Hi, is it possible to load an dll with Assembly.Load when it's in the asset folder?
I have platform specific dll's for windows and android. I tried to use the android specific dll as asset (also in the build action), but when I try to load it into my app it's not found (i used the path: file:///android_asset/mydll.dll), and this only happens, if i build the app as release, in debug i get the necessary paths to load the library, but not from the assets folder. What can I do? Thanks in advance jörg -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Dynamically-load-dll-into-app-tp5712783.html Sent from the Mono for Android mailing list archive at Nabble.com. _______________________________________________ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid