On 08/27/2012 05:00 AM, Marek Olšák wrote:
> This series implements MSAA for the R6xx family of GPUs.
> 
> The only problem is that the depth decompression doesn't work with MSAA depth 
> buffers, which means for the GL user that depth-stencil blitting and 
> depth-stencil resolve don't work, although those features are used very 
> rarely, if at all.
> 
> Also, the R11G11B10 float format isn't resolved correctly (it's too dark), 
> but at least we have the option not to expose it.
> 
> Please review.
> 
> This is the last series I'd like to have in the next Mesa release and then 
> we'll have OpenGL 3.0 on all chipsets except for Cayman (R9xx). Cayman will 
> probably take more time, because it doesn't have transform feedback either.

Nice, I get 3.0 on my RV730 [*]:
OpenGL renderer string: Gallium 0.4 on AMD RV730
OpenGL version string: 3.0 Mesa 8.1-devel (git-59723c7)
OpenGL shading language version string: 1.30

Is the creation of core/forward-compat contexts supposed to work, or do I need 
to build libglx/libdri2 from git for that to work?
I see GLX_ARB_create_context and GLX_ARB_create_context_profile advertised in 
the client GLX extensions but not in the server extensions.

X.Org X Server 1.12.3.902 (1.12.4 RC 2)
Release Date: 2012-08-19

[*] with the 'MSAA on R700 and improvements for Evergreen' series for mesa, 
2.6-rc3 and 'drm/radeon: add proper checking of RESOLVE_BOX command for 
r600-r700' from dri-devel.

Best regards,
--Edwin
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