I think calling it Version 3 with simplify the marketing...if you want mesh, you need a version 3 viewer...
ponzu On Thu, Aug 11, 2011 at 12:06 AM, Daniel <danielravenn...@gmail.com> wrote: > > > From: Brandon Husbands <xot...@gmail.com> > > I how does this constitute a major revision number? > > (1) Addition of a whole new asset class (mesh) with custom UV mapping, > LOD's, and physics shapes > (2) New physics engine & physics type > (3) Change of the prim accounting system from fixed to variable for mesh > and items using new physics type > (4) Deferred render pipeline with projected lighting > (5) Change of maximum object size from 10 to 64m > > Some of these items have been added in recent development builds, but > this release will make them part of the official download. I think > that's enough changes to warrant a major version number. Unlike the 1.x > to 2.0 change, this update does not involve major changes to the user UI. > > Some other changes that are not part of the Viewer code specifically, > but are contemporaneous are: > > (6) New login page > (7) Social profiles on the website > (8) Search that actually works > > So that just adds to the "a lot of stuff has changed" list. > > Daniel > > (who has been testing a 3.0 build for 2 days already. One crash on > startup, and a nagging texture swap issue which I need to see if I can > reproduce. I survived my version of a stress test: Visiting a region > with 40 avatars while wearing 100k triangles of mesh objects) > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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