Hi everyone,
I had a functional application working fine, using TinyIoC for DI.
In particular one of my classes looks like this:
public class ProcessLogin : AsyncCommand
{
private IDataService _dataService;
private Context _context;
private ProgressDialog _progressDia
I work with mapsdemo example.
This is the mapview.xml
http://schemas.android.com/apk/res/android";
android:id="@+id/main"
android:layout_width="match_parent"
android:layout_height="match_parent">
In OnCreate find the mapview1 but the cast MapView is invalid exception:
MapView m
I'm not too familiar with android programming and I've been reading
documentation&trying out things with monodroid for 3 days (and still am not
getting anywhere) so I'll really appreciate if I can get any help from here.
Thanks.
Basically my problem is, I have quite a large amount of source code w
To follow up on this, the code works on an Android 2.3 device and an Android
3.2 tablet. It fails in an Android 2.3 and 4.0 simulator. Wally
From: theevilprogram...@hotmail.com
To: monodroid@lists.ximian.com
Date: Wed, 7 Dec 2011 14:50:55 -0500
Subject: Re: [mono-android] sqlite
This is
I'm getting the following warning when I have some fragments defined in a
layout. My guess is that this is an issue with the verification of the .axml
file as oppossed to any really issue since this code does work in my app.
Warning1The element 'LinearLayout' has invalid child element
Understood, thank you!
2011/12/7 Jonathan Pryor :
> On Dec 7, 2011, at 5:35 AM, Daniele Salvatore Albano wrote:
>> Understood, and if i compile it normally with mono can i run it on mono for
>> android?
>
> No, if you use mcs/gmcs/dmcs you'll be referencing the desktop assembly set,
> which are
Thanks Jonathan.
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Also this was a Droid2 device.
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Hi Jon,
per the title, this is the new drop of Mono (ie. this weeks - 4.0)
Cheers
Warren
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Hi,
I know TimePicker has it's own events, but there doesn't seem to be
anything similar for DatePicker. Is this just some omission or is it not
in the Java layer?
If it's not implemented, other than a listener, is there another way to
pick up the event and then read the new date? Click seems too
Jonathan Pryor-2 wrote
>
> Note "may" above. There are some known "forward incompatibilities" in
> Android (e.g. methods moving from MotionEvent to InputEvent), and if you
> use those types/members, things will break on downlevel platforms. If it
> works, though, it should work. :-)
>
Jon,
Tha
Wally McClure wrote
>
> Yes, I get what you are talking about.I read it initially as "Is there
> Fragment support?"
>
No problem Wally, your help is much appreciated :)
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This is in the Android 4.0 simulator. yeah, I know its "the simulator" and all
the hassle that goes with it.
I'll check the SanityTests sample.
Wally
> From: j...@xamarin.com
> Date: Wed, 7 Dec 2011 14:24:09 -0500
> To: monodroid@lists.ximian.com
> Subject: Re: [mono-android] sqlite
>
> On
On Dec 6, 2011, at 11:23 PM, Wally McClure wrote:
> • db is valued:
> /data/data/internalnetworkdata.internalnetworkdata/files/UserData.db3.
> internalnetworkdata is the name of my application.
> • free space: 391M
There goes my "out of disk space" theory.
What device is this? Do y
On Dec 7, 2011, at 4:54 AM, warren burch wrote:
> I am seeing very poor garbage collection performance, even for quite small
> memory sets.
Is this with Mono for Android 4.0 or 1.2?
Thanks,
- Jon
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On Nov 25, 2011, at 8:23 AM, tsukrov wrote:
> I'm receiving often a *SocketError.TimedOut* from *ReceiveAsync* in a
> multi-threaded Mono App on Android 3.2.
> Android 2.1 & Android 2.3 works fine.
In re-reading this, I'm not sure I understand. Are you saying that when you
build against TargetFra
On Dec 7, 2011, at 5:35 AM, Daniele Salvatore Albano wrote:
> Understood, and if i compile it normally with mono can i run it on mono for
> android?
No, if you use mcs/gmcs/dmcs you'll be referencing the desktop assembly set,
which are incompatible with the Mono for Android profile. (For example
On Dec 7, 2011, at 12:12 PM, Olaf Kammerman wrote:
> The thing is that I want to develop a generic app that I can deploy to both
> phone (Android 2.x) and tablet (Honeycomb) and that by making use of the
> Fragments API the UI changes depending on the used device (phone/tablet).
IIRC the fragments
I've got a web reference in my mfa project. It works perfectly when I call the
web reference synchronously. When I try to call the web reference async, I am
getting an error when I get the result. The web reference is to a wcf service.
The code is very simple, a few parameters are passed in
Olaf,
Yes, I get what you are talking about.I read it initially as "Is there
Fragment support?"
Wally
> Date: Wed, 7 Dec 2011 09:12:15 -0800
> From: olaf.kammer...@altran.nl
> To: monodroid@lists.ximian.com
> Subject: Re: [mono-android] Using the New Compatibility Packages and
> TabActivi
Wally,
The thing is that I want to develop a generic app that I can deploy to both
phone (Android 2.x) and tablet (Honeycomb) and that by making use of the
Fragments API the UI changes depending on the used device (phone/tablet).
But from what I understand this is not possible at this time. So I'm
Sweet thanks (though the string value actually has to be a Java.Lang.String or
it won't compile)
For those interested, these are the two calls you need to track sessions in
flurry (for testing, they have been dumped into where I am supposed to "call"
them from, which is onStart and onStop of an
Olaf,
You can use fragments if you target Android 3 honeycomb and later. I've
written some stuff there and it works. As I understand it, the compat
libraries are an issue due to the lack of 3rd party library support.
Wally
> Date: Wed, 7 Dec 2011 10:14:05 -0600
> From: mon...@jpobst.com
> T
On Dec 7, 2011, at 11:16 AM, Josh Handel wrote:
> I am working on trying to wrap the Flurry API… Flurry uses static methods for
> all of its calls.. I haven’t seen/figured out how to call static methods thru
> JNI
JNI differentiates between instance and static members, so to lookup a static
met
I am working on trying to wrap the Flurry API... Flurry uses static methods for
all of its calls.. I haven't seen/figured out how to call static methods thru
JNI or (better) use the new Register stuff to wrap the Flurry class (specificly
its static methods).
Any assistance would be great.. For
No, the compatibility library is not bound in this release. It will be
included in a future release.
Jonathan
On 12/7/2011 9:59 AM, Olaf Kammerman wrote:
> Hi Jon,
>
> Since Mono For Android 4.0 was released this week, is it now possible to
> make use of the Fragments API in .NET and target An
Hi Jon,
Since Mono For Android 4.0 was released this week, is it now possible to
make use of the Fragments API in .NET and target Android 2.x by including
the Android compatibility library?
Olaf
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Try changing your .jar file's build action to AndroidJavaLibrary.
Adding the new action was supposed to be backwards compatible,
AndroidJavaSource is supposed to work for either .java or .jar, but
maybe it got busted.
If that doesn't help, you can look at the command line VS or MD is using
to
Hello,
I would try upgrading to the new MonoDroid 4.0:
http://android.xamarin.com/Releases/Mono_for_Android_4/Release_4.0.0
There are lots of debugging bug fixes and speed improvements since 1.2.
Hope this helps!
Jonathan
On 12/7/2011 6:31 AM, DocM wrote:
> I'm using VS 2010 and Monodorid ver
Never mind.. The updated architecture page makes it clear.
http://docs.xamarin.com/android/advanced_topics/architecture
From: monodroid-boun...@lists.ximian.com
[mailto:monodroid-boun...@lists.ximian.com] On Behalf Of Josh Handel
Sent: Wednesday, December 07, 2011 8:47 AM
To: Discussions relat
I have a quick architecture question about Mono for Android.. Is Mono for
Android a series of Java libraries, or is Mono for Android Android native code?
I ask because I am trying to understand the performance implications. For
instance when a Mono for Android app is running are there two gar
Thanks Wally! One more quirk to add to the list :)
andreia gaita
Sent from my iPad
On Dec 6, 2011, at 18:31, Wally McClure
wrote:
A while back I posted in the list asking for help trying to figure out why
after I updated to the android r15 sdk, I couldn't see my htc evo
reliably. Just this
Hi,
Are you starting the emulator from MD/VS, or from the android avd manager?
andreia gaita
Sent from my iPad
On Dec 7, 2011, at 8:49, Paul Johnson wrote:
> Hi,
>
> I decided to check out the new faster start up on the emulator with
> 4.0 using the spinner example on the website only for it
Hi,
Even though 2.8.4.2 fixes the issue, there might be another problem
with your package, since Fast Deployment should never be active in
release mode (and therefore you should never have hit that issue).
Look inside (unzip) your release package and make sure all assemblies
are included in it. I
I have similar problem.
I use acra-4.2.3.jar and java class which imports some stuff from this jar.
Build action for jar as well as for java class are AndroidJavaSource.
When I try to deploy I see following lines:
> (SignAndroidPackage target) (1) ->
> (_CompileJava target) -> MyJavaClass.java(4
Thanks Atsushi - much appreciated - I will try that.
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I'm using VS 2010 and Monodorid ver 1.2.
Sometimes I get an error on deployment which throws up a VS 2010 windows
saying
*MS Visual Studio has stopped working*
http://mono-for-android.1047100.n5.nabble.com/file/n5055450/VSErr.png
If I close the dialog VS 2010 closes but if I ignore it I can co
I tried again to manually sign the apk and was successfully able to upload
it to the market, last night i was signing an apk that monodevelop had
already signed (probably signed with the debug certificate) that i got from
selecting Project -> Create Android Package.
On Wed, Dec 7, 2011 at 3:28 AM,
2011/12/7 Jonathan Pryor :
> Maybe? You could certainly compile your app against the Mono for Android BCL
> assemblies (mscorlib.dll, etc.) using CSC.EXE (.NET) or
> /Developer/MonoAndroid/usr/bin/smcs (OS X) in order to get a .exe out of it.
> As for running on the device, you might be able to
Hello,
I am seeing very poor garbage collection performance, even for quite small
memory sets. here is a log from my game, I am seeing 35seconds+ for
collection of less than a Meg. (These are not extraordinarily small or
large objects, just some bitmaps/fonts maybe a sound)
Also note the case whe
Back in business. MonoDevelop 2.8.4.2 fixes the issue.
http://www.mail-archive.com/mono-list@lists.ximian.com/msg35302.html
Startup time has definitely improved. Getting 3-4 secs now on my 2 year
old HTC Legend running Android 2.2 (was 5-10 secs previously).
>
>
>Message: 8
>Date: Tue, 6 Dec 20
Hi,
I decided to check out the new faster start up on the emulator with
4.0 using the spinner example on the website only for it to fail
saying there wasn't enough space on the device. Is this just down to
the larger runtime and is there any way of freeing up space on the
emulator?
Thanks
Paul
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