Re: [mono-android] Dynamically load dll into app

2013-01-24 Thread Jonathan Pryor
Forgot to mention: you can use Assembly.Load("AssemblyName.dll") to load a Referenced assembly. See also: http://www.jprl.com/tmp/Scratch.AssemblyLoad.zip - Jon On Jan 24, 2013, at 5:03 PM, Jonathan Pryor wrote: > On Jan 23, 2013, at 11:13 AM, jr1984 wrote: >> is it possible to load

Re: [mono-android] Dynamically load dll into app

2013-01-24 Thread Jonathan Pryor
On Jan 23, 2013, at 11:13 AM, jr1984 wrote: > is it possible to load an dll with Assembly.Load when it's in the asset > folder? Should be, though I wouldn't recommend it... > I have platform specific dll's for windows and android. I tried to use the > android specific dll as asset (also in the

[mono-android] Dynamically load dll into app

2013-01-24 Thread jr1984
Hi, is it possible to load an dll with Assembly.Load when it's in the asset folder? I have platform specific dll's for windows and android. I tried to use the android specific dll as asset (also in the build action), but when I try to load it into my app it's not found (i used the path: file:///an