Re: [mono-android] SDL.Net (Paul Johnson)

2012-12-29 Thread Dominique Louis
Hi Paul Have you looked at using MonoGame (http://monogame.net)? It is made to be XNA 4.0 compatible and games using it have been released on iOS, Android, MacOS, Linux and Windows 8, with Windows Phone 8, Raspberry Pi, PlayStation Mobile and Ouya support in the works. Games that have used i

Re: [mono-android] SDL.Net (Paul Johnson)

2012-12-29 Thread Paul Johnson
Hi, Have you looked at using MonoGame (http://monogame.net)? It is made to be XNA 4.0 compatible and games using it have been released on iOS, Android, MacOS, Linux and Windows 8, with Windows Phone 8, Raspberry Pi, PlayStation Mobile and Ouya support in the works. I've looked into it. It's

[mono-android] AnimationSet and animation questions

2012-12-29 Thread Paul Johnson
Hi, I've decided to go native with my animation and only use what is in there. My device is 2.3, so it's the basics. I've got my view set up with an image view in it and have set up an AnimationSet to store what I want in it. From what I've read, this looks right. Problem is, only the last

Re: [mono-android] SDL.Net (Paul Johnson)

2012-12-29 Thread Doug
I'm not the hugest fan of monogame either, to be honest, it seems to be just a low level opengl wrapper, but it does have a bunch of samples demoing basic 2D operations in the tutorials, and they export directly to .apk and run on all my devices without a problem. I can't see any particular reason