Re: [mono-android] Bad performance without shared runtime

2012-12-18 Thread Konaju Games (Dev)
Make sure it is built using armeabl-v7a and not armeabi-v6. ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid

Re: [mono-android] The touchscreen and input... and multicore mobile cpus

2012-10-01 Thread Konaju Games (Dev)
That is simply how you handle multi-touch. The developer of that car game simply handles the first touch only. Anything is possible with touch. It's simply how you as a developer decide to handle it. These are not hardware limitations. Threads will not help with input. On 2 October 2012 10:20

Re: [mono-android] Installed version

2012-09-12 Thread Konaju Games (Dev)
Go to Control Panel / Programs and Features and find Mono for Android in the list of installed programs. It has the version number there. Sly On 12 September 2012 23:15, Miha Markic wrote: > Is there an About information of MonoForAndroid full version somewhere > in Visual Studio? The VS' Abo

Re: [mono-android] Unsafe code support

2012-08-27 Thread Konaju Games (Dev)
You can't, because it falls outside the range of a 32-bit signed integer (–2,147,483,648 to 2,147,483,647). On 28 August 2012 14:29, Александр wrote: > Can you say, how must i convert 2550136836 to int? > > ___ Monodroid mailing list Monodroid@lists.xi

Re: [mono-android] Task Parallel Framework issues

2012-08-18 Thread Konaju Games (Dev)
Your log output does not show the log message from the beginning of the constructor, so that would suggest it is happening before the constructor is called. On 19 Aug 2012 05:07, "Stephan Steiner" wrote: > Henon > > The task isn't hanging, it's crapping out somehow without so much as an > inkling

Re: [mono-android] cannot convert from 'lambda expression' to 'System.Action'

2012-08-18 Thread Konaju Games (Dev)
You need to show sample code for how you are trying to call it. Sly On 19 Aug 2012 10:17, "Stephan Steiner" wrote: > Hi > > I have this nice method that performs all kind of magic and allows me to be > really lazy - and then when I try using it on MonoDroid, I get the error in > the title for ev

Re: [mono-android] Can't Deploy to Android Version 4.1.1

2012-07-23 Thread Konaju Games (Dev)
See this recent MfA thread http://mono-for-android.1047100.n5.nabble.com/Deployment-Issue-Nexus-7-td5710987.html Sly On 24 July 2012 10:43, joepro wrote: > Hey DFX, > > From what I've been told, this is an issue with JB (4.1.1) and should be > fixed in M4A 4.2.5 > > Joe. > > > > -- > View this

Re: [mono-android] Linking Problem

2012-05-17 Thread Konaju Games (Dev)
ug.cgi?id=5146<https://bugzilla.xamarin.com/show_bug.cgi?id=5146> > > If it's the same issue, I don't think it has anything to do with implicit > references. > > Jonathan > > > > On 5/17/2012 5:36 PM, Konaju Games (Dev) wrote: > >> Seein

Re: [mono-android] Linking Problem

2012-05-17 Thread Konaju Games (Dev)
Lidgren to my startup project doesn't fix the linker error. Sly On 18 May 2012 01:24, Jonathan Pryor wrote: > On May 17, 2012, at 9:20 AM, Konaju Games (Dev) wrote: > > >> We don't implicitly include additional assemblies. > > We have never

Re: [mono-android] Linking Problem

2012-05-17 Thread Konaju Games (Dev)
I've just come across this now as well, trying to update the MonoGame project for use with MfA 4.2.1 in VS2010. It links with Lidgren correctly in library projects that reference MonoGame.Framework.Android in the same solution, but not the executable project. >> We don't implicitly include additi

Re: [mono-android] http://blog.xamarin.com/2012/05/01/android-in-c-sharp/

2012-05-02 Thread Konaju Games (Dev)
Android 4.0.3 in the benchmark wasn't recent enough? Let us put aside personal/subjective feelings. > Are there some **recent** benchmarks/tests to compare Mono and Dalvik VM > performance? > > ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUB

Re: [mono-android] OpenGL Context and textures

2012-04-19 Thread Konaju Games (Dev)
It's not Xamarin but Android itself that does not appear to support shared contexts. I worked for a long time to try to get shared contexts working in MonoGame and it just wasn't going to happen. It is not just Mono for Android that suffers lost OpenGL contexts. It affects all Android apps that

Re: [mono-android] GLDiag not working in 4.0.6 on Samsung Galaxy S

2012-04-17 Thread Konaju Games (Dev)
you mean that you have to stop manually creating the frame buffer on > loading? Or is it something else? That one I've got covered but if it's > something else I don't know... > > Eduardo > > On 4/17/2012 12:00 PM, Konaju Games (Dev) wrote: > > There was a chang

Re: [mono-android] GLDiag not working in 4.0.6 on Samsung Galaxy S

2012-04-17 Thread Konaju Games (Dev)
There was a change to OpenGL initialization in 4.0.5 described in the release notes. That change will be required for any older code. Sly On Apr 17, 2012 4:19 PM, "Eduardo Jimenez" wrote: > GLCube won't work for some reason. It crashes with no callstack. > Meanwhile the triangle ES 2.0 works in

Re: [mono-android] New Android feature for apk larger then 50mb

2012-04-15 Thread Konaju Games (Dev)
The APK itself is still limited to 50MB. No change there. The only change that may be required is support for the downloader service (to download the expansion packs), if it's not there already. Sly On 14 April 2012 19:21, johnHolmes wrote: > Hi, > > A new feature will be available for Androi

Re: [mono-android] Can't detach AndroidGraphicsContext from current thead and attach to another

2012-03-03 Thread Konaju Games (Dev)
You need to create a shared context for the second thread. There have been some issues with this and I have been working with Andreia from Xamarin on getting this working for MonoGame. We don't have a nice solution yet, but it's getting there. Sly On 3 March 2012 23:37, johnHolmes wrote: > Hi

Re: [mono-android] Creating a type from another assembly by name

2012-02-12 Thread Konaju Games (Dev)
Your tips got me to the root of the problem. The DLL name was missing a character from when I created the Android version of the Windows Phone project. *facepalm* Thanks for your help. Steve 'Sly' Williams On 13 February 2012 11:41, Brannon King wrote: > > Is there any trick or extra bit I s

[mono-android] Creating a type from another assembly by name

2012-02-12 Thread Konaju Games (Dev)
(resending from the correct email address this time) If you know XNA on Windows, Windows Phone or Xbox 360, this will make more sense. If not, I'll give it a shot at explaining how it works. MonoGame is a free, open implementation of Microsoft's XNA Framework for the various platforms that Mono

Re: [mono-android] ExEn - Cross platform games

2011-05-11 Thread Konaju Games (Dev)
Andrew Russell, a member of this list, is the author of ExEn. Dominique Louis, also a member of this list, is currently driving MonoGame. MonoGame has made great advances since ExEn was forked from it, but ExEn is still quite a good library. I personally prefer MonoGame, but it's good to have ch