Hi,
is it possible to load an dll with Assembly.Load when it's in the asset
folder?

I have platform specific dll's for windows and android. I tried to use the
android specific dll as asset (also in the build action), but when I try to
load it into my app it's not found (i used the path:
file:///android_asset/mydll.dll), and this only happens, if i build the app
as release, in debug i get the necessary paths to load the library, but not
from the assets folder.

What can I do?

Thanks in advance

jörg



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