 50. Basic Shaders on: FPS == 13 to 15 Sim

[opensource-dev] Avatar Scale and Camera Placement

2011-06-29 Thread Lee ponzu
There is a thought provoking discussion of avatar scale here... http://www.sluniverse.com/php/vb/content-creation/61046-matter-scale-how-scale-affects.html You've probably seen it, but if not, it is a worthwhile read. One of the issues is default camera placement. In brief, the default is too far

Re: [opensource-dev] Adding Neck and Root Attachment Points

2011-06-26 Thread Lee ponzu
On Sun, Jun 26, 2011 at 11:43 AM, Adeon Writer wrote: > \Name is an afterthought to function. :) > > > Don't call it irving. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the polic

Re: [opensource-dev] A question/comment about the behavior of auto-pilot camera.

2011-06-25 Thread Lee ponzu
I looked through some JIRAs. Apparently there are also interactions of double-click with HUDs, and some other issues. Just thinking out loud... Maybe we need to think through a more general solution. It occurs to me that llRayCast() is going to make it easier to create scripted route/path finde

Re: [opensource-dev] Highlight Transparent Broken?

2011-06-24 Thread Lee ponzu
OK. I created a really unsatisfactory Jira... - Second Life Viewer - VWR - VWR-26115 On Fri, Jun 24, 2011 at 6:35 PM, Jonathan Welch wrote: > If no one files a jira on highlight transparent malfunc

Re: [opensource-dev] Highlight Transparent Broken?

2011-06-24 Thread Lee ponzu
-coded) Voice Server Version: Vivox 3.2.0002.9361 Built with GCC version 40001 Packets Lost: 12/15577 (0.1%) On Fri, Jun 24, 2011 at 6:56 PM, Lee ponzu wrote: > Will do. > > > On Fri, Jun 24, 2011 at 6:35 PM, Jonathan Welch wrote: > >> If no one files a jira on

Re: [opensource-dev] Highlight Transparent Broken?

2011-06-24 Thread Lee ponzu
Will do. On Fri, Jun 24, 2011 at 6:35 PM, Jonathan Welch wrote: > If no one files a jira on highlight transparent malfunctioning it > won't be fixed. Would someone take care of this? > ___ > Policies and (un)subscribe information available here: > ht

[opensource-dev] A question/comment about the behavior of auto-pilot camera.

2011-06-24 Thread Lee ponzu
I use auto-pilot a lot, because for me arrow keys to move are problematic. I find it convenient to double-click on a spot, and then not have to worry until I get there. If the camera is in its default state, then the camera moves along following my head. This is fine. However, if I alt-click

[opensource-dev] Great article on SCALE in SL.

2011-06-24 Thread Lee ponzu
There are a few things in here directly relevant to the viewer. See for example Camera Placement. Can someone send a copy to Rodvik Linden 8-) http://community.secondlife.com/t5/Building-and-Texturing-Forum/A-Matter-of-Scale-How-scale-affects-content-creation-and-land/td-p/943101 ___

Re: [opensource-dev] Stop Animating Me gone missing...

2011-06-22 Thread Lee ponzu
Never mindfound it. 8-( On Thu, Jun 23, 2011 at 1:08 AM, Lee ponzu wrote: > Using latest dev 2.7.5.. I needed to stop my animation but couldn't > find it in the menu. Didn't it used to be there? Should it be there? Was > it removed on purpose? Am I me

[opensource-dev] Stop Animating Me gone missing...

2011-06-22 Thread Lee ponzu
Using latest dev 2.7.5.. I needed to stop my animation but couldn't find it in the menu. Didn't it used to be there? Should it be there? Was it removed on purpose? Am I merely blind or drunk? Someone had to remind me that we used to use a wearable object to do that, and that worked fine.

Re: [opensource-dev] Is it just me? Avatar textures downloading last.

2011-06-22 Thread Lee ponzu
rowse/VWR-26093> Already exists. I added a comment and my logs to it. Shoud this be a VWR Jira? Or could it be related to some other system. ponzu On Mon, Jun 20, 2011 at 8:03 PM, Thickbrick Sleaford < thickbrick.sleaf...@gmail.com> wrote: > On Saturday 18 June 2011 20:00:04 L

Re: [opensource-dev] Is it just me? Avatar textures downloading last.

2011-06-20 Thread Lee ponzu
If I can help gather any data let me know. On Sun, Jun 19, 2011 at 6:55 AM, Oz Linden (Scott Lawrence) < o...@lindenlab.com> wrote: > On 2011-06-18 16:43, Lee ponzu wrote: > > Extra symptom. So, there I am, and the avatars are all rendered as > > expected, when --blin

Re: [opensource-dev] Is it just me? Avatar textures downloading last.

2011-06-18 Thread Lee ponzu
Extra symptom. So, there I am, and the avatars are all rendered as expected, when --blink-- one of them turns gray, like the texture got lost. No, she didn't change to an all gray skin and outfit. 8-) ponzu On Sat, Jun 18, 2011 at 1:00 PM, Lee ponzu wrote: > Wow!! Shadows

[opensource-dev] Restating the DD question (was Re: DD Philosophy

2011-06-18 Thread Lee ponzu
Is it cost effective to add *more automation* to the task of helping most users achieve their *desired level of FPS* funner, faster, and easier without ruining the ability users with special needs or knowledge to retain manual control? On Fri, Jun 17, 2011 at 12:41 PM, Hitomi Tiponi wrote: > Pl

[opensource-dev] Is it just me? Avatar textures downloading last.

2011-06-18 Thread Lee ponzu
Wow!! Shadows are nice! However, and unrelated to shadows, I began to notice last night that while my scenes had all downloaded, the avatars around me were still all gray. Their objects were OK, it was just their skin and cloth final bake that is missing. They do show up after several minutes, b

Re: [opensource-dev] Question about DD philosophy.

2011-06-18 Thread Lee ponzu
On Thu, Jun 16, 2011 at 2:56 PM, Marine Kelley wrote: > > Besides I like to keep control over my draw distance. I vote for > keeping it manual. > Note that my much over-simplified heuristic (from my much-oversimplified mind 8-) still gives complete control over MAX DD. As for re-requesting al

Re: [opensource-dev] Question about DD philosophy.

2011-06-18 Thread Lee ponzu
I can see the merit of all the objections to automating DD in this and the other thread. I am not trying to be stubborn here. However, the objections have all been "expert power user" in nature, rather than "Faster, Funner, Easier" or whatever mantra was. 1. Certainly, adding a way to disabl

[opensource-dev] Question about DD philosophy.

2011-06-16 Thread Lee ponzu
I have sometimes wondered why this is not more automagic, or maybe why the magic approach doesn't work well enough. Suppose my DD is set to 256. Upon detecting a poor FPS, the viewer could remember the DD, and then reduce it temporarily to 32. As FPS becomes acceptable, it increases it little by

[opensource-dev] 3D soound

2011-05-24 Thread Lee ponzu
I saw this cool demo of 3D sound. This is totally different from the SL Voice technology, and I think it would compliment it perfectly. Take a look... http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=princeton+3D+sound The basic idea is that stereo gives a weak illusion of 3D. You have