Ah, I'm no crypto expert (I'll defer to the gurus) but if memory serves AES did
not adopt Rijndael to the letter, it made some modifications so the output of
both functions would expectedly differ.
Glad you found your solution.
Regards,
Joel
> -Original Message-
> From: monodroid-boun
Hi,
when I debugged my app and try to rebuild my application I always got following
error:
Unable to copy file "C:\devlop\Test\bin\Debug\x.dll.mdb" to
"bin\Debug\x.dll.mdb". The process cannot access the file 'bin\Debug\x.dll.mdb'
because it is being used by another process.
Anyone have
It is supposed to be fixed in 4.2.4 beta. Which version do you have?
Miha
From: monodroid-boun...@lists.ximian.com
[mailto:monodroid-boun...@lists.ximian.com] On Behalf Of Hänke, Maik
Sent: Friday, July 13, 2012 9:30 AM
To: Discussions related to Mono for Android
Subject: [mono-android] Problem
I think this was supposed to be fixed in 4.2.4?
On Jul 13, 2012 9:43 AM, "Hänke, Maik" wrote:
> Hi,
>
> ** **
>
> when I debugged my app and try to rebuild my application I always got
> following error:
>
> Unable to copy file "C:\devlop\Test\bin\Debug\x.dll.mdb" to
> "bin\Debug\x.dll.mdb
Hey guys,
I'm trying to optimise my test game. I'm using Android.Opengl.GLES11 to do
all of my interaction with GL. However it seems to me that the cost for
calling the API is quite high. I assume that each call i make to GLES11 maps
to an equivalent java call, is there a cost associated with this
Interesting use of extension methods - I'm not sure I would ever have thought
of that.
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Thanks for the comprehensive reply Jonathan.
Since the need to use a wrapper object seems to be a common problem, I think
that the framework should provide a standard class for this.
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I used the latest release Version. I updated to 4.2.4 beta and it works now.
Von: monodroid-boun...@lists.ximian.com
[mailto:monodroid-boun...@lists.ximian.com] Im Auftrag von Miha Markic
Gesendet: Freitag, 13. Juli 2012 09:56
An: Discussions related to Mono for Android
Betreff: Re: [mono-and
There's this one that uses NUnitLite: https://github.com/spouliot/Andr.Unit
On Fri, Jul 13, 2012 at 2:43 AM, Manski wrote:
>
> moljac wrote
> >
> > 1. TestTests project is actually Desktop unit testing project?
> >
>
> That's correct. It exists just for verification purposes. You don't need i
My application CoinKeeper (
https://play.google.com/store/apps/details?id=com.ifree.coinkeeper ) shows
very unstable behavior on Samsung Galaxy S3 (GT-I9300) with Android 4.0.4.
Unexpected crashes and handings happen, while on other devices all works
fine.
Environment I use:
MonoDevelop 3.0.3.2
Mo
Sorry for my English not my home lang.
In .NET the device shares the internet connection if plugged with USB cable,
so, the PC connection is available to the device (ADSL, etc.). I think that
Android doesn't do the same, but i'm still a newbie and could be mistaken
In my case, My Android device w
@xamarin,
We really don't want to rewrite the whole app in java, so please give us
some assistance. Is somebody on this problem?
Cheers,
-- henon
Dipl. Ing. Meinrad Recheis
eqqon GmbH
Friedmanngasse 32/20
1160 Wien, Österreich
Tel.: +43 (0) 680-31-800-37
Fax: +43 (0) 1-25-330-339-356
meinrad.rech.
Is it possible to create a Softkeyboard with mono?
for now, i'm experimenting with the Softkeyboard-Example from google.
but it would be nice to have this in mono, too.
maybe there is already samplecode out there?
i couldn't find something about that, yet.
Lee
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ht
Just caught one more. Actually this bug is very hard to repeat.
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Very similar bug
http://mono-for-android.1047100.n5.nabble.com/Samsung-Galaxy-S3-crashes-tp5710868.html
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Hi Lee,
There's an example of a custom softkeyboard in Mono for Android here that
you might find useful: http://dl.dropbox.com/u/90453/CustomKeyboard.zip
I hope this helps,
ChrisNTR
On Fri, Jul 13, 2012 at 1:57 PM, JLee wrote:
> Is it possible to create a Softkeyboard with mono?
> for now, i'
On Jul 13, 2012, at 6:03 AM, l0nestar wrote:
> I'm trying to optimise my test game. I'm using Android.Opengl.GLES11 to do
> all of my interaction with GL. However it seems to me that the cost for
> calling the API is quite high. I assume that each call i make to GLES11 maps
> to an equivalent ja
On Jul 12, 2012, at 10:51 AM, henon wrote:
> The problem is, that I am experiencing non-deterministic hangups. When
> hanging I pause the debugger and I always see that the executing thread
> (mostly my code on the GUI thread) hangs in some random method
Which Mono for Android version? (Have you
On Jul 12, 2012, at 12:11 AM, Brennan Kastner wrote:
> Below this is the output that results in errors. It used to deploy fine when
> I was running ICS.
It looks like things broke on 4.1 because we can no longer determine package
version information; see:
https://bugzilla.xamarin.com/sh
On Jul 10, 2012, at 7:49 PM, psryland wrote:
> I see M4A 4.2 has support for annotations but the generated ACW doesn't seem
> to contain any 'ReportsCrashesAttribute'.
Our support for annotations is unfortunately incomplete. Could you please file
a bug with this test case so that we don't forget
On Jul 10, 2012, at 5:35 PM, al23883 wrote:
> Where can I get the Mono for Android 4.2.4 beta release from?
Use the automatic updater.
Within Visual Studio:
1. Click Tools > Options
2. In the left-hand tree, click Mono for Android
3. In the right-hand side, under the Mono for Android Extension h
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