Hey guys, I'm trying to optimise my test game. I'm using Android.Opengl.GLES11 to do all of my interaction with GL. However it seems to me that the cost for calling the API is quite high. I assume that each call i make to GLES11 maps to an equivalent java call, is there a cost associated with this transition? or is it more likely to be ogl itself? (I thought i'd ask before i go to the effort of making a comparative test in java.)
If so is there a way to reduce this overhead or an alternative method for using ogl apis? Cheers, Al. -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/OpenGL-API-performance-tp5710863.html Sent from the Mono for Android mailing list archive at Nabble.com. _______________________________________________ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid