Re: [Mesa-dev] [PATCH] r600g: Fix handling of TGSI_OPCODE_ARR with SB

2015-08-22 Thread Vadim Girlin
On 08/13/15 21:30, Glenn Kennard wrote: FLT_TO_INT goes in the vector pipes on evergreen/NI, not the trans unit as on earlier chips. FWIW, AFAIK it works in trans as well, just uses different rounding mode. According to the description in the EG ISA doc: "Channels 0-3 use the 32-bit round mode

Re: [Mesa-dev] [PATCH] r600g/sb: Move variable dereference after null check.

2013-09-27 Thread Vadim Girlin
On 09/28/2013 10:08 AM, Vinson Lee wrote: Fixes "Deference before null check" defect reported by Coverity. Signed-off-by: Vinson Lee Reviewed-by: Vadim Girlin --- src/gallium/drivers/r600/sb/sb_ra_init.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff -

[Mesa-dev] [PATCH] radeonsi: pass alpha_ref value to PS in the user sgpr

2013-10-10 Thread Vadim Girlin
Currently it's hardcoded in the shader, so every change requires compilation of the shader variant, killing the performance in Serious Sam 3 and probably other apps. This patch passes alpha_ref in the user sgpr and removes it from the shader key. Signed-off-by: Vadim Girlin --- src/ga

Re: [Mesa-dev] [PATCH] radeonsi: pass alpha_ref value to PS in the user sgpr

2013-10-10 Thread Vadim Girlin
On 10/10/2013 02:11 PM, Michel Dänzer wrote: On Don, 2013-10-10 at 12:49 +0400, Vadim Girlin wrote: Currently it's hardcoded in the shader, so every change requires compilation of the shader variant, killing the performance in Serious Sam 3 and probably other apps. This patch passes alph

Re: [Mesa-dev] [PATCH] radeonsi: pass alpha_ref value to PS in the user sgpr

2013-10-10 Thread Vadim Girlin
On 10/10/2013 08:10 PM, Christian König wrote: Am 10.10.2013 18:02, schrieb Vadim Girlin: On 10/10/2013 02:11 PM, Michel Dänzer wrote: On Don, 2013-10-10 at 12:49 +0400, Vadim Girlin wrote: Currently it's hardcoded in the shader, so every change requires compilation of the shader va

[Mesa-dev] [PATCH] r600g: fix tgsi_op2_s with trans-only instructions

2013-10-11 Thread Vadim Girlin
operand for channels y and z instead of original value in TEMP[2].x. This patch stores the results in temp reg and moves them to dst after performing operation on all channels. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=70327 Signed-off-by: Vadim Girlin --- src/gallium/drivers/r600

[Mesa-dev] [PATCH] r600g/sb: fix issue with DCE between GVN and GCM (v2)

2013-10-14 Thread Vadim Girlin
ing on liveness pass. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=70088 Signed-off-by: Vadim Girlin --- src/gallium/drivers/r600/sb/sb_core.cpp| 10 -- src/gallium/drivers/r600/sb/sb_dce_cleanup.cpp | 22 ++ src/gallium/drivers/r600/sb/sb_pass.

Re: [Mesa-dev] [PATCH] r600g/sb: Initialize shader::dce_flags.

2013-10-19 Thread Vadim Girlin
On 10/19/2013 06:18 AM, Vinson Lee wrote: Fixes "Uninitialized scalar field" defect reported by Coverity. Signed-off-by: Vinson Lee Reviewed-by: Vadim Girlin --- src/gallium/drivers/r600/sb/sb_shader.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/s

[Mesa-dev] [PATCH] r600g/sb: fix value::is_fixed()

2013-10-27 Thread Vadim Girlin
--- cc: Andreas Boll Andreas, this patch should fix the issue with SB on RV770 that you reported on IRC (assert with interpolation-mixed.shader_test). There are no piglit regressions with this patch on my evergreen, but I can't test with r700 or any other chips. src/gallium/drivers/r600/sb/sb

Re: [Mesa-dev] [PATCH] r600g/sb: Dump correct value for CND.

2013-08-04 Thread Vadim Girlin
s << " CND:" << n.bc.pop_count; + s << " CND:" << n.bc.cond; if (n.bc.pop_count) s << " POP:" << n.bc.pop_count; Reviewed-by: Vadim Girlin _

[Mesa-dev] [PATCH] r600g/sb: use MULADD workaround on R7xx for MULADD_IEEE

2013-08-10 Thread Vadim Girlin
ff-by: Vadim Girlin Cc: "9.2" --- src/gallium/drivers/r600/sb/sb_sched.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/gallium/drivers/r600/sb/sb_sched.cpp b/src/gallium/drivers/r600/sb/sb_sched.cpp index f0e41f5..2792315 100644 --- a/src/gallium/

Re: [Mesa-dev] [PATCH] r600g/sb: Initialize cf_node::bc.

2013-08-19 Thread Vadim Girlin
On 08/19/2013 01:35 AM, Vinson Lee wrote: Fixes "Uninitialized pointer field" defect reported by Coverity. Signed-off-by: Vinson Lee --- src/gallium/drivers/r600/sb/sb_ir.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/r600/sb/sb_ir.h b/src/gall

Re: [Mesa-dev] [PATCH] r600g/sb: Move memsets of member structs to within constructor bodies.

2013-08-19 Thread Vadim Girlin
On 08/19/2013 11:50 AM, Vinson Lee wrote: Silences "Uninitialized pointer field" defects reported by Coverity. Signed-off-by: Vinson Lee Reviewed-by: Vadim Girlin --- src/gallium/drivers/r600/sb/sb_ir.h | 6 +++--- src/gallium/drivers/r600/sb/sb_shader.cpp | 3 ---

[Mesa-dev] [PATCH] [RFC] r600g: enable SB backend by default

2013-08-22 Thread Vadim Girlin
Signed-off-by: Vadim Girlin --- src/gallium/drivers/r600/r600_asm.c| 3 ++- src/gallium/drivers/r600/r600_pipe.c | 4 ++-- src/gallium/drivers/r600/r600_pipe.h | 2 +- src/gallium/drivers/r600/r600_shader.c | 2 +- 4 files changed, 6 insertions(+), 5 deletions(-) diff --git a/src

[Mesa-dev] [PATCH] r600g/llvm: don't export more colors than the number of CBs

2013-08-23 Thread Vadim Girlin
(especially with SB which tends to reorder the exports). Signed-off-by: Vadim Girlin --- This fixes regressions with LLVM+SB, so I consider it as a prerequisite for enabling SB by default. Also it fixes some issues with LLVM backend alone. Tested on evergreen only (I don't have other hw),

Re: [Mesa-dev] [PATCH] r600g/llvm: don't export more colors than the number of CBs

2013-08-24 Thread Vadim Girlin
k old backend uses the same logic. Vadim Marek On Sat, Aug 24, 2013 at 3:30 AM, Vadim Girlin wrote: Currently llvm backend always exports at least one color in pixel shader even if no color buffers are enabled. With depth/stencil exports this can result in the following code: E

Re: [Mesa-dev] [PATCH] r600g/llvm: don't export more colors than the number of CBs

2013-08-24 Thread Vadim Girlin
nr_cbufs==0, but it still relies on nr_ps_color_exports value computed in the old backend path (which is currently broken for that case), and this resulted in the regressions that I wanted to fix. I'll send new patch. Vadim Marek On Sat, Aug 24, 2013 at 3:12 PM, Vadim Girlin wrote: On

[Mesa-dev] [PATCH] r600g: fix color exports when we have no CBs

2013-08-27 Thread Vadim Girlin
We need to export at least one color if the shader writes it, even when nr_cbufs==0. Signed-off-by: Vadim Girlin --- Tested on evergreen with multiple combinations of backends - no regressions, fixes some tests: default- fixes fb-alphatest-nocolor and fb_alphatest-nocolor-ff default+sb

Re: [Mesa-dev] [PATCH] r600g: fix color exports when we have no CBs

2013-08-27 Thread Vadim Girlin
ing/benchmarking. Vadim Roland Am 27.08.2013 19:56, schrieb Vadim Girlin: We need to export at least one color if the shader writes it, even when nr_cbufs==0. Signed-off-by: Vadim Girlin --- Tested on evergreen with multiple combinations of backends - no regressions, fixes some tests:

Re: [Mesa-dev] [PATCH] r600g: fix color exports when we have no CBs

2013-08-27 Thread Vadim Girlin
Roland Scheidegger wrote: Not that I'm qualified to review r600 code, but couldn't you create different shader variants depending on whether you need alpha test? At least I would assume shader exports aren't free. Roland Am 27.08.2013 19:56, schrieb Vadim Girlin: We need to export

Re: [Mesa-dev] [PATCH] r600g: fix color exports when we have no CBs

2013-08-27 Thread Vadim Girlin
On 08/28/2013 02:28 AM, Roland Scheidegger wrote: Am 27.08.2013 23:52, schrieb Vadim Girlin: On 08/28/2013 12:43 AM, Marek Olšák wrote: Shader variants are BAD, BAD, BAD. Have you ever played an AAA game with a Mesa driver that likes to compile shader variants on first use? It's HORRIBLE

Re: [Mesa-dev] [PATCH] r600g: fix color exports when we have no CBs

2013-08-27 Thread Vadim Girlin
ion is deferred somewhere in the stack before the driver, or am I missing something? Vadim Marek On Tue, Aug 27, 2013 at 11:52 PM, Vadim Girlin wrote: On 08/28/2013 12:43 AM, Marek Olšák wrote: Shader variants are BAD, BAD, BAD. Have you ever played an AAA game with a Mesa driver that l

Re: [Mesa-dev] [PATCH] r600g: fix color exports when we have no CBs

2013-08-28 Thread Vadim Girlin
er variants and other times it is better to have one variant covering all the different states and just use bit constants to choose between them. Just some thoughts on this topic, Christian. PS: My mail server is once more driving me nuts, please ignore the extra copy if you get this mail twice. Am 28.

[Mesa-dev] r600g: status of my work on the shader optimization

2013-02-13 Thread Vadim Girlin
Hi, Last month I finally found the time to work on the rewrite of my previous shader optimization branch, now it's mostly done in terms of the correctness of produced code and feature support (at least on evergreen), though it's still a work in progress in terms of the efficiency of generated

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-14 Thread Vadim Girlin
On 02/14/2013 08:53 PM, Stefan Seifert wrote: Hi! Amazing work! I see some 50 % speed ups in FlightGear and even more. While normally 3D clouds tear performance down to an unflyable stutter, with your branch I can fly in densly clouded conditions at usable framerates. I can now turn all shaders

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-14 Thread Vadim Girlin
On 02/14/2013 08:53 PM, Stefan Seifert wrote: Hi! Amazing work! I see some 50 % speed ups in FlightGear and even more. While normally 3D clouds tear performance down to an unflyable stutter, with your branch I can fly in densly clouded conditions at usable framerates. I can now turn all shaders

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-15 Thread Vadim Girlin
r more value than the code itself. Christian. Am 14.02.2013 11:10, schrieb Dragomir Ivanov: Greetings, I hope that, even if you work will be short-lived, e.g. until LLVM bytecode compiler takes off, the know-how is still very useful. On Thu, Feb 14, 2013 at 4:04 AM, Vadim Girlin mailto:vadimgir..

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-15 Thread Vadim Girlin
On 02/15/2013 03:22 PM, Christian König wrote: Am 15.02.2013 12:00, schrieb Vadim Girlin: On 02/14/2013 02:42 PM, Christian König wrote: Hi Vadim, nice work, I think you've made quite a progress here, but on the other hand it should be clear that the LLVM backend is the future and we s

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-15 Thread Vadim Girlin
On 02/15/2013 04:06 PM, Michel � wrote: On Fre, 2013-02-15 at 15:00 +0400, Vadim Girlin wrote: On 02/14/2013 02:42 PM, Christian K�nig wrote: nice work, I think you've made quite a progress here, but on the other hand it should be clear that the LLVM backend is the future and we s

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-15 Thread Vadim Girlin
On 02/15/2013 06:31 PM, Tom Stellard wrote: On Fri, Feb 15, 2013 at 03:00:24PM +0400, Vadim Girlin wrote: On 02/14/2013 02:42 PM, Christian K�nig wrote: Hi Vadim, nice work, I think you've made quite a progress here, but on the other hand it should be clear that the LLVM backend is the f

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-15 Thread Vadim Girlin
On 02/15/2013 03:22 PM, Christian König wrote: Am 15.02.2013 12:00, schrieb Vadim Girlin: On 02/14/2013 02:42 PM, Christian König wrote: Hi Vadim, nice work, I think you've made quite a progress here, but on the other hand it should be clear that the LLVM backend is the future and we s

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-16 Thread Vadim Girlin
On 02/16/2013 11:10 AM, Mathias � wrote: Hi, On Friday, February 15, 2013 15:00:24 Vadim Girlin wrote: "LLVM backend is the future" is a pretty abstract argument. I prefer to operate with real facts. After a year of LLVM backend development what are the real benefits for the users

[Mesa-dev] [PATCH] r600g: don't reserve more stack space than required

2013-02-17 Thread Vadim Girlin
Overcautious stack reservation caused significant loss of performance. Signed-off-by: Vadim Girlin --- No regressions with quick-driver.tests on evergreen. Adds more than 30% FPS for Unigine Heaven with default backend. src/gallium/drivers/r600/r600_asm.c | 2 +- 1 file changed, 1 insertion

Re: [Mesa-dev] [PATCH] r600g: don't reserve more stack space than required

2013-02-17 Thread Vadim Girlin
Please ignore this, there are some issues with this patch undetected by piglit. I suspect it's something similar to the hw bug discussed here recently: http://www.mail-archive.com/mesa-dev@lists.freedesktop.org/msg33361.html On 02/18/2013 07:29 AM, Vadim Girlin wrote: Overcautious

[Mesa-dev] [PATCH] r600g: don't reserve more stack space than required v2

2013-02-17 Thread Vadim Girlin
Overcautious stack reservation caused significant loss of performance. v2: fix stack depth computation Signed-off-by: Vadim Girlin --- src/gallium/drivers/r600/r600_asm.c| 4 +-- src/gallium/drivers/r600/r600_asm.h| 10 ++ src/gallium/drivers/r600/r600_shader.c | 64

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-18 Thread Vadim Girlin
On 02/18/2013 02:20 PM, Andy Furniss wrote: Stefan Seifert wrote: Hi! Amazing work! I see some 50 % speed ups in FlightGear and even more. While normally 3D clouds tear performance down to an unflyable stutter, with your branch I can fly in densly clouded conditions at usable framerates. I can

[Mesa-dev] [PATCH] r600g: don't reserve more stack space than required v3

2013-02-18 Thread Vadim Girlin
v3: handle hw-specific cases Signed-off-by: Vadim Girlin --- cc: Andy Furniss Hopefully this should work better on the non-evergreen chips src/gallium/drivers/r600/r600_asm.c| 4 +- src/gallium/drivers/r600/r600_asm.h| 29 +-- src/gallium/drivers/r600/r600_shader.c | 134

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-19 Thread Vadim Girlin
On 02/18/2013 02:20 PM, Andy Furniss wrote: Stefan Seifert wrote: Hi! Amazing work! I see some 50 % speed ups in FlightGear and even more. While normally 3D clouds tear performance down to an unflyable stutter, with your branch I can fly in densly clouded conditions at usable framerates. I can

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-19 Thread Vadim Girlin
On 02/19/2013 04:54 PM, Andy Furniss wrote: Vadim Girlin wrote: Testing with rv790 with drm-fixes kernel not much works - etqw runs but in a level 50% of screen is junk. nexuiz menus total junk, didn't test further. xonotic menus OK but gpu lock on starting timedemo. vdpau mpeg2 d

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-19 Thread Vadim Girlin
On 02/19/2013 08:39 PM, Andy Furniss wrote: Vadim Girlin wrote: Could you please test glxgears and other simple mesa demos? It's easier to spot the problems with small apps that don't use a lot of complex shaders. If some of them don't work correctly, please send me

[Mesa-dev] [PATCH] r600g: don't reserve more stack space than required v4

2013-02-21 Thread Vadim Girlin
v4: implement exact computation taking into account wavefront size Signed-off-by: Vadim Girlin --- src/gallium/drivers/r600/r600_asm.c| 44 +-- src/gallium/drivers/r600/r600_asm.h| 24 -- src/gallium/drivers/r600/r600_shader.c | 131 ++--- 3

Re: [Mesa-dev] [PATCH] r600g: don't reserve more stack space than required v4

2013-02-21 Thread Vadim Girlin
On 02/22/2013 04:23 AM, Alex Deucher wrote: On Thu, Feb 21, 2013 at 6:52 PM, Vadim Girlin wrote: v4: implement exact computation taking into account wavefront size Signed-off-by: Vadim Girlin --- src/gallium/drivers/r600/r600_asm.c| 44 +-- src/gallium/drivers/r600/r600_asm.h

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-21 Thread Vadim Girlin
On 02/19/2013 08:39 PM, Andy Furniss wrote: Vadim Girlin wrote: Could you please test glxgears and other simple mesa demos? It's easier to spot the problems with small apps that don't use a lot of complex shaders. If some of them don't work correctly, please send me

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-24 Thread Vadim Girlin
On 02/22/2013 04:35 PM, Henri Verbeet wrote: For what it's worth, I get a number of failures in the Wine d3d9 tests on Cayman with this branch (9219c54b5c5a65c269124637a6e654eda4cdbb8e). I haven't looked at why yet. Unfortunately I have no cayman card to reproduce the issues. I can only test

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-24 Thread Vadim Girlin
On 02/24/2013 11:01 PM, Henri Verbeet wrote: On 24 February 2013 17:07, Vadim Girlin wrote: If you'd like to help me with debugging the issues on cayman, then please read the "regression debugging" section in the r600-sb branch notes [1] (or possibly more up-to-date source

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-25 Thread Vadim Girlin
On 02/24/2013 11:25 PM, Vadim Girlin wrote: On 02/24/2013 11:01 PM, Henri Verbeet wrote: On 24 February 2013 17:07, Vadim Girlin wrote: If you'd like to help me with debugging the issues on cayman, then please read the "regression debugging" section in the r600-sb branc

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-26 Thread Vadim Girlin
On 02/24/2013 11:01 PM, Henri Verbeet wrote: On 24 February 2013 17:07, Vadim Girlin wrote: If you'd like to help me with debugging the issues on cayman, then please read the "regression debugging" section in the r600-sb branch notes [1] (or possibly more up-to-date source

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-26 Thread Vadim Girlin
On 02/26/2013 10:49 PM, Benjamin Bellec wrote: Hello, Does your branch should works on R700 ? I tested it on a RV770 but get many corruptions on Counter Strike Source (native). I haven't tested anything else. There are still some known problems with r7xx chips, hopefully they'll be fixed soo

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-03-01 Thread Vadim Girlin
On 03/02/2013 05:15 AM, Sebastien Caty wrote: On February 28, 2013 12:19:30 PM Vadim Girlin wrote: Make sure that you have recent patches, some problems with R7xx chips were fixed yesterday. Then please check if there are any regressions with piglit tests (as compared to the piglit results with

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-03-01 Thread Vadim Girlin
On 03/02/2013 10:06 AM, Sebastien Caty wrote: On March 1, 2013 06:24:01 PM Matt Turner wrote: On Fri, Mar 1, 2013 at 5:15 PM, Sebastien Caty wrote: Trying to dig more and found out which shader is causing trouble but I haven't found out how to run a specific test with piglit. Documentation is

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-03-02 Thread Vadim Girlin
On 03/02/2013 10:06 AM, Sebastien Caty wrote: On March 1, 2013 06:24:01 PM Matt Turner wrote: On Fri, Mar 1, 2013 at 5:15 PM, Sebastien Caty wrote: Trying to dig more and found out which shader is causing trouble but I haven't found out how to run a specific test with piglit. Documentation is

Re: [Mesa-dev] [PATCH 0/5] Head-up display for Gallium DRI2 drivers

2013-03-26 Thread Vadim Girlin
On 03/26/2013 02:00 AM, Marek Olšák wrote: On Mon, Mar 25, 2013 at 10:38 PM, Ondrej Holecek wrote: On Saturday 23 of March 2013 00:50:59 Marek Olšák wrote: Hi everyone, one image is better than a thousand words: ... Hi, I tried your patches and hit a few problems. As first, they do not appl

[Mesa-dev] [PATCH] r600g: fix range handling for tgsi input/output declarations

2013-03-27 Thread Vadim Girlin
Signed-off-by: Vadim Girlin --- src/gallium/drivers/r600/r600_shader.c | 19 +++ 1 file changed, 15 insertions(+), 4 deletions(-) diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c index 29facf7..d4c9c03 100644 --- a/src/gallium/drivers

Re: [Mesa-dev] [PATCH] r600g: fix range handling for tgsi input/output declarations

2013-03-28 Thread Vadim Girlin
On 03/28/2013 01:01 PM, � wrote: Am 27.03.2013 20:37, schrieb Vadim Girlin: Signed-off-by: Vadim Girlin --- src/gallium/drivers/r600/r600_shader.c | 19 +++ 1 file changed, 15 insertions(+), 4 deletions(-) diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium

Re: [Mesa-dev] [PATCH] R600: Emit CF_ALU and use true kcache register.

2013-03-28 Thread Vadim Girlin
On 03/28/2013 09:47 PM, Vincent Lejeune wrote: > [snip] diff --git a/lib/Target/R600/R600RegisterInfo.td b/lib/Target/R600/R600RegisterInfo.td index ce5994c..3ee6623 100644 --- a/lib/Target/R600/R600RegisterInfo.td +++ b/lib/Target/R600/R600RegisterInfo.td @@ -43,6 +43,37 @@ foreach Index = 0-

Re: [Mesa-dev] [PATCH] r600g: Add a Cayman specific version of UMAD

2013-03-30 Thread Vadim Girlin
On 03/30/2013 05:35 AM, Martin Andersson wrote: I found an issue with the shader compiler for Cayman when I looked into why the ext_transform_feedback/order test case caused a GPU stall. It turned out the stall was an infinite loop that was the result of broken calculation in the shader function.

Re: [Mesa-dev] [PATCH] r600g: Add a Cayman specific version of UMAD

2013-03-31 Thread Vadim Girlin
On 03/31/2013 01:01 PM, Martin Andersson wrote: On Sun, Mar 31, 2013 at 1:08 AM, Vadim Girlin wrote: On 03/30/2013 05:35 AM, Martin Andersson wrote: I found an issue with the shader compiler for Cayman when I looked into why the ext_transform_feedback/order test case caused a GPU stall. It

Re: [Mesa-dev] [PATCH] r600g: don't reserve more stack space than required v4

2013-03-31 Thread Vadim Girlin
On 04/01/2013 12:00 AM, Vincent Lejeune wrote: Hi Vadim, Does this patch work ? (It's still not pushed) It works for me on evergreen, but I'm not sure about other chip generations. I wanted to ask somebody to test it, but the problem is that the piglit coverage for this is not enough (e.g. i

Re: [Mesa-dev] Possible bug with r600g shader compiler

2013-03-31 Thread Vadim Girlin
On 03/31/2013 04:51 PM, Martin Andersson wrote: Hi, I think have found a bug in the r600g shader compiler. I have a AMD 6950 and I'm running mesa from git. The bug is exercised by the the vertex shader program in piglit ext_transform_feedback/order.c I have simplified the shader program so the

Re: [Mesa-dev] [PATCH] r600g: don't reserve more stack space than required v4

2013-04-01 Thread Vadim Girlin
update_max_depth function). Vadim ----- Mail original - De�: Vadim Girlin �: Vincent Lejeune Cc�: Alex Deucher ; "mesa-dev@lists.freedesktop.org" Envoy� le : Dimanche 31 mars 2013 22h34 Objet�: Re: [Mesa-dev] [PATCH] r600g: don't reserve more stack space than required

Re: [Mesa-dev] [PATCH 2/2] radeonsi: add support for compressed texture

2013-04-08 Thread Vadim Girlin
On 04/08/2013 02:03 PM, Marek Olšák wrote: On Mon, Apr 8, 2013 at 11:29 AM, Michel Dänzer wrote: On Fre, 2013-04-05 at 17:36 -0400, j.gli...@gmail.com wrote: From: Jerome Glisse Most test pass, issue are with border color and swizzle. FWIW, those issues are there with non-compressed forma

Re: [Mesa-dev] [PATCH] r600g: Fix UMAD on Cayman

2013-04-09 Thread Vadim Girlin
de or the shader compiler or some other thing? //Martin ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev >From 46456ca7ecfa3f0b107b1f9106d024f9f239a571 Mon Sep 17 00:00:00 2001 From: Vadi

Re: [Mesa-dev] [PATCH] r600g: Fix UMAD on Cayman

2013-04-09 Thread Vadim Girlin
for that shader) and maybe try adding some constant, e.g. 4 to the bc->nstack in the r600_bytecode_build just to be sure that we reserve enough of stack space, though I don't think stack size is the cause of this issue. Vadim Marek On Tue, Apr 9, 2013 at 11:30 PM, Vadim Girlin w

[Mesa-dev] GLSL compiler bug

2013-04-10 Thread Vadim Girlin
Hi, It seems there is a bug in the compiler. The problem may be reproduced with the following shader (complete shader_test file attached): void main() { float f = 0.0; while (true) { f = 1.0; break;

Re: [Mesa-dev] [PATCH] r600g: Fix UMAD on Cayman

2013-04-10 Thread Vadim Girlin
, OK thread 3 (1, 1): expected = 27877, observed = 27877, OK Please post the output if it fails on cayman. Vadim Marek On Wed, Apr 10, 2013 at 8:46 AM, Vadim Girlin wrote: On 04/10/2013 03:58 AM, Marek Olšák wrote: Hi Vadim, your patch does not fix the test. Hmm, I'm out of ideas

Re: [Mesa-dev] [PATCH] r600g: Fix UMAD on Cayman

2013-04-11 Thread Vadim Girlin
ible), closer to what the catalyst (shader analyzer) does. I'm not sure if it will help though, and anyway we'll need stack operations in some cases, so I'm afraid this won't fix the issue completely. So far I have no other ideas. Vadim Marek On Wed, Apr 10, 2013 at 11:42 PM,

Re: [Mesa-dev] [PATCH] r600g: Fix UMAD on Cayman

2013-04-12 Thread Vadim Girlin
nting any big changes, possibly there is a better solution or at least a more clean workaround. In the worst case we can return to your approach and improve it to handle other cases. Vadim //Martin On Thu, Apr 11, 2013 at 5:31 PM, Vadim Girlin wrote: On 04/11/2013 02:08 AM, Marek Olšák w

Re: [Mesa-dev] [PATCH] r600g: Fix UMAD on Cayman

2013-04-14 Thread Vadim Girlin
On 04/13/2013 09:54 PM, Martin Andersson wrote: On Sat, Apr 13, 2013 at 4:23 AM, Vadim Girlin wrote: On 04/12/2013 11:36 PM, Martin Andersson wrote: I have made some progress with this issue. Vadim, I did as you suggested and tried to mimic the output from the shader analyser tool. I used

Re: [Mesa-dev] [PATCH] r600g: Workaround for a nested loop bug on Cayman

2013-04-14 Thread Vadim Girlin
On 04/15/2013 01:05 AM, Martin Andersson wrote: There is a bug where a BREAK/CONTINUE followed by LOOP_STARTxxx for nested loops may put the branch stack into a state such that ALU_PUSH_BEFORE doesn't work as expected. Workaround this by replacing the ALU_PUSH_BEFORE with a PUSH + ALU for nested

Re: [Mesa-dev] [PATCH] r600g: Workaround for a nested loop bug on Cayman

2013-04-15 Thread Vadim Girlin
On 04/15/2013 10:52 AM, Martin Andersson wrote: On Mon, Apr 15, 2013 at 1:09 AM, Vadim Girlin wrote: On 04/15/2013 01:05 AM, Martin Andersson wrote: There is a bug where a BREAK/CONTINUE followed by LOOP_STARTxxx for nested loops may put the branch stack into a state such that

[Mesa-dev] [PATCH] gallium: handle drirc disable_glsl_line_continuations option

2013-04-15 Thread Vadim Girlin
Signed-off-by: Vadim Girlin --- src/gallium/include/state_tracker/st_api.h | 1 + src/gallium/state_trackers/dri/common/dri_context.c | 2 ++ src/gallium/state_trackers/dri/common/dri_screen.c | 3 ++- src/mesa/state_tracker/st_extensions.c | 3 +++ 4 files changed, 8

Re: [Mesa-dev] [PATCH v2] r600g: Workaround for a harware bug with nested loops on Cayman

2013-04-15 Thread Vadim Girlin
On 04/15/2013 11:22 PM, Martin Andersson wrote: There is a hardware bug on Cayman where a BREAK/CONTINUE followed by LOOP_STARTxxx for nested loops may put the branch stack into a state such that ALU_PUSH_BEFORE doesn't work as expected. Workaround this by replacing the ALU_PUSH_BEFORE with a PUS

[Mesa-dev] r600g: status of the r600-sb branch

2013-04-19 Thread Vadim Girlin
Hi, In the previous status update I said that the r600-sb branch is not ready to be merged yet, but recently I've done some cleanups and reworks, and though I haven't finished everything that I planned initially, I think now it's in a better state and may be considered for merging. I'm inte

[Mesa-dev] [PATCH] r600g/sb: fix stack size computation on evergreen

2013-12-07 Thread Vadim Girlin
apps (Serious Sam 3). This patch fixes it by restoring previous behavior. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=72369 Signed-off-by: Vadim Girlin Cc: "10.0" --- src/gallium/drivers/r600/sb/sb_bc_finalize.cpp | 16 1 file changed, 12 insertions(+), 4

Re: [Mesa-dev] [PATCH] r600g/sb: fix stack size computation on evergreen

2013-12-09 Thread Vadim Girlin
On Mon, 2013-12-09 at 10:56 -0500, Tom Stellard wrote: > On Sat, Dec 07, 2013 at 07:06:36PM +0400, Vadim Girlin wrote: > > On evergreen we have to reserve 1 stack element in some additional cases > > besides the ones mentioned in the docs, but stack size computation was > > r

Re: [Mesa-dev] [PATCH 4/9] gallium-tgsi: add TGSI_OPCODE_{FMA-POPCNT-MSB-LSB} description

2014-01-07 Thread Vadim Girlin
On Tue, 2014-01-07 at 21:49 +0100, Marek Olšák wrote: > FYI, Evergreen has dedicated instructions for both MAD and FMA. FMA > seems to be available on DX11 chips only. FWIW, not all evergreen chips support FMA, only high-end chips that support FP64 (I guess cypress only), according to the isa docs

Re: [Mesa-dev] [PATCH 02/16] radeonsi: Initial geometry shader support

2014-01-28 Thread Vadim Girlin
On Wed, 2014-01-29 at 07:13 +1000, Dave Airlie wrote: > >> 3) In si_init_gs_rings: > >> - could you please use readable decimal numbers for specifying the > >> sizes? Like 1024 * 1024 * ... > > [...] > >> - isn't 64 MB too many for a ring buffer? > > > > I can write the numbers any way you like. :)

Re: [Mesa-dev] r600g: status of the r600-sb branch

2013-04-19 Thread Vadim Girlin
On 04/19/2013 07:23 PM, Henri Verbeet wrote: On 19 April 2013 16:48, Vadim Girlin wrote: In the previous status update I said that the r600-sb branch is not ready to be merged yet, but recently I've done some cleanups and reworks, and though I haven't finished everything that

Re: [Mesa-dev] r600g: status of the r600-sb branch

2013-04-19 Thread Vadim Girlin
wanted to support both default backend and llvm backend for increased testing coverage and to be able to compare the efficiency of the algorithms in my experiments etc. Vadim Cheers, Christian. Am 19.04.2013 16:48, schrieb Vadim Girlin: Hi, In the previous status update I said that the r60

Re: [Mesa-dev] r600g: status of the r600-sb branch

2013-04-19 Thread Vadim Girlin
On 04/19/2013 08:35 PM, Christian König wrote: Hey Vadim, Am 19.04.2013 18:18, schrieb Vadim Girlin: [SNIP] In theory, yes, some optimizations in this branch are typically used on the earlier compilation stages, not on the target machine code. On the other hand, there are some differences

Re: [Mesa-dev] r600g: status of the r600-sb branch

2013-04-20 Thread Vadim Girlin
m There is a table for R600_DEBUG in r600_pipe.c and it even comes with a help feature: R600_DEBUG=help Marek On Fri, Apr 19, 2013 at 4:48 PM, Vadim Girlin wrote: Hi, In the previous status update I said that the r600-sb branch is not ready to be merged yet, but recently I've done s

Re: [Mesa-dev] r600g: status of the r600-sb branch

2013-04-20 Thread Vadim Girlin
On 04/20/2013 01:42 PM, Christian König wrote: Am 19.04.2013 18:50, schrieb Vadim Girlin: On 04/19/2013 08:35 PM, Christian König wrote: Hey Vadim, Am 19.04.2013 18:18, schrieb Vadim Girlin: [SNIP] In theory, yes, some optimizations in this branch are typically used on the earlier

Re: [Mesa-dev] r600g: status of the r600-sb branch

2013-04-20 Thread Vadim Girlin
On 04/20/2013 03:38 PM, Christian König wrote: Am 20.04.2013 13:12, schrieb Vadim Girlin: On 04/20/2013 01:42 PM, Christian König wrote: Am 19.04.2013 18:50, schrieb Vadim Girlin: On 04/19/2013 08:35 PM, Christian König wrote: Hey Vadim, Am 19.04.2013 18:18, schrieb Vadim Girlin: [SNIP

Re: [Mesa-dev] r600g: status of the r600-sb branch

2013-04-20 Thread Vadim Girlin
On 04/20/2013 07:05 PM, Henri Verbeet wrote: On 19 April 2013 18:01, Vadim Girlin wrote: The choice of C++ (unlike in my previous branch that used C) was mostly driven by the fact that optimization algorithms usually deal with a lot of different complex data structures, containers, etc, and C

Re: [Mesa-dev] r600g: status of the r600-sb branch

2013-04-21 Thread Vadim Girlin
s Updated branch can be found here: http://cgit.freedesktop.org/~vadimg/mesa/log/?h=r600-sb-2 Vadim Marek On Sat, Apr 20, 2013 at 11:02 AM, Vadim Girlin wrote: On 04/20/2013 03:11 AM, Marek Olšák wrote: Please don't add any new environment variables and use R600_DEBUG instead. The ot

[Mesa-dev] [PATCH] r600g: mask unused source components for SAMPLE

2013-04-27 Thread Vadim Girlin
This results in more clean shader code and may improve the quality of optimized code produced by r600-sb due to eliminated false dependencies in some cases. Signed-off-by: Vadim Girlin --- There are no piglit regressions with this patch on evergreen. I consider this as a prerequisite for r600

Re: [Mesa-dev] [PATCH] r600g: mask unused source components for SAMPLE

2013-04-27 Thread Vadim Girlin
ponents of source register or modify the swizzles in such a way that there is no unused components, e.g. xyzz with SHADOW2D/SAMPLE_C. Vadim Marek On Sat, Apr 27, 2013 at 10:29 AM, Vadim Girlin wrote: This results in more clean shader code and may improve the quality of optimized code produc

[Mesa-dev] [PATCH] r600g/sb: use hex instead of binary constants

2013-05-01 Thread Vadim Girlin
This should fix build issues with GCC < 4.3 Signed-off-by: Vadim Girlin --- cc: Lauri Kasanen Lauri, please test to make sure that I didn't miss anything. src/gallium/drivers/r600/r600_shader.c | 6 +++--- src/gallium/drivers/r600/sb/sb_bc.h | 4 ++-- src/gallium

Re: [Mesa-dev] r600-sb: glxgears wrong rendering

2013-05-01 Thread Vadim Girlin
On 05/01/2013 11:42 PM, Lauri Kasanen wrote: Hi Running "R600_DEBUG=sb glxgears" on a RV710 gives wrong output: http://i40.tinypic.com/t7gx09.png This is on current master, git-8eef6ad. Let me know what you need to debug this. Please send me the output with R600_DEBUG=sb,ps,vs Vadim ___

Re: [Mesa-dev] r600 sb test results

2013-05-01 Thread Vadim Girlin
On 05/01/2013 11:36 PM, Lauri Kasanen wrote: Hi Vadim Now that it built, I could test your optimizations in my own apps. These are on current master 8eef6ad, on a RV710 (HD 4350 pci-e). In one of my private apps, using R600_DEBUG=sb caused regressions: FPS went from 28 to 7, the SSAO shader gav

Re: [Mesa-dev] [PATCH 3/3] radeonsi: fix the max vertex shader input limit

2013-05-02 Thread Vadim Girlin
On 05/02/2013 11:06 AM, Michel Dänzer wrote: On Don, 2013-05-02 at 05:45 +0200, Marek Olšák wrote: --- src/gallium/drivers/radeonsi/radeonsi_pipe.c |2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/radeonsi/radeonsi_pipe.c b/src/gallium/drivers/radeon

[Mesa-dev] [PATCH 1/4] r600g/sb: fix allocation of indirectly addressed input arrays

2013-05-02 Thread Vadim Girlin
Some inputs may be preloaded into predefined GPRs, so we can't reallocate arrays with such inputs. Fixes issues with webgl demo: http://oos.moxiecode.com/js_webgl/snake/ Signed-off-by: Vadim Girlin --- src/gallium/drivers/r600/sb/sb_ra_coalesce.cpp | 14 +- src/gallium/drivers

[Mesa-dev] [PATCH 2/4] r600g/sb: fix handling of interference sets in post_scheduler

2013-05-02 Thread Vadim Girlin
demo: http://madebyevan.com/webgl-water/ Signed-off-by: Vadim Girlin --- src/gallium/drivers/r600/sb/sb_sched.cpp | 12 ++-- src/gallium/drivers/r600/sb/sb_sched.h | 4 ++-- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/src/gallium/drivers/r600/sb/sb_sched.cpp b/src

[Mesa-dev] [PATCH 3/4] r600g/sb: silence warnings with gcc 4.8

2013-05-02 Thread Vadim Girlin
Signed-off-by: Vadim Girlin --- src/gallium/drivers/r600/sb/sb_ra_init.cpp | 25 +++-- src/gallium/drivers/r600/sb/sb_sched.cpp | 4 2 files changed, 15 insertions(+), 14 deletions(-) diff --git a/src/gallium/drivers/r600/sb/sb_ra_init.cpp b/src/gallium/drivers/r600

[Mesa-dev] [PATCH 4/4] r600g/sb: don't run unnecessary passes

2013-05-02 Thread Vadim Girlin
Signed-off-by: Vadim Girlin --- src/gallium/drivers/r600/sb/sb_core.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/gallium/drivers/r600/sb/sb_core.cpp b/src/gallium/drivers/r600/sb/sb_core.cpp index 9f81ed4..b919fa4 100644 --- a/src/gallium/drivers/r600/sb/sb_core.cpp +++ b/src

Re: [Mesa-dev] [PATCH 3/3] radeonsi: fix the max vertex shader input limit

2013-05-02 Thread Vadim Girlin
ek On Thu, May 2, 2013 at 5:04 PM, Vadim Girlin wrote: On 05/02/2013 11:06 AM, Michel Dänzer wrote: On Don, 2013-05-02 at 05:45 +0200, Marek Olšák wrote: --- src/gallium/drivers/radeonsi/radeonsi_pipe.c |2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/galli

Re: [Mesa-dev] r600 sb test results

2013-05-02 Thread Vadim Girlin
On 05/02/2013 06:34 PM, Lauri Kasanen wrote: On Thu, 02 May 2013 00:45:13 +0400 Vadim Girlin wrote: On 05/01/2013 11:36 PM, Lauri Kasanen wrote: Now that it built, I could test your optimizations in my own apps. These are on current master 8eef6ad, on a RV710 (HD 4350 pci-e). In one of my

[Mesa-dev] [PATCH] r600g: use old shader disassembler by default

2013-05-03 Thread Vadim Girlin
to use new disassembler in r600g/sb for shader dumps when shader optimization is not enabled. If shader optimization is enabled, new disassembler is used by default. Signed-off-by: Vadim Girlin --- src/gallium/drivers/r600/r600_asm.c| 13 +++-- src/gallium/drivers/r600/r600_pipe.c | 1 + s

Re: [Mesa-dev] [PATCH] r600g: Correctly initialize the shader key

2013-05-03 Thread Vadim Girlin
On 05/03/2013 03:10 PM, Lauri Kasanen wrote: Assigning a struct only copies the members - any padding is left as is. Thus this code: struct foo; foo = bar; leaves the padding of foo intact, ie uninitialized random garbage. This patch fixes constant shader recompiles by initializing the struct

Re: [Mesa-dev] [PATCH 3/3] r600g: Don't set the dest cache bits on surface sync for R600_CONTEXT_FLUSH_AND_INV

2013-05-03 Thread Vadim Girlin
This patch results in lockups with Heaven on juniper for me. Vadim On 04/26/2013 09:21 PM, Tom Stellard wrote: From: Tom Stellard We are already emitting a EVENT_TYPE_CACHE_FLUSH_AND_INV_EVENT packet when this flush flag is set, so flushing the dest caches with a SURFACE_SYNC should not be n

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