Thanks for both swift answer and for good suggestions. What I did (after I
found the tidbit on 2.2 and too large files) was to strip down the xml file.
I guess it could be more or less empty as the client download data from the
xamarin server.
Just bought a license... thanks for all help.
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Vi
Thanks Craig,
it flies through compilation now. However when it is started in the emulator
it hangs after the splash-screen.
I/mono-stdout( 453): MAIN Load SeedData.xml
D/MWC ( 453): MAIN Load SeedData.xml
D/asset ( 453): Data exceeds UNCOMPRESS_DATA_MAX (2093449 vs 1048576)
E/mono( 4
After having worked with Monotouch for a year and a half I downloaded
Monodroid and the MWC-sample. I think it is a bit silly that
Xamarin-provided samples does not compile in their own products straight
away.
Ending up with 14 compiler errors and 18 warnings.
* MWC/MWC.Droid/Screens/Exhibitors/E
*sigh* Didn't see that it was a completely different error than before...
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Thanks DocM..
That gets it through compilation, though in the emulator it crashes straight
away;
I/mono-stdout( 825): [AppDelegate] deserialize2:3389.849
I/mono-stdout( 825): [Conf] LoadWhatsOn
I/mono-stdout( 825): [AppDelegate] deserialize2+unpack:3956.776
I/MonoDroid( 825): UNHANDLED EXCEPTI
I am pretty new to monodroid compared to monotouch which I've been using for
quite some time, so bear with me if this is a somewhat stupid/newbie
question.
I've been trying to compile older sample code and projects with latest
versions of monodroid, but end up with problems like;
"The type `And