Forgot to mention: you can use Assembly.Load("AssemblyName.dll") to load a 
Referenced assembly. See also:

        http://www.jprl.com/tmp/Scratch.AssemblyLoad.zip

 - Jon

On Jan 24, 2013, at 5:03 PM, Jonathan Pryor <j...@xamarin.com> wrote:
> On Jan 23, 2013, at 11:13 AM, jr1984 <joerg.rohrin...@aon.at> wrote:
>> is it possible to load an dll with Assembly.Load when it's in the asset 
>> folder?
> 
> Should be, though I wouldn't recommend it...
> 
>> I have platform specific dll's for windows and android. I tried to use the 
>> android specific dll as asset (also in the build action),
> 
> Out of curiosity, why?
> 
>> but when I try to load it into my app it's not found (i used the path: 
>> file:///android_asset/mydll.dll)
> 
> That's the problem. mscorlib.dll knows (almost) nothing about Android, nor 
> Android-specific things like "file:///android_asset".
> 
> If you want to use Assembly.Load(), you'll need to use the 
> Assembly.Load(byte[]) overload. (Read the asset into a byte[].)
> 
> Now, the problem, and why I can't recommend storing assemblies in Assets (or 
> as EmbeddedResources, or anything other than Assembly References):
> 
> Linking [0].
> 
> The Linker analyzes all "known" assemblies to determine which BCL types and 
> members you use, so that the Linker can REMOVE all types and members that you 
> don't use.
> 
> The problem is that unless the assembly is a Referenced assembly (Project > 
> References), or an assembly that is referenced by a Referenced assembly 
> (recursively), the linker won't know about it. If the linker doesn't know 
> about it, it won't be scanned. If it's not scanned, then types and members it 
> relies upon MAY NOT BE PRESERVED.
> 
> In Release builds. (Linking is only done in Release builds, so it'll work 
> Just Fine™ in Debug builds, then crash and burn horribly in a Release build. 
> Fun!)
> 
> This equally applies to assemblies downloaded over the internet. Not 
> Recommended™.
> 
> So please, for all of our sanity, Do Not store assemblies in Assets, 
> Resources, EmbeddedResources, or anything OTHER THAN normal Assembly 
> References (and project references).
> 
> - Jon
> 
> [0]: http://docs.xamarin.com/Android/Guides/Advanced_Topics/Linking
> 

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