Thanks Craig, it flies through compilation now. However when it is started in the emulator it hangs after the splash-screen. I/mono-stdout( 453): MAIN Load SeedData.xml D/MWC ( 453): MAIN Load SeedData.xml D/asset ( 453): Data exceeds UNCOMPRESS_DATA_MAX (2093449 vs 1048576) E/mono ( 453): E/mono ( 453): Unhandled Exception: Java.IO.IOException: Exception of type 'Java.IO.IOException' was thrown. E/mono ( 453): at Android.Runtime.JNIEnv.CallIntMethod (IntPtr jobject, IntPtr jmethod, Android.Runtime.JValue[] parms) [0x00000] in <filename unknown>:0 E/mono ( 453): at Java.IO.InputStream.Read (System.Byte[] b, Int32 offset, Int32 length) [0x00000] in <filename unknown>:0 E/mono ( 453): at Android.Runtime.InputStreamInvoker.Read (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 E/mono ( 453): at System.IO.StreamReader.ReadBuffer () [0x00000] in <filename unknown>:0 E/mono ( 453): at System.IO.StreamReader.Peek () [0x00000] in <filename unknown>:0 E/mono ( 453): at MWC.MWCApp.<OnCreate>m__D () [0x00000] in <filename unknown>:0 E/mono ( 453): at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0 E/mono ( 453): --- End of managed exception stack trace --- E/mono ( 453): java.io.IOException E/mono ( 453): at android.content.res.AssetManager.readAsset(Native Method) E/mono ( 453): at android.content.res.AssetManager.access$700(AssetManager.java:36) E/mono ( 453): at android.content.res.AssetManager$AssetInputS
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