Hello - i am looking for small ISP owners, Rural ISPs in FL, TX, NY, VA, CA
(but anywhere in the world is fine).
If anyone lurking on the list please contact me offlist
Mehmet
+1-424-298-1903
>
> many wisps use preseem, bequant, paraqum, or libreqos.io (me). This
> solves the gaming latency problem thoroughly (imho). fq_codel on
> mikrotik, smart queues (ubnt), also.
It really depends, because the 'gaming latency problem' isn't a
static thing.
Some games are traditional client-server
Tom hit the nail on the head of my points, a lot of multiplayer video games are
hosted on a server in a hyper scaler, AWS for example, or players can make
their own PCs/Consoles the game server as well.
Lobbies are formed, goal is get 20 people into the lobby with minimal rtt to
game server and
Below article outlines cases of sabotage (page 81) in 2007 in Bangladesh,
2010 in the Philippines, and attempted sabotage in 2013 in Egypt. I'm not
sure Nord Stream qualifies since the cable itself wasn't directly targeted.
Arguing about if it was sabotage or not isn't really helpful until
authorit
On 11/22/24 17:06, Sean Donelan wrote:
On average about 200 submarine cable damage incidents every year
Essentially all submarine cable damage is accidental not sabotage.
The few cases of intentional attacks is so rare, that folks in the
industry know them as part of the stories passed d
On Fri, Nov 22, 2024 at 7:55 AM Aaron Atac via NANOG wrote:
>
> I can tell you this was the problem Subspace was trying to resolve, but then
> went out of business.
many wisps use preseem, bequant, paraqum, or libreqos.io (me). This
solves the gaming latency problem thoroughly (imho). fq_codel
Steam’s CDN uses HTTP to distribute downloads(1), so you could route
Steam-related HTTP traffic through a caching proxy if you wanted to relieve
your transit/peering links.
That does nothing for the parts of the network that are actually under
bandwidth pressure though (i.e. the last mile or, i
Are there a lot of gamers in rural areas? Do the rural ISPs have challenges
with reaching gaming servers. I do not know if gaming or caching or both a
challenge for rural isps due to being distant from population centers and
possibly caches
Mehmet
On Fri, Nov 22, 2024 at 08:32 Josh Luthman
wrot
Rural has nothing to do with it. It's 100% about the network and
internet service delivery.
We are a small rural ISP doing gigabit fiber and I personally live in a
city with a coax/fiber/FWA options. Gaming works just fine on any of them.
I don't believe there are any cache boxes for games, I h
On 22/11/2024 13:33:46, "Mehmet" wrote:
Are there a lot of gamers in rural areas? Do the rural ISPs have challenges
with reaching gaming servers.
No more than any other network anywhere. We provide 1Gb/s
symmetrical (only, slower is pointless market rationing) in
rural Scotland. It might even
Might want to say why.
On Fri, Nov 22, 2024 at 6:50 AM Mehmet wrote:
> Hello - i am looking for small ISP owners, Rural ISPs in FL, TX, NY, VA,
> CA (but anywhere in the world is fine).
>
> If anyone lurking on the list please contact me offlist
>
> Mehmet
> +1-424-298-1903
>
On average about 200 submarine cable damage incidents every yearEssentially all submarine cable damage is accidental not sabotage. The few cases of intentional attacks is so rare, that folks in the industry know them as part of the stories passed down.Easy to accuse but takes months to do the fore
I can tell you this was the problem Subspace was trying to resolve, but then
went out of business.
Specifically, Subspace wasn’t focused on caching video game updates and
distributing those better, but rather building a network for clients to access
game servers with lower rtt for a more optim
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