Re: [Mesa-dev] [PATCH] Revert "configure.ac: Disable compiler optimizations when --enable-debug is set"

2013-01-10 Thread Török Edwin
On 01/08/2013 10:17 PM, Kenneth Graunke wrote: > On 01/08/2013 12:06 PM, Matt Turner wrote: >> On Tue, Jan 8, 2013 at 8:38 AM, Marek Olšák wrote: >>> Some distributions use --enable-debug for testing packages and the commit >>> results in terrible CPU performance. It can be embarrassing for us. >>

Re: [Mesa-dev] [PATCH 1/9] copyteximage: check that sRGB usage is valid for GLES3 / GL

2013-02-10 Thread Török Edwin
On 01/19/2013 01:55 AM, Matt Turner wrote: > From: Jordan Justen > > Cc: Eric Anholt > Signed-off-by: Jordan Justen FYI this broke lots of games under wine 1.5.20, with errors like: err:d3d:check_fbo_compat > GL_INVALID_OPERATION (0x502) from Post-pixelshader blending check @

Re: [Mesa-dev] [PATCH 0/5] MSAA on R6xx

2012-08-27 Thread Török Edwin
On 08/27/2012 05:00 AM, Marek Olšák wrote: > This series implements MSAA for the R6xx family of GPUs. > > The only problem is that the depth decompression doesn't work with MSAA depth > buffers, which means for the GL user that depth-stencil blitting and > depth-stencil resolve don't work, altho

Re: [Mesa-dev] [PATCH 0/5] MSAA on R6xx

2012-08-27 Thread Török Edwin
On 08/27/2012 12:33 PM, Török Edwin wrote: > On 08/27/2012 05:00 AM, Marek Olšák wrote: >> This series implements MSAA for the R6xx family of GPUs. >> >> The only problem is that the depth decompression doesn't work with MSAA >> depth buffers, which means fo

Re: [Mesa-dev] [PATCH 0/5] MSAA on R6xx

2012-08-27 Thread Török Edwin
x27;ve seen use 3.2 or 3.3 with core + forward. From what I've seen Mesa would map forward compat to core internally. Best regards, --Edwin > > Marek > > On Mon, Aug 27, 2012 at 3:47 PM, Török Edwin > wrote: >> On 08/27/2012 12:33 PM, Török Edwin wrote: >>>

Re: [Mesa-dev] [PATCH 46/47] mesa: remove remaining FEATURE_* defines where protected by API check.

2012-09-15 Thread Török Edwin
On 09/13/2012 11:19 AM, Oliver McFadden wrote: > Signed-off-by: Oliver McFadden > > diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c > index abce52e..63bb3da 100644 > --- a/src/mesa/main/context.c > +++ b/src/mesa/main/context.c > @@ -952,18 +952,14 @@ _mesa_initialize_context(stru

Re: [Mesa-dev] [PATCH 46/47] mesa: remove remaining FEATURE_* defines where protected by API check.

2012-09-15 Thread Török Edwin
On 09/15/2012 07:12 PM, Brian Paul wrote: > On 09/15/2012 09:04 AM, Török Edwin wrote: >> On 09/13/2012 11:19 AM, Oliver McFadden wrote: >>> Signed-off-by: Oliver McFadden >>> >>> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c >>> ind

Re: [Mesa-dev] Please test the automake-gallium branch

2012-09-25 Thread Török Edwin
On 09/25/2012 12:52 AM, Matt Turner wrote: > > Please help me find problems now before it goes into master. Here's a > branch. It's easy to test. If you don't test and I commit this in a > week and break your stuff, I'm sorry, but you didn't test. > > http://cgit.freedesktop.org/~mattst88/mesa/lo

Re: [Mesa-dev] Please test the automake-gallium branch

2012-09-26 Thread Török Edwin
On 09/26/2012 11:59 PM, Matt Turner wrote: > I've pushed an automake-gallium2 branch to my repo with a number of > fixes squashed-in. > > git://people.freedesktop.org/~mattst88/mesa automake-gallium2 Nice progress! I was able to build it after reversing the 'if' below. It doesn't load though: l

[Mesa-dev] [PATCH] fix crash: check for _NumLinkedShaders being 0.

2010-09-04 Thread Török Edwin
From: Török Edvin Otherwise spring 0.82+.4.0 crashes when starting a game because prog->_LinkedShaders[0] is NULL. --- src/glsl/linker.cpp |2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index e0823c3..02c7c29 100644 --- a/src/g

Re: [Mesa-dev] [PATCH] fix crash: check for _NumLinkedShaders being 0.

2010-09-06 Thread Török Edwin
On Sun, 5 Sep 2010 09:48:22 -0700 Ian Romanick wrote: > On Sep 4, 2010, at 3:48 AM, Török Edwin wrote: > > > From: Török Edvin > > > > Otherwise spring 0.82+.4.0 crashes when starting a game > > because prog->_LinkedShaders[0] is NULL. > > Any idea

[Mesa-dev] glTexImage3D GL_INVALID_VALUE on 512x128

2010-11-17 Thread Török Edwin
Hi, Thought I'd do a Bugle trace to see if it logs any errors that could cause f.d.o bug #31667. I've seen just these two: glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 512, 128, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x1af93cf0 - ^[NOTICE] showerror.gl: GL_INVALID_VALUE in glTexImage3D glTexImage3D(GL_T

Re: [Mesa-dev] glTexImage3D GL_INVALID_VALUE on 512x128

2010-11-18 Thread Török Edwin
On Wed, 17 Nov 2010 15:23:47 -0700 Brian Paul wrote: > 2010/11/17 Török Edwin : > > Hi, > > > > Thought I'd do a Bugle trace to see if it logs any errors that could > > cause f.d.o bug #31667. > > > > I've seen just these two: > > glTe

Re: [Mesa-dev] glTexImage3D GL_INVALID_VALUE on 512x128

2010-11-18 Thread Török Edwin
On Thu, 18 Nov 2010 07:36:36 -0700 Brian Paul wrote: > On 11/18/2010 01:10 AM, Török Edwin wrote: > > On Wed, 17 Nov 2010 15:23:47 -0700 > > Brian Paul wrote: > > > >> 2010/11/17 Török Edwin: > >>> Hi, > >>> > >>> Thought I'

[Mesa-dev] List of OpenGL features/extensions to avoid?

2011-04-12 Thread Török Edwin
Hi, Is there a list of OpenGL features/extensions that Mesa won't implement, and should thus be avoided when developing a new OpenGL application? [*] I know that S3TC has possible patent issues, and Mesa can't support it in the official release. Is there anything else in OpenGL 3.x (or OpenGL 4.x

Re: [Mesa-dev] List of OpenGL features/extensions to avoid?

2011-04-12 Thread Török Edwin
On 2011-04-12 22:51, Eric Anholt wrote: > On Tue, 12 Apr 2011 21:19:46 +0300, Török Edwin wrote: >> Hi, >> >> Is there a list of OpenGL features/extensions that Mesa won't implement, >> and should thus be avoided when developing a new OpenGL application? [*] >

Re: [Mesa-dev] mesa-dev Digest, Vol 1, Issue 59

2010-04-29 Thread Török Edwin
On 04/29/2010 08:23 PM, mesa-dev-requ...@lists.freedesktop.org wrote: > > On Thu, 2010-04-29 at 09:02 -0700, Jakob Bornecrantz wrote: >> Module: Mesa >> Branch: master >> Commit: 110a956a645f900e100062fbbe19c5835f9b5476 >> URL: >> http://cgit.freedesktop.org/mesa/mesa/commit/?id=110a956a645f90

[Mesa-dev] [PATCH] Reorder LLVM passes, running mem2reg earlier.

2010-05-03 Thread Török Edwin
1:13 blender Blender with the patch takes 1m3s: edwin 5726 94.2 11.2 716424 446168 pts/5 SLl+ 17:32 1:03 blender It is still slow with the patch, but better (most of the optimization time is taken up by GVN, see LLVM PR7023). Signed-off-by: Török Edwin --- src/gallium/auxiliary/draw

Re: [Mesa-dev] [PATCH] Reorder LLVM passes, running mem2reg earlier.

2010-05-03 Thread Török Edwin
On 2010-05-03 19:00, José Fonseca wrote: > Török, > > Thanks. > > I didn't see as much improvement (most of the stuff I've been playing > with has actually simple shaders), but I saw no regression so I've > commited it. We have more benchmarks running continuously from git so > once the commit go

Re: [Mesa-dev] [PATCH] Reorder LLVM passes, running mem2reg earlier.

2010-05-03 Thread Török Edwin
On 2010-05-03 19:37, José Fonseca wrote: > On Mon, 2010-05-03 at 09:20 -0700, Török Edwin wrote: >> Do the shaders need strict IEEE 754 math? > > I doubt. We already use -ffast-math in when compiling mesa. > > -ffast-math tipically optimizes by leaving intermediate values