On 08/27/2012 05:00 AM, Marek Olšák wrote: > This series implements MSAA for the R6xx family of GPUs. > > The only problem is that the depth decompression doesn't work with MSAA depth > buffers, which means for the GL user that depth-stencil blitting and > depth-stencil resolve don't work, although those features are used very > rarely, if at all. > > Also, the R11G11B10 float format isn't resolved correctly (it's too dark), > but at least we have the option not to expose it. > > Please review. > > This is the last series I'd like to have in the next Mesa release and then > we'll have OpenGL 3.0 on all chipsets except for Cayman (R9xx). Cayman will > probably take more time, because it doesn't have transform feedback either.
Nice, I get 3.0 on my RV730 [*]: OpenGL renderer string: Gallium 0.4 on AMD RV730 OpenGL version string: 3.0 Mesa 8.1-devel (git-59723c7) OpenGL shading language version string: 1.30 Is the creation of core/forward-compat contexts supposed to work, or do I need to build libglx/libdri2 from git for that to work? I see GLX_ARB_create_context and GLX_ARB_create_context_profile advertised in the client GLX extensions but not in the server extensions. X.Org X Server 1.12.3.902 (1.12.4 RC 2) Release Date: 2012-08-19 [*] with the 'MSAA on R700 and improvements for Evergreen' series for mesa, 2.6-rc3 and 'drm/radeon: add proper checking of RESOLVE_BOX command for r600-r700' from dri-devel. Best regards, --Edwin _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev