>
> many wisps use preseem, bequant, paraqum, or libreqos.io (me). This
> solves the gaming latency problem thoroughly (imho). fq_codel on
> mikrotik, smart queues (ubnt), also.


It really depends, because the 'gaming latency problem' isn't a
static thing.

Some games are traditional client-server communications. Clearing up local
bufferbloat issues can certainly help, but if the best case RTT is
80-100ms, experiences may still not be great.

However a non-zero number of games only use a centralized server for
certain functions, and the rest of the gameplay traffic is peer to peer,
with one client being selected as the host for that session. Starts to
become a complete crapshoot there.

There's also the fact that a LOT of gaming netcode is pretty bad. It's
either written for a specific range of RTT , outside of which it performs
terribly, or, it's complete ass to the point where kids actually try to
inject latency/loss into their local network that screws with the game
performance and gives them an advantage.

On Fri, Nov 22, 2024 at 11:49 AM Dave Taht <dave.t...@gmail.com> wrote:

> On Fri, Nov 22, 2024 at 7:55 AM Aaron Atac via NANOG <nanog@nanog.org>
> wrote:
> >
> > I can tell you this was the  problem Subspace was trying to resolve, but
> then went out of business.
>
> many wisps use preseem, bequant, paraqum, or libreqos.io (me). This
> solves the gaming latency problem thoroughly (imho). fq_codel on
> mikrotik, smart queues (ubnt), also.
>
> As for caching game updates, it really doesn't pay off at small scale.
>
> > Specifically, Subspace wasn’t focused on caching video game updates and
> distributing those better, but rather building a network for clients to
> access game servers with lower rtt for a more optimal experience in
> multiplayer video games.
> >
> > WTFast was the next best thing last I heard.
> > -Aaron
> >
> > Nov 22, 2024 at 7:37 AM by meh...@akcin.net:
> >
> > > Are there a lot of gamers in rural areas? Do the rural ISPs have
> challenges with reaching gaming servers. I do not know if gaming or caching
> or both a challenge for rural isps due to being distant from population
> centers and possibly caches
> > >
> > > Mehmet
> > >
> > >
> > > On Fri, Nov 22, 2024 at 08:32 Josh Luthman <>
> j...@imaginenetworksllc.com> > wrote:
> > >
> > >> Might want to say why.
> > >>
> > >> On Fri, Nov 22, 2024 at 6:50 AM Mehmet <>> meh...@akcin.net>> >
> wrote:
> > >>
> > >>> Hello - i am looking for small ISP owners, Rural ISPs in FL, TX, NY,
> VA, CA (but anywhere in the world is fine).
> > >>>
> > >>> If anyone lurking on the list please contact me offlist
> > >>>
> > >>> Mehmet
> > >>> +1-424-298-1903
> > >>>
> >
>
>
> --
> Dave Täht CSO, LibreQos
>

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