Thanks Craig,
it flies through compilation now. However when it is started in the emulator
it hangs after the splash-screen.
I/mono-stdout(  453): MAIN Load SeedData.xml
D/MWC     (  453): MAIN Load SeedData.xml
D/asset   (  453): Data exceeds UNCOMPRESS_DATA_MAX (2093449 vs 1048576)
E/mono    (  453): 
E/mono    (  453): Unhandled Exception: Java.IO.IOException: Exception of
type 'Java.IO.IOException' was thrown.
E/mono    (  453):   at Android.Runtime.JNIEnv.CallIntMethod (IntPtr
jobject, IntPtr jmethod, Android.Runtime.JValue[] parms) [0x00000] in
<filename unknown>:0 
E/mono    (  453):   at Java.IO.InputStream.Read (System.Byte[] b, Int32
offset, Int32 length) [0x00000] in <filename unknown>:0 
E/mono    (  453):   at Android.Runtime.InputStreamInvoker.Read
(System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename
unknown>:0 
E/mono    (  453):   at System.IO.StreamReader.ReadBuffer () [0x00000] in
<filename unknown>:0 
E/mono    (  453):   at System.IO.StreamReader.Peek () [0x00000] in
<filename unknown>:0 
E/mono    (  453):   at MWC.MWCApp.<OnCreate>m__D () [0x00000] in <filename
unknown>:0 
E/mono    (  453):   at System.Threading.Thread.StartInternal () [0x00000]
in <filename unknown>:0 
E/mono    (  453):   --- End of managed exception stack trace ---
E/mono    (  453): java.io.IOException
E/mono    (  453):      at android.content.res.AssetManager.readAsset(Native
Method)
E/mono    (  453):      at
android.content.res.AssetManager.access$700(AssetManager.java:36)
E/mono    (  453):      at android.content.res.AssetManager$AssetInputS



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