Try/catch, try/catch and even more try/catch or step through your
application with the debugger until you hit the error so you can
narrow it down. A bit cumbersome, but hopefully it will help in the
long end.

On Tue, Jun 12, 2012 at 3:05 PM, SweetLou <hassl...@gmail.com> wrote:
> Yes multithreading is used, however it's really hard to find some error since
> it works great on other devices with same specifikations. I'll keep
> looking..
>
> --
> View this message in context: 
> http://mono-for-android.1047100.n5.nabble.com/4-2-2-Samsung-Galaxy-SII-Turns-off-at-runtime-tp5710290p5710296.html
> Sent from the Mono for Android mailing list archive at Nabble.com.
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-- 
Med Venlig Hilsen / With Best Regards
Tomasz Cielecki
http://ostebaronen.dk
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