Forgot to mention: you can use Assembly.Load("AssemblyName.dll") to load a
Referenced assembly. See also:
http://www.jprl.com/tmp/Scratch.AssemblyLoad.zip
- Jon
On Jan 24, 2013, at 5:03 PM, Jonathan Pryor wrote:
> On Jan 23, 2013, at 11:13 AM, jr1984 wrote:
>> is it possible to load
On Jan 23, 2013, at 11:13 AM, jr1984 wrote:
> is it possible to load an dll with Assembly.Load when it's in the asset
> folder?
Should be, though I wouldn't recommend it...
> I have platform specific dll's for windows and android. I tried to use the
> android specific dll as asset (also in the
Hi,
is it possible to load an dll with Assembly.Load when it's in the asset
folder?
I have platform specific dll's for windows and android. I tried to use the
android specific dll as asset (also in the build action), but when I try to
load it into my app it's not found (i used the path:
file:///an