That is simply how you handle multi-touch.  The developer of that car game
simply handles the first touch only.  Anything is possible with touch.
 It's simply how you as a developer decide to handle it.

These are not hardware limitations. Threads will not help with input.


On 2 October 2012 10:20, notig <not...@gmail.com> wrote:

> so I am thinking of starting my mobile programming with mono for droid....
>
> anyway most of the ideas i have involve using the touchscreen in ways I
> have
> not seen before so I am afraid there may be some hardware limitations to
> what I want to do.
>
> so here goes....
>
> basically when I use a desktop computer... I can send multiple types of
> input simultaneously (or what seems like simultaneously) . for instance I
> can scroll to the right and down at the same time by holding down my arrow
> keys left and right. Holding down the right arrow key doesn't suddenly
> "block" input from the other arrow keys.
>
> However I noticed that on touchscreen phones when I use the touchscreen...
> while Im using it other touches get blocked.   This may be because it was
> intended... or may be because the app programmers are using precoded
> gestures instead of programming their own thing from scratch.
>
> Let me give a few examples:
>
> In the unblock parked car game... you move a car by touching it and holding
> it down. But while you are touching the car you can't move another car (the
> input is blocked) . Of course there wouldn't be any point to moving more
> than one car at once... but what if you wanted to?
>
> Another example:
>
> Suppose I am in a drawing app. If I start drawing with my finger... I can't
> draw with another finger as well at the same time. the input on the
> touchscreen everywhere else but where I am initially touching is bloced.
> Once again maybe it's because the programmer didn't care to do otherwise.
>
> So now let me give an example of what I *want* to do.
>
> Say I have a drawing program. I want to create a virtual button on a corner
> of the screen that when it is held down..... touching with your finger will
> erase instead of draw.
>
> now you may be wondering why I'm asking bout multicore cpus... I was just
> curious.. would having the input on different threads somehow be beneficial
> ? So that as you are holding down the button the rest of the touch screen
> isn't locked? Or is that how input in general already works?
>
> edit: Okay I just found a game that has the input still "open" and it
> proves
> that what I want to do is possible. In the game  "Pool master pro" you can
> move the cue stick around... and you can also (while holdin the cue stick)
> move the power meter which essentially starts to pull the cue stick back.
> Can someone tell me what he did to make the input stay open like that?
>
>
>
> --
> View this message in context:
> http://mono-for-android.1047100.n5.nabble.com/The-touchscreen-and-input-and-multicore-mobile-cpus-tp5712042.html
> Sent from the Mono for Android mailing list archive at Nabble.com.
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