Hi Paul
Have you looked at using MonoGame (http://monogame.net)? It is made to be XNA
4.0 compatible and games using it have been released on iOS, Android, MacOS,
Linux and Windows 8, with Windows Phone 8, Raspberry Pi, PlayStation Mobile and
Ouya support in the works.
Games that have used i
Hi,
Have you looked at using MonoGame (http://monogame.net)? It is made
to be XNA 4.0 compatible and games using it have been released on iOS,
Android, MacOS, Linux and Windows 8, with Windows Phone 8, Raspberry Pi,
PlayStation Mobile and Ouya support in the works.
I've looked into it. It's
Hi,
I've decided to go native with my animation and only use what is in
there. My device is 2.3, so it's the basics.
I've got my view set up with an image view in it and have set up an
AnimationSet to store what I want in it. From what I've read, this looks
right.
Problem is, only the last
I'm not the hugest fan of monogame either, to be honest, it seems to be
just a low level opengl wrapper, but it does have a bunch of samples
demoing basic 2D operations in the tutorials, and they export directly to
.apk and run on all my devices without a problem.
I can't see any particular reason