I'm not the hugest fan of monogame either, to be honest, it seems to be just a low level opengl wrapper, but it does have a bunch of samples demoing basic 2D operations in the tutorials, and they export directly to .apk and run on all my devices without a problem.
I can't see any particular reason you wouldn't be able to bundle the android build of SDL into your application and use pinvoke to call bits of it. http://mono-project.com/Dllimport, but I'd avoid SDL.net; looks like it's using the old SDL 1.2, not 2.0. To be honest, if you think monogame is too heavy-weight, maybe have another look at unity; the basic graphics operations are dead easy: http://docs.unity3d.com/Documentation/ScriptReference/Graphics.DrawTexture.html function OnGUI() { if(Event.current <http://docs.unity3d.com/Documentation/ScriptReference/Event-current.html?from=Graphics>.type.Equals(EventType.Repaint <http://docs.unity3d.com/Documentation/ScriptReference/EventType.Repaint.html?from=Graphics>)) Graphics.DrawTexture <http://docs.unity3d.com/Documentation/ScriptReference/Graphics.DrawTexture.html>(Rect <http://docs.unity3d.com/Documentation/ScriptReference/Rect.html>(10, 10, 100, 100), aTexture); } Add that to your monobehaviour, and you have 10 line 2D rendering; there is a similar trivial API for rendering text. It's really much of a muchness; Unity is free unless you buy the $400 android exporter; monogame is free, but you need the $400 monodroid license. *shrug* (hint; you don't have to use the stupid unity editor to compile your apps; it has a command line interface too) ~ Doug. On Sat, Dec 29, 2012 at 9:52 PM, Paul Johnson <p...@all-the-johnsons.co.uk>wrote: > Hi, > > > Have you looked at using MonoGame (http://monogame.net)? It is made >> to be XNA 4.0 compatible and games using it have been released on iOS, >> Android, MacOS, Linux and Windows 8, with Windows Phone 8, Raspberry Pi, >> PlayStation Mobile and Ouya support in the works. >> > > I've looked into it. It's overkill (as is Unity) for what I need which is > why I've looked at SDL.NET or if there are monodroid bindings for libgdx > anywhere. > > Paul > > -- > "Space," it says, "is big. Really big. You just won't believe how vastly, > hugely, mindbogglingly big it is. I mean, you may think it's a long way > down the road to the chemist's, but that's just peanuts to space, listen..." > Hitch Hikers Guide to the Galaxy, a truly remarkable book! > > ______________________________**_________________ > Monodroid mailing list > Monodroid@lists.ximian.com > > UNSUBSCRIBE INFORMATION: > http://lists.ximian.com/**mailman/listinfo/monodroid<http://lists.ximian.com/mailman/listinfo/monodroid> >
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