Re: [mono-android] Error Emulator OpenTk

2012-03-05 Thread johnHolmes
Hi, I need to prepare a small test case. I will send you as soon as I can. -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Error-Emulator-OpenTk-tp5432528p5538971.html Sent from the Mono for Android mailing list archive at Nabble.com. _

Re: [mono-android] Error Emulator OpenTk

2012-03-04 Thread Andreia Gaita
Hi, I'm not sure what you mean by messed up, but if it happens on ios as well, then you're probably doing something wrong there. Can you create and send to us some sort of small reproducible test so we can figure out what's wrong? andreia gaita On Fri, Mar 2, 2012 at 5:54 PM, johnHolmes wrote:

Re: [mono-android] Error Emulator OpenTk

2012-03-02 Thread johnHolmes
No problem, I've found a workaround. Another topic. I'm not sure it's a real issue, but sometimes when the AndroidGameView renders graphics stuff, like textures, but for some reason there is a drop of FPS (app is running slow for a bit), I can cleary notice some sort of flikering. All textures app

Re: [mono-android] Error Emulator OpenTk

2012-03-01 Thread Andreia Gaita
Sorry, it looks like I broke api there. You can override OnUnload to detect when things go away. andreia gaita On Thu, Mar 1, 2012 at 4:37 PM, johnHolmes wrote: > Fine, but there's a problem! Just before the update of m4a to the last beta, > the DestroyFrameBuffer() method was called when the ap

Re: [mono-android] Error Emulator OpenTk

2012-03-01 Thread johnHolmes
Fine, but there's a problem! Just before the update of m4a to the last beta, the DestroyFrameBuffer() method was called when the app was sent to backgrond. Now with the last beta only the CreateFrameBuffer is called (when the app start or resume) but no DestroyFrameBuffer() calls when pausing :(

Re: [mono-android] Error Emulator OpenTk

2012-03-01 Thread Andreia Gaita
Yes, contexts are destroyed when the app goes away, you'll need to reload things. We might be destroying them a bit too eagerly in 4.0.5 and things may change in that regard in the future, but that's the situation at the moment. andreia gaita On Thu, Mar 1, 2012 at 3:46 PM, johnHolmes wrote: > I

Re: [mono-android] Error Emulator OpenTk

2012-03-01 Thread johnHolmes
I'm a bit confused now. Is the GL Context destroyed when the app is sent to background? Still I need to reload textures after app is resumed (targeting android +2.2) ? -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Error-Emulator-OpenTk-tp5432528p5528195.html Sent

Re: [mono-android] Error Emulator OpenTk

2012-03-01 Thread johnHolmes
Point 2 of my previous post: ==> Ok the issue seems to have been fixed with the last beta -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Error-Emulator-OpenTk-tp5432528p5528150.html Sent from the Mono for Android mailing list archive at Nabble.com. ___

Re: [mono-android] Error Emulator OpenTk

2012-03-01 Thread johnHolmes
Point 1 of my previous post: ==> Ok, enabling beta updates and then RESTARTING MonoDevelop did the trick! :O -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Error-Emulator-OpenTk-tp5432528p5527420.html Sent from the Mono for Android mailing list archive at Nabbl

Re: [mono-android] Error Emulator OpenTk

2012-03-01 Thread johnHolmes
Mmmm, checking for updates doesn't notify any update for mono4android. My current version of MD is 2.8.6.5. How can I check which version of M4A is installed? Changing topic, it seems that the AndroidGameView is not working as expected when the user switch off the screen of the phone and then cam

Re: [mono-android] Error Emulator OpenTk

2012-02-29 Thread Jonathan Pryor
On Feb 29, 2012, at 4:57 AM, johnHolmes wrote: > Any news about AndroidGameView and ICE compatibility? It's in the 4.0.5 beta: http://android.xamarin.com/Releases/Mono_for_Android_4/Release_4.0.5#Changes_since_4.0.4 - Jon ___ Monodroid mail

Re: [mono-android] Error Emulator OpenTk

2012-02-29 Thread johnHolmes
Jonathan Pryor-2 wrote > > > Which emulator version? I know it fails on API level 14, but it should > work up through 10. (I haven't tried the Honeycomb emulator.) > > We are working on getting OpenTK working on API level 14. > > - Jon > Any news about AndroidGameView and ICE compatibility?

Re: [mono-android] Error Emulator OpenTk

2012-02-01 Thread niwe
Ok you are right. when I run it on api level 10 no error appears, but nothing is displayed... I/monodroid-gc( 376): environment supports jni NewWeakGlobalRef best regards -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Error-Emulator-OpenTk-tp5432528p5444083.htm

Re: [mono-android] Error Emulator OpenTk

2012-01-27 Thread Jonathan Pryor
On Jan 26, 2012, at 5:44 AM, niwe wrote: > an error comes up when I try to run the GLCube sample on the emulator. Which emulator version? I know it fails on API level 14, but it should work up through 10. (I haven't tried the Honeycomb emulator.) We are working on getting OpenTK working on API l

Re: [mono-android] Error Emulator OpenTk

2012-01-26 Thread niwe
it seems to be on mac/windows the same problem! I just updated monodroid/monodevelop today and I think it was working before. -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Error-Emulator-OpenTk-tp5432528p5433137.html Sent from the Mono for Android mailing list arc

[mono-android] Error Emulator OpenTk

2012-01-26 Thread niwe
Hi, an error comes up when I try to run the GLCube sample on the emulator. I/monodroid-gc( 3440): environment supports jni NewWeakGlobalRef D/AndroidGameView( 3440): SurfaceCreated D/gralloc_goldfish( 3440): Emulator without GPU emulation detected. D/libEGL ( 3440): Emulator without GPU support