Hey guys,

I'm trying to optimise my test game. I'm using Android.Opengl.GLES11 to do
all of my interaction with GL. However it seems to me that the cost for
calling the API is quite high. I assume that each call i make to GLES11 maps
to an equivalent java call, is there a cost associated with this transition?
or is it more likely to be ogl itself? (I thought i'd ask before i go to the
effort of making a comparative test in java.)

If so is there a way to reduce this overhead or an alternative method for
using ogl apis?

Cheers,

    Al.

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