Try/catch, try/catch and even more try/catch or step through your application with the debugger until you hit the error so you can narrow it down. A bit cumbersome, but hopefully it will help in the long end.
On Tue, Jun 12, 2012 at 3:05 PM, SweetLou <hassl...@gmail.com> wrote: > Yes multithreading is used, however it's really hard to find some error since > it works great on other devices with same specifikations. I'll keep > looking.. > > -- > View this message in context: > http://mono-for-android.1047100.n5.nabble.com/4-2-2-Samsung-Galaxy-SII-Turns-off-at-runtime-tp5710290p5710296.html > Sent from the Mono for Android mailing list archive at Nabble.com. > _______________________________________________ > Monodroid mailing list > Monodroid@lists.ximian.com > > UNSUBSCRIBE INFORMATION: > http://lists.ximian.com/mailman/listinfo/monodroid -- Med Venlig Hilsen / With Best Regards Tomasz Cielecki http://ostebaronen.dk _______________________________________________ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid