[mono-android] 4.2.2 Samsung Galaxy SII Turns off at runtime

2012-06-12 Thread SweetLou
I've been developing for my Motorola XOOM and my Samsung. Have for the past week just been debugging on the XOOM. Note that my application runs perfectly fine on it without crashes/freezes. However on my Samsung, the device freezes for a random amount of time for like 1 second, then actually dies.

Re: [mono-android] Error in GL.GetInteger(All.BlendSrc, out m_PrevBlendSrc);

2012-06-12 Thread dominique
Hi Sri, If you refer to this page http://www.khronos.org/opengles/documentation/opengles1_0/html/glGetInteger.html, you will see the list of enums that are valid for GL.GetInteger under ES 1.0. All.BlendSrc is not listed there. Worth noting (though you may know this already) is that most har

Re: [mono-android] 4.2.2 Samsung Galaxy SII Turns off at runtime

2012-06-12 Thread Emiel Metselaar
I would start to insert bitmap.Recycle() statements to exclude memory issues. On Tue, Jun 12, 2012 at 1:19 PM, SweetLou wrote: > I've been developing for my Motorola XOOM and my Samsung. Have for the past > week just been debugging on the XOOM. Note that my application runs > perfectly fine on

Re: [mono-android] Renaming EventHandlers and Properties in JavaBindling projects (Rules and recommendations)

2012-06-12 Thread Emiel Metselaar
Done #5614 (sorry for the delay) >Perhaps; is there any other output? Could you please file a bug and attach > the project (with javadocs) at >bugzilla.xamarin.com? > > Thanks, > - Jon > > ___ > Monodroid mailing list > Monodroid@lists.ximian.com > >

Re: [mono-android] 4.2.2 Samsung Galaxy SII Turns off at runtime

2012-06-12 Thread SweetLou
Tried with the same result :( Was checking for available memory before so it doesn't exceed it. Now i also tried application on Sony Xperia, worked like a charm.. -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/4-2-2-Samsung-Galaxy-SII-Turns-off-at-runtime-tp5710290

Re: [mono-android] 4.2.2 Samsung Galaxy SII Turns off at runtime

2012-06-12 Thread Emiel Metselaar
In your comment you have a strong indication that your multithreading, i would focus in that area. In the past i had random crashes like, turned out the code was reading the same file accross threads. I initially suspected some sort of memory leak. On Tue, Jun 12, 2012 at 2:36 PM, SweetLou wrote:

Re: [mono-android] 4.2.2 Samsung Galaxy SII Turns off at runtime

2012-06-12 Thread SweetLou
Yes multithreading is used, however it's really hard to find some error since it works great on other devices with same specifikations. I'll keep looking.. -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/4-2-2-Samsung-Galaxy-SII-Turns-off-at-runtime-tp5710290p571029

Re: [mono-android] 4.2.2 Samsung Galaxy SII Turns off at runtime

2012-06-12 Thread Tomasz Cielecki
Try/catch, try/catch and even more try/catch or step through your application with the debugger until you hit the error so you can narrow it down. A bit cumbersome, but hopefully it will help in the long end. On Tue, Jun 12, 2012 at 3:05 PM, SweetLou wrote: > Yes multithreading is used, however i

Re: [mono-android] debugger constantly detaches

2012-06-12 Thread l0nestar
That was using 4.2.3 :-/ I rolled back to 4.1 which appeared to fixed the breakpoint issue (maybe it hadn't installed correctly?). I'm not quite brave enough to try 4.2.3 again just yet. It's still disconnecting however. I've done a test with a new android project: public void

Re: [mono-android] debugger constantly detaches

2012-06-12 Thread l0nestar
Just to clarify - My app could be throwing any old exception and it isn't trapped. Not that I think my app is throwing a stack overflow exception in particular. -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/debugger-constantly-detaches-tp5710262p5710299.html Sent

Re: [mono-android] 4.2.2 Samsung Galaxy SII Turns off at runtime

2012-06-12 Thread Jonathan Pryor
On Jun 12, 2012, at 7:19 AM, SweetLou wrote: > I've been developing for my Motorola XOOM and my Samsung. Have for the past > week just been debugging on the XOOM. Note that my application runs perfectly > fine on it without crashes/freezes. However on my Samsung, the device freezes > for a rando

[mono-android] Intel Emulator with maps?

2012-06-12 Thread Stuart Lodge
I love the Intel Emulator - makes the code actually run :) However, I don't seem to be able to get an Intel x86 emulator image with Google maps also installed. Does anyone know how to achieve this? Thanks Stuart ___ Monodroid mailing list Monodroid@li

Re: [mono-android] Intel Emulator with maps?

2012-06-12 Thread Jonathan Pryor
On Jun 12, 2012, at 10:22 AM, Stuart Lodge wrote: > However, I don't seem to be able to get an Intel x86 emulator image with > Google maps also installed. > > Does anyone know how to achieve this? You don't, as far as I can tell. If you open the AVD manager, create a New device, and select a Ta

Re: [mono-android] debugger constantly detaches

2012-06-12 Thread Jonathan Pryor
On Jun 12, 2012, at 9:51 AM, l0nestar wrote: > Just to clarify - My app could be throwing any old exception and it isn't > trapped. Not that I think my app is throwing a stack overflow exception in > particular. Mono has historically had issues with StackOverflowExceptions, so I wouldn't be sur

Re: [mono-android] debugger constantly detaches

2012-06-12 Thread l0nestar
I think I may of found the cause, In my inner render loop I had: float[] m = new float[] { tm.M11, tm.M12, tm.M13, tm.M14, tm.M21, tm.M22, tm.M23, tm.M24, tm.M31, tm.M32, tm.M33, tm.M34, tm.M41, tm.M42, tm.M43, tm.M44, }; GLES11.GlLoadMatrixf(m, 0); I now allocate m once and reuse it and the deb

[mono-android] 4.2.3 - problem renaming axml file

2012-06-12 Thread Stuart Lodge
Trying to rename an axml file in VS2010 Error message is about the file being locked - I think it is locked by Java Platform SE - is this something to do with the designer? Do you want me to log this on bugzilla? Stuart ___ Monodroid mailing list Monod

[mono-android] MonoDroid App Developer/Consultant

2012-06-12 Thread NokNok Developer
Hello, We have just recently published our first MonoTouch application into the AppStore. We are now looking to for a person/person(s) to take our existing MonoTouch application and convert it to MonoDroid. We have separated the code in such a way that much of the code exists in its own lib

Re: [mono-android] The GenerateJavaStubs task failed unexpectedly.

2012-06-12 Thread Jonathan Pryor
On Jun 11, 2012, at 4:46 AM, Terry151151 wrote: > My problem was that the Javascript interface was is in a library, and so was > the reference to Mono.Android.Export. This has been filed as: https://bugzilla.xamarin.com/show_bug.cgi?id=5618 > I also have another question related to the

Re: [mono-android] [SOLVED]Re: Smashing Planets is on the Google Play Store but...

2012-06-12 Thread Jonathan Pryor
On Jun 8, 2012, at 5:00 AM, johnHolmes wrote: > Guys, it is confirmed, when you upload an .apk to the Google Play store and > enabling "*Copy Protection*", the size of the .apk will double. > > http://stackoverflow.com/questions/7318810/growing-apk-file-size Are you sure this is the right URL?